a) mods get built two times, each time the version gets a bump
b) build and run does not work
c) the folder of the built mod has the hash tag and version string, which clutters the cummunity folder and also needs manual deletion of earlier folders
We are aware of the three bugs you've mentionned and investigating solutions.
Regarding the Build & Run and the Run button not working, the current workaround is to keep the "Test Mod Status" enabled and manually launch the game to apply the mod in the in-game Mods menu.
Thank you for taking the time to send us a bug report the report and sorry for the inconvenience.
shakee
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