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Add Adjacency bonuses for Holy Sites

CulturesTerritories Management

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2 years ago
Nov 10, 2022, 5:25:38 PM

Much like @EsoulBoy's Idea to add Adjacency Bonuses for (Cultural) Wonders, it would be nice to have adjacency bonuses for Holy Sites.  Currently they're banished to the far reaches of your territories where they cost the least "potential lost FIMS".  Adjacency bonuses could make them more compelling.


Ideas:

  • Downgrade a Holy Site's Faith/Stability from [+20] to [+10 and +2 or +3 Per Adjacent District]
  • Specific Tenets could help adjacency bonuses too.  For example, money tenets increase all Religious Quarters Money yield by +2, but money tenets could also improve Market Quarters that are adjacent to Holy Sites (not religious quarters) with further increased money or increased faith.
Updated 22 days ago.
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Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

dalloks

DEV dalloks

status updated 7 months ago

Hello!

Great news, we implemented adjacency bonus for Holy Sites with the George Sand Update. Thank you for your contribution RedSirus!

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2 years ago
Nov 10, 2022, 7:22:30 PM

I like the second idea more than the first.
I'd see at least a good bonus for religious districts.
Upvoted, of course.

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Greenlit

The GREENLIT status is given by the dev team to ideas they will really likely implement in the near future. Almost there!

benblond

DEV benblond

status updated a year ago

Hey there! 

Just for let you to know that we already planned to do so at some point in the near future. 

Thanks a lot for submitting your ideas in order to help us making the game better.

Have a very nice day

Ben

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Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

dalloks

DEV dalloks

status updated 7 months ago

Hello!

Great news, we implemented adjacency bonus for Holy Sites with the George Sand Update. Thank you for your contribution RedSirus!

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