This first photo was me sandbagging the first era to test out the achievables(?) and fame. The 'bug' so to speak is that I gained the final "hunting star" from enemy tribesmen who attacked me between turns, as opposed to actually hunting wild animals.
This second photo is of the AI/computer battle logic freezing. I don't know if the AI are 'limited' by Fog of war Literally, however in this situation it prevented the enemy from either 1. moving 2. the move registering and ultimately 3. the game progressing. Forced a reload and the same thing occured from the same positions. The elephant its self was hunted and slaughtered at a later turn and no scouts were fatally harmed in the production of this footage.
Photo's 3/4 here are of a push southbound. The AI's Retreat logic is broken. If I am to retreat and am attacked the next turn, I can no longer retreat, however; in this game instance (in particular) the AI had no limitations on the amount of "retreat actions" it may take, leading to a 10 turn chase that culminated here. Luckily, the game ended 3 turns later and I didn't have to scrap it.
Bug 5 (I completely screwed the order here on the photos and I have no training or guidance on how to prepare these so bare with me) If an army/unit post battle turns invisible, joining it with a single unit that is visible will Fix the skin. The Majority of the time's I have reproduced this (3/4) it was when the unit was gaining a star or Promotion after the battle. In total, I don't know, but it has happened at least 10 times through in 24 hours gameplay. I have not experienced invisible units Outside of battle.
If there is a Dev/mod out there reading this, I wanna say that my experience playing this game has been Tremendous, it is thrilling to have another game mix up the genre and push it forward; the vast majority of the Guts are there and bug-free.
I have quite a few Quality of Life/Settings/Tutorial recommendations that would make it easier for new players to play and get comfortable without training wheels instead of forcing them to streamers for explanations of content. I'm sure there are people with a bigger audience that have vetted their ideas more properly, however; for amazing as the game is there is still room to grow.
yaboyroldy
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yaboyroldy
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