Logo Platform
logo amplifiers simplified

[PC / Epic Game Store] Embarkment/Disembarkment without the needed knowledge (With the Northmen)

Reply
Copied to clipboard!
3 years ago
Aug 20, 2021, 10:07:43 AM

Dear Devs,


Description


With the Northmen skills (their special ports-like), it is possible for a unit to embark onto seas. But then, units are stuck on the waters, since they cannot disembark anywhere, UNLESS you set a course through an unknown place.


Attachments:


1 - Normal behaviour:


2 - "Workaround" (not normal I guess):


3 - Result:


4  - I only got the correct (and neededà knowledge a few rounds later.



Steps to Reproduce:


Select the Northmen as the next upgrade of your civilization

Build a port-like structure (I don't remember the name, sorry)

Use this structure to embark any unit (I tried with a scout and with a swordman)

Try to disembark anywhere "in a known place": it won't work.

Try to disembark anywhere "in a not discovered yet place": set your moves, let your unit do the travelling, and it will work.


Expected Behavior:


EITHER: not being able to embark before the correct science is discovered

OR: being able as a Northmen ability to disembark even if the science is not known yet.



Thanks per advance for your help and correction!


All the best!



0Send private message
3 years ago
Aug 20, 2021, 1:07:01 PM

Me again,



I have the same issue with the Phenicians and their own harbor, since their technology can be reach very soon in the game:

(on the screenshot above: leaving Neolithics, I chose the Phenicians for the Antiquity Era)

0Send private message
?

Click here to login

Reply
Comment