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Cursed reinforcements

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2 years ago
Jun 29, 2022, 3:14:58 AM


This interesting terrain allowed only one reinforcement tile (the next closest being 3 turns away). At battle start a random fodder unit got pulled in automatically, taking the reinforcement spot and preventing the actual stack from entering *even after multiple turns and its death*. Ok, send the stack to walk around and join later... enemies enter the battle and the field expands, automatically pulling in the stack and trapping them on the top of a cliff with no way down other than through the lake.

The whole thing was so improbable that it's worth a laugh, but my 2 cents is that units shouldn't just automatically be pulled into battles. More common is the scenario where, because reinforcements have been researched, a bear running up and attacking one stack eats the movement points of other stacks even if they weren't brought into the fight. There has to be a better implementation of reinforcements (say, for example, Endless Legend 10 years ago).

Updated 2 years ago.
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2 years ago
Jun 30, 2022, 3:08:58 PM
Daarkarrow wrote:

Looks like a bug indeed hahaha
Could you share save file and diagnostic?



Here you go. Only one autosave sadly, I played the game further after this.


A dead spearman blocks the entry point to the siege of Nok. If the stack of 4 Headhunters moves east along the road (to 1 tile west of the Gemstone) surviving one round in the siege will cause the battlefield to expand and pull them in (where they're useless on top of a cliff. I assume this is working as intended but idk which part you were referring to so I mention it).


auto-save 3713.ctr

Diagnostics (2022'06'30 @0950'55''217''').zip

Player.log


Updated 2 years ago.
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