I encountered a situation where I entered a battle, using Gothic Cavalry. As part of moving my mounted unit, I gave a movement order that ended in a hex containing a unseen district. My unit then ended up behind the walls of the enemy. See attached screenshots, and save 2, which has the combat in a state with the unit behind the walls.
Note from the saves that the territory in which the walls I cross are distincly NOT mine.
Contains the save before and during the battle in which I encountered the bug, and two screenshots illustrating the situation
EXPECTED BEHAVIOR:
The Gothic Cavalry unit should not be able to cross hostile walls, per the "Heavy Cavalry" unit type.
TO REPRODUCE
I have found the bug hard to reproduce, as it requires a very specific set of actions by the AI player during combat to happen in the one save file I have attempted to do so from. However, based on how I encountered the bug, the following seems to be required:
1. The target tile or the path to it must not contain a unit.
2. There must be a (seemingly) valid path to the tile
3. The district on the tile must not be known to be present at the time the movement order is issued.
MaiFlow
Pixel Chameleon
Wizard in the Tower and Master of Coins
MaiFlow
Pixel Chameleon
23 800g2g ptsReport comment
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