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Victor OpenDev Bug Report: 1 Extra Movement on Unit with Bonus/Penalties despite information on UI

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4 years ago
May 1, 2021, 8:03:06 PM
  • Summary / Title: 1 Extra Movement on Unit with Modifiers/Bonus/Penalties despite information on UI
  • Description:
    1: After being affected by a bonus like Swift (+2 extra movement for naval units), the UI will display, for example, 6/6 movement (4+2), but the unit will have 7 tiles to move in 1 turn instead of just 6.
    2: After being affected by Lethargic (-1 movement penalty for units), the UI will correctly display 3/3 movement (on a unit originally with 4/4), but the player will still be able to move 4 tiles in 1 turn, as if no penalty were applied.
  • Steps to Reproduce:
    1: Have a Random Event apply the "Swift" bonus to naval units (+2 movement) and move the units until Exhausted, checking if they move according to information on UI or get 1 extra movement.
    2: Have a Random Event apply the "Lethargic" penalty to units (-1 movement) and move the units until Exhausted, checking if they move according to information on UI or get 1 extra movement . 
  • Reproducibility: 2/2
  • Expected Behavior: Units should only be able to move the amount correctly displayed on UI.
  • Attachments:
    This is the save file with the Lethargic penalty: auto-save 48.ctr

    Screenshot 1: Lost the auto-save, but have Screenshot 1 displaying the Swift bonus displaying 6/6, but being able to move 7 tiles in 1 turn:

    Screenshot 2: Took another look and realized that even Units without the bonus, which should move 6/6, actually move 7 tiles in 1 turn.
    Screenshot 2 is from the same game as Screenshot 1:

    Thank you!
Updated 4 years ago.
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