Hi, we are playing multiplayer in 2 people, and from turn 1, we are seeing desynchronization status as "red" after just one turn (before we click the turn, it is "yellow"). The game works otherwise, and we resync once in a while, but it still causes some issues (civics not unlocking, the assimilate button does not work) only for the non-hosting player.
Bump. Played multiplayer for the first time in two weeks (we play every Sunday but we were all busy last weekend) and the game hasn't been stable for us since Vauban. New games, old games, I've hosted, my friends have hosted, expansions on, expansions off, local streaming on, local streaming off, nothing works; it desyncs every time after every term.
Later in the game it's passable to resync after each turn, but in the Neolithic era it's pretty much unplayable because a turn takes 5-10 seconds compared to the 1-2 minutes spent resyncing.
I have many save games because no multiplayer game has been stable since Vauban.
Hi. Could you please answer. I have such a problem with a friend in multiplayer. I don't get events and civilian models. At the same time, I am the host. The whole game synchronization is yellow. Maybe this is the reason? Do your friends get events? How we understood it. We had a game crash - I downloaded the game alone without a friend...And I had several events, including...obtaining the first religion - shamanism...it was about 100 moves, which, as you know, is not normal. If I download a game with a friend, this does not happen. Don't you have such a problem?
RedSirus wrote:
Bump. Played multiplayer for the first time in two weeks (we play every Sunday but we were all busy last weekend) and the game hasn't been stable for us since Vauban. New games, old games, I've hosted, my friends have hosted, expansions on, expansions off, local streaming on, local streaming off, nothing works; it desyncs every time after every term.
Later in the game it's passable to resync after each turn, but in the Neolithic era it's pretty much unplayable because a turn takes 5-10 seconds compared to the 1-2 minutes spent resyncing.
I have many save games because no multiplayer game has been stable since Vauban.
I'm refreshing this post since my group of players met the same issue after trying the Vauban update for the first time. We had played many, many games, from the day Humankind launched until early 2023 ; we suffered some desync but managed to end most of our games.
Today we tried to launch a new one and met the aforementioned situation : desync happened as early as turn 2...
I hope you will be able to correct this problem with the coming update. My friends and I truly love the game despite its issues, but today it might be to much as this render the game unplayable in multiplayer...
I'm refreshing this post since my group of players met the same issue after trying the Vauban update for the first time. We had played many, many games, from the day Humankind launched until early 2023 ; we suffered some desync but managed to end most of our games.
Today we tried to launch a new one and met the aforementioned situation : desync happened as early as turn 2...
I hope you will be able to correct this problem with the coming update. My friends and I truly love the game despite its issues, but today it might be to much as this render the game unplayable in multiplayer...
Cheers
Hi @Kaelv, my group of friends have been having desync issues since Vauban as well -- getting desync on every turn, including Turn 2. Finally, a month or so ago, we decided to just tough through it, and so far it seems to have had no impact on our game. We'll play 50+ turns a night, every turn descynched, and the game has so far been playing fine for us. It's confusing and slightly frustrating, but it looks like we can ignore it?
Thank you deeply for your answer Redirus, we might try to play with the desync aswell, and see if it works ! Yet, it is indeed confusing and frustrating, as you're pointing out. Even more knowing that it wasn't a problem before the last update...
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