Siege-locked AI:

When the Civilization-AI tries to besiege and conquer an Independent-People, the AI seem to become siege-locked and cannot or will not resolve the siege. Evidence of this infinite siege-lock are the fully-produced siege-engines. I encountered this bug in several playthroughs, not just once.


Cities not displaying their actual Holder:

After two of the Civilization-AIs waged war against each other, one of the AI managed to capture and gain a city. Yet this was not displayed as his territory, but as the previous Holder-AIs territory, but shown occupied by the actual Holder-AI. To solve this issue, one has to besiege the city, and it will normalize. I encountered the bug only in one playthrough.

Immediate capture of cities without Siege/Assault:

I don't really know if this is a bug or not, it seems like one. This "bug" occured in several playthroughs, not only with Civilization-AI cities, but also with Independent-People cities.

You would just normally try and besiege the city, but it will show that there is no resistance, which upon conformation of an assault results in an immediate capture.


Here is the save file: Bug Report.ctr