So this idea of mine ties in with the current shaky foundation of the pollution management mechanics. As explained to one of the community managers on Reddit, I think this feature is great to have in Humankind. I don't think it should ever be removed from the game. In fact, having it opens up plenty of amazing opportunities for the future of this game.
Climate-related Disasters
Speaking as an advocate for climate change, I'm thinking that the developers/designers can include new content to simulate disasters as a way to penalize players who refuse to deal with their pollution levels. Think of it like our real world flash floods, droughts, hurricanes, heatwaves, etc. This events will affect the population in a city/territory and it lowers the stability as a result (people dying and complaining).
Climate-mitigation Districts
Call them "green districts" if you will. So maybe perhaps we can add a few more interesting districts to the cities. We can create a "solar farm", or "wind farm" on the ocean just off the coast (or on land). Allow these districts to offset the pollution per turn.
They work like the Commons Quarters, except green quarters/districts deal with pollution.
Climate-improved Districts
So after we do all the research on green technology in the tech tree, perhaps modify the farming districts and workers districts so that they produce less pollution. Think of it as modern green architecture and vertical farming (upcoming green technology trends...and yes, I have a deep passion for emerging technologies in real life).
Climate-related Congress actions
I haven't reached that far in the new DLC content yet. But think of this like Humankind's version of the COP (Conference of Parties). I'm still in the 3rd era in my present gaming sess (testing out the new diplomacy in-game features. So if there is something in the Congress already, then maybe the devs can look further into it and add other things to it. Maybe have some players agree on aid to help another nation with their struggling pollution. And if they had a disaster occurring in the territories that is a result of a neighbour generating too much pollution, have an option to step in or something. I'm sure we can come up with some really creative and meaningful ideas for this.
Climate-related Narratives
And yes, the usual narratives and animations and pop-up screens (messages) that are related to the researched tech, as well as when key climate-related events occur.
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