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[PC/Stean V 1.0.1.59] Cavalry units can cross walls if entering a hex with an undiscovered district

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3 years ago
Aug 23, 2021, 12:54:57 PM

I encountered a situation where I entered a battle, using Gothic Cavalry. As part of moving my mounted unit, I gave a movement order that ended in a hex containing a unseen district. My unit then ended up behind the walls of the enemy. See attached screenshots, and save 2, which has the combat in a state with the unit behind the walls.


Note from the saves that the territory in which the walls I cross are distincly NOT mine.


ATTACHED FILES

WallCrossBugFiles.zip

Contains the save before and during the battle in which I encountered the bug, and two screenshots illustrating the situation

EXPECTED BEHAVIOR:

The Gothic Cavalry unit should not be able to cross hostile walls, per the "Heavy Cavalry" unit type.


TO REPRODUCE

I have found the bug hard to reproduce, as it requires a very specific set of actions by the AI player during combat to happen in the one save file I have attempted to do so from. However, based on how I encountered the bug, the following seems to be required:

1. The target tile or the path to it must not contain a unit.

2. There must be a (seemingly) valid path to the tile

3. The district on the tile must not be known to be present at the time the movement order is issued.

Updated 3 years ago.
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