In its current state it somehow breaks game engine for me. Even if the mod is just in the mod list and not applied, going to "mods" and selecting any mod with "apply" button hides game load dialog (it is not visible, but makes some sounds when mouse is moved) and "exit game" button. New games don't start too. If I unsubscribe from the mod, everything works as it should. I don't know what happens, but something does.
In its current state it somehow breaks game engine for me. Even if the mod is just in the mod list and not applied, going to "mods" and selecting any mod with "apply" button hides game load dialog (it is not visible, but makes some sounds when mouse is moved) and "exit game" button. New games don't start too. If I unsubscribe from the mod, everything works as it should. I don't know what happens, but something does.
I did many tests without this problem. I check again right now.
I get all normaly.
Here I load 2 mods :
Then I go to load a game :
On the bottom right, it even say there is 2 mods loaded.
Also, this mod just tweak values, don't add anything and don't change menus. I don't know what could cause your issue.
It seems like your mod has broken localization. It (and only it) doesn't work on English and Russian on my computer, no matter how I try to resubscribe and clear mod caches, but, as you say, it works on French on your computer. You should see my "Diagnostics.html", in which there are many localization exceptions, and they, probably, corrupt the app's memory. And you should try to run the game with the English localization.
I like that this mod and want to use it. Just like lex-kravetski said, this mod breaks the game. It loads fine, but when I go to start a new game, I can't change map settings and even start a game. In map settings for example, none of the drop down menus work (I did check to see if it was only map menus, but none of the drop down menus work.) Without the mod, everything works as intended. I tried your other mod, the noexpontentialdistrictcost, that one to also does what BuyThis! does with the game. These are the only mods I downloaded or used. I doubt what I said is helpful, but maybe it is, I don't mod nor even know how to.
Like I said, I really like what this mod does and hope to try it out.
I like that this mod and want to use it. Just like lex-kravetski said, this mod breaks the game. It loads fine, but when I go to start a new game, I can't change map settings and even start a game. In map settings for example, none of the drop down menus work (I did check to see if it was only map menus, but none of the drop down menus work.) Without the mod, everything works as intended. I tried your other mod, the noexpontentialdistrictcost, that one to also does what BuyThis! does with the game. These are the only mods I downloaded or used. I doubt what I said is helpful, but maybe it is, I don't mod nor even know how to.
Like I said, I really like what this mod does and hope to try it out.
Cheers
Yes, for me, new game dropdown lists don't work too.
I like that this mod and want to use it. Just like lex-kravetski said, this mod breaks the game. It loads fine, but when I go to start a new game, I can't change map settings and even start a game. In map settings for example, none of the drop down menus work (I did check to see if it was only map menus, but none of the drop down menus work.) Without the mod, everything works as intended. I tried your other mod, the noexpontentialdistrictcost, that one to also does what BuyThis! does with the game. These are the only mods I downloaded or used. I doubt what I said is helpful, but maybe it is, I don't mod nor even know how to.
Like I said, I really like what this mod does and hope to try it out.
Cheers
Yes it's helpfull. There is an issue from the mod tool here, because I don't set new names in the mod, so localization should work as it's just the standard localization of the game.
kravetsky diagnostic file help a lot too, we see it's just standard game names.
I will try to set the game tool in english as well as the game and try to export the mod again.
I hope it solve the issue and I don't have to rebuild the mod from A to Z because the import function of the mod tool don't check localization and only take the active one.
I like that this mod and want to use it. Just like lex-kravetski said, this mod breaks the game. It loads fine, but when I go to start a new game, I can't change map settings and even start a game. In map settings for example, none of the drop down menus work (I did check to see if it was only map menus, but none of the drop down menus work.) Without the mod, everything works as intended. I tried your other mod, the noexpontentialdistrictcost, that one to also does what BuyThis! does with the game. These are the only mods I downloaded or used. I doubt what I said is helpful, but maybe it is, I don't mod nor even know how to.
Like I said, I really like what this mod does and hope to try it out.
Cheers
Yes, for me, new game dropdown lists don't work too.
Ok, I didn't change anything in the mod and didn't export it again. I just set my game in "english" language.
Here, it work OK. So, it don't help me to solve the issue, in a way, I would prefer to get a bug.
Say me what language you use in-game. I need to know if the localization problem apply to english or it's for another languages.
If you don't use english for the game, try to do it, and say me if you get this localization problem.
Then, try some other mods than mine too, and check if there is also this problem with your usual language.
We indeed have a known issue about Mods that could break the UI and it should be cause by an high amount of text present in some fileds in the Mod Tool.
