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New mechanic of Force Surrender and the AI

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3 years ago
Jun 17, 2022, 11:45:33 PM

Hello all. I have noticed, that after the Bolivar update AI  often suffers from low stability and rebels. I used the GUI Tools mod to check out what happens, and discovered that AI seems very reluctant to make peace when the opponent has 0 war support. 3 times I saw AI players who were winning the war, in revolution, having up to -960 stability from war weariness. And they still didn't want to make peace, even on force surrender terms. I am playing with two mods, they can be the reason theoretically. But as far as I know, none of them changes AI behaviour. So, I want to know if other players experiencing such things as I do.


The new peace making system seems  more comfortable for human player. But for AI it can be another difficult task, because it has strange and unpredictable priorities. I suggest to allow disabling of war weariness for the AI. At least, it's much simpler than correcting AI behaviour which is the greatest problem of all 4X games.

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3 years ago
Jun 18, 2022, 5:09:59 AM

I admit I haven't played Bolivar that much just yet, but from my game and a half I haven't noticed anything like that. If anything, AI seemed more trigger-happy on white peace.

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3 years ago
Jun 18, 2022, 7:07:25 AM
AikidoPanda wrote:
3 times I saw AI players who were winning the war, in revolution, having up to -960 stability from war weariness. And they still didn't want to make peace

Looks very human-like, lol

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3 years ago
Jun 20, 2022, 10:21:23 AM
AikidoPanda wrote:

Hello all. I have noticed, that after the Bolivar update AI  often suffers from low stability and rebels. I used the GUI Tools mod to check out what happens, and discovered that AI seems very reluctant to make peace when the opponent has 0 war support. 3 times I saw AI players who were winning the war, in revolution, having up to -960 stability from war weariness. And they still didn't want to make peace, even on force surrender terms. I am playing with two mods, they can be the reason theoretically. But as far as I know, none of them changes AI behaviour. So, I want to know if other players experiencing such things as I do.


The new peace making system seems  more comfortable for human player. But for AI it can be another difficult task, because it has strange and unpredictable priorities. I suggest to allow disabling of war weariness for the AI. At least, it's much simpler than correcting AI behaviour which is the greatest problem of all 4X games.

I´ve seen this from others players as well. Do you have a save file, so the team can take a look as well?

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2 years ago
Jul 4, 2022, 10:24:04 AM

Hello folks,


We did notice this as well. I've spotted an obvious mistake in our code base. The fix should come your way in the upcoming patch. Sorry for the inconvenience. 


Cheers,

Alex.

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