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2 years ago
Dec 1, 2022, 5:04:12 PM

I'd like to see more ways to fight pollution rather than the natural reserve (which is now the only permanent option).

Would be nice to have a civic list about it, to enact garbage sorting vs garbage burning.

Specific buildings would be nice as well.

And, as nuclear civic, aggressive grievances from eco countries vs dirty ones :D

We need new ideas to drive the world war, after all! 

Updated 24 days ago.
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2 years ago
Jan 9, 2023, 3:47:06 AM

contemporary era tech already has several buildings such as solar farm that reduce pollution. if all of them are built this reduces maker's quarters (industry district) pollution by 90 percent


see mitigating pollution at         

       https://humankind.fandom.com/wiki/Pollution 


the only game switch currently for pollution is to turn off too much pollution as an end game condition


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what I personally would find useful is a game slider for new games that scales the effects of pollution (say 0 to 200 percent). currently there is a strong incentive NOT to build factories, etc since they belch out too much pollution in comparison to the added industry they give you. by creating such a slider at lower pollution thresholds these buildings can once again be considered as viable 


I think there should also be a game slider for how much planting forests mitigates pollution. currently a new only forest only helps for 2 turns. instead have a game slider from 0 to infinite turns and a second slider for how much each new forest reduces pollution

Updated 2 years ago.
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