in the battle turn.When you use a ranged bombardment (can blast city walls) units, those artillery units will attack a unit behind a city defense and the city defense itself, but when the city defense in that area itself is destroyed, the enemy will then deploy the unit to that Area, artillery units will not be able to attack units in that area because the city walls of the target area have been destroyed. This happens mostly on battleships, modern artillery units, etc.I guess this doesn't need an archive to narrate because it happens at any point in modern technology
Units with ability to destroy fortifications can no longer target tiles with destroyed fortifications, it's a bug that's been a game for a while, hopefully, we'll get this fixed at some point, but I do wonder if there's an issue with something inside the engine that runs deeper than this effect we're seeing, if it wasn't fixed yet.
Units with ability to destroy fortifications can no longer target tiles with destroyed fortifications, it's a bug that's been a game for a while, hopefully, we'll get this fixed at some point, but I do wonder if there's an issue with something inside the engine that runs deeper than this effect we're seeing, if it wasn't fixed yet.
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That would be cool, right?
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