Description: Instead of being moved when an outpost upgrades into a city, ransacking units are lost.
Attached file shows stack of 5 ransacking helicopters going poof over the end turn as the enemy upgrades that outpost into a city. Outpost conversion bug.ctr
Reproduce by having an army ransacking (or just standing on?) a neutral outpost when it changes to a city.
Expected Behavior: No way should an outpost be able to become a city in the midst of a ransacking, much less wipe out the army doing the ransacking. At the very least, the army should be "repelled" and moved to the nearest free tile. It's game-breaking to lose an important stack of units this way.
Gorde
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Gorde
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