As a workaround you can modify the text in the Configuration tab only (so your whole Mod description will be kept in the Export tab in mod.io):
- Remove the text in Description and Release Notes fields (or make it very short like a sentence)
- Make sure the text is also short in the Author and Homepage fields.
Again make sure to keep everything as it is in the Export tab in Summary and Description fields as those ones will be correctly displayed in mod.io.
Don't hesitate to contact me if you have any question if I haven't been clear enough!
We indeed have a known issue about Mods that could break the UI and it should be cause by an high amount of text present in some fileds in the Mod Tool.
As a workaround you can modify the text in the Configuration tab only (so your whole Mod description will be kept in the Export tab in mod.io):
- Remove the text in Description and Release Notes fields (or make it very short like a sentence)
- Make sure the text is also short in the Author and Homepage fields.
Again make sure to keep everything as it is in the Export tab in Summary and Description fields as those ones will be correctly displayed in mod.io.
Don't hesitate to contact me if you have any question if I haven't been clear enough!
Woo, thank for this quick answer.
And if it's just that, you save my day. Easy to solve. Thanks !!!
Spread the info, anyone writing too much in the mod-tool will get the problem.
We indeed have a known issue about Mods that could break the UI and it should be cause by an high amount of text present in some fileds in the Mod Tool.
As a workaround you can modify the text in the Configuration tab only (so your whole Mod description will be kept in the Export tab in mod.io):
- Remove the text in Description and Release Notes fields (or make it very short like a sentence)
- Make sure the text is also short in the Author and Homepage fields.
Again make sure to keep everything as it is in the Export tab in Summary and Description fields as those ones will be correctly displayed in mod.io.
Thanks Enchanteur for the quick fix. I would also include for that UI fix, that unsubscribe and subscribing worked after your update. I let it update (both mods for future reference) and then tried to use them. Same UI problem. Did the un/re subscribe and it worked fine (I realized now that in my first post I should have told you I also did the un/re subscribe before the update.)
Anyway, thanks for the quick reply and thank you for making this mod. Cheers.
Thanks Enchanteur for the quick fix. I would also include for that UI fix, that unsubscribe and subscribing worked after your update. I let it update (both mods for future reference) and then tried to use them. Same UI problem. Did the un/re subscribe and it worked fine (I realized now that in my first post I should have told you I also did the un/re subscribe before the update.)
Anyway, thanks for the quick reply and thank you for making this mod. Cheers.
Woo, thank you. I edited the webpage to indicate this!
We indeed have a known issue about Mods that could break the UI and it should be cause by an high amount of text present in some fileds in the Mod Tool.
As a workaround you can modify the text in the Configuration tab only (so your whole Mod description will be kept in the Export tab in mod.io):
- Remove the text in Description and Release Notes fields (or make it very short like a sentence)
- Make sure the text is also short in the Author and Homepage fields.
Again make sure to keep everything as it is in the Export tab in Summary and Description fields as those ones will be correctly displayed in mod.io.
Don't hesitate to contact me if you have any question if I haven't been clear enough!
Hello could you post a guide about known bugs for mods tools idk if this already exist but had this idea
I hope you enjoy it. I have to create a new game for myself.
As you know, for now, mods can't change version for an existing game.
It make it more difficult to test. At any slight change, I have to redo. So my previous game is lost.
Here I play normal speed instead of slow, because I need to know how the mod react in the most used speed.
I don't use industry civ again and go for Nubians (which force me to build a few makers quarters, still) , then if I can probably Celts or another money culture.
As you maybe know, I play slowly and check everything. I need to know how the mod is balanced.
What can seem unbalanced on first look maybe not.
But what a pleasure, woo. Play the "buy", buy with money or pop, it's so amazingly fun.
As I know well the mechanics, I look how many quarters I have, and If it get me to go under 100% prod because the pop/quarter mecha, I don't use buy with pop... Except in some urgent situations. Hey hey. I get a new city on the front (taken from hostile independant). This city is so bad, bad prod, no pop. But... I can buy !!! So I choose my strategy and buy mostly here. Buy 1 makers quarter. two turn after, because my main city provide me already a lot of money, I buy another one.
Well... you can say you don't like my mod... but me... I love it !!! It work like I was dreaming and don't dare to think it could be true before starting to mod or even installing the mod-tool.
I hope Amplitude will help with the mod tools, so we can continue a game from the previous version or have more in-game data (like a kind of dev mode).
Then I will have to check if all is ok on the long run, the late game, the balance, etc... And improve it with the help of subscribers liking this style of gameplay. It's maybe what Humankind should be, or not so far. I'm sure there will be balancing issues after the era 4. But I still don't know what yet. I have some ideas of drawback or development nerfs in the pocket. Not sure if I want or can dev them. Will see that later.
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