Does anyone know how to find specific events in the mod tools and adjust the effects granted by those benefits? I can't seem to find where those would be listed, if they are at all listed in the modding database.
I don't know if they're all in there, but they're under "narrative" as far as figuring out which is which you'll have to read through and parse it out by details, as the actual names seem to be hidden behind localization tags.
I was afraid of that. The best I can gather is that it’s one of the narrative events set specifically in Era0, but the effects and other aspects regarding most of those events is extremely confusing to me. The event I’m specifically looking to rework is the “A Fresh Start” Neolithic event, which gives you 4 tribes if you lose all of them.
Hi ! You can find their "real" data name by looking at the link name on the wiki here
For example the "real" name of this one : https://humankind-encyclopedia.games2gether.com/en-us/society/game-content/narrative-events/NarrativeEvent_NarrativeEvent_Regular149
Hi ! You can find their "real" data name by looking at the link name on the wiki here
For example the "real" name of this one : https://humankind-encyclopedia.games2gether.com/en-us/society/game-content/narrative-events/NarrativeEvent_NarrativeEvent_Regular149
is NarrativeEvent_Regular149 .
Thanks for your response. Unfortunately it’s a bit of a double-edged sword, I think: It let me look through the narrative events more efficiently, but it also confirmed an unfortunate fact that the event I wanted to modify is not actually classified as a “Narrative Event”. The event “A Fresh Start” is not actually a choice event, but rather I suppose just a flavor-text card which plays after you lose all of your tribesmen, thus explaining why the game gave you 4 new tribesmen, your tribe respawned, and isn’t just dead and giving you a loss. Is there any chance you could let me know where I should be looking if I want to modify this function (assume it’s even possible to modify it)?
I intentionally triggered it and checked the log file and couldn't find any reference to it, but it really seems like it would be a "Simulation Event," which are hidden behind the dll still. You could always just try to look at every existing Narrative Event to see if it's in there, but it might be more trouble than it's worth.
Testing it did get me an achievement though, so thanks. :)
I intentionally triggered it and checked the log file and couldn't find any reference to it, but it really seems like it would be a "Simulation Event," which are hidden behind the dll still. You could always just try to look at every existing Narrative Event to see if it's in there, but it might be more trouble than it's worth.
Testing it did get me an achievement though, so thanks. :)
You are officially the second person to accidentally get that achievement in the name of searching for this event (the first person being me).
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