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IMPROVE IMMERSION OF CULTURE SHIFTING WITH EVENTS THAT EXPLAIN HOW THE SHIFT HAPPENED

Narrative Events

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2 years ago
Jan 13, 2023, 6:53:57 PM

The culture shifting mechanic is one of the most interesting features of Humankind but its reception is rather mixed. The problem that many people have with it is that it's most extreme cases (i.e. Spanish becoming Zulus) breaks their immersion, and the constant shifting results in people not being able to connect with or care about their empires. I think a way to solve this problem would be to add events that pop up when we decide to change cultures that explains how it happened; how your old culture fell and your new one rose to power. If people had some kind of rationale to latch onto for why the changes happened they might be more tolerant of them, even the more outlandish ones. For those of us who aren't bothered by the culture shifting, these events would simply provide a cool new feature that could help players create their own stories. 


These "collapse events" don't have to be as simple as a random event that pops up that explains what happened and has no tangible gameplay effects, though that would suffice. How this could be implemented is if after changing your culture and advancing into the next era an event would pop up which would essentially say "We collapsed, what happened to us?" and present 3 options like "We were conquered.",  "We grew corrupt and decadent." or "We were overthrown by a rebellion". Each of  these options  could also have their own maluses and drawbacks as well such as losing population and production, losing influence, or losing stability on cities. There can also be more than three options to choose from meaning that different options can appear or they can even be made era specific. The options would represent how civilizations collapsed in the real world and range from your empire being conquered by roving hordes of barbarians who then become the new rulers of the empire, to your culture mixing with that of foreign conquerors thus creating a new culture, to epidemics and plagues causing the collapse and utter destruction of your old culture with the new culture being new people who came and settled in the ruins of the old civilization afterwards. Of course these events would not occur if you chose to transcend instead of change cultures, and transcending could also come with an added bonus, as it would represent your old culture entering a new Golden Age or showing its strength by outlasting its contemporaries.

Updated 7 days ago.
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2 years ago
Apr 1, 2023, 2:47:07 AM

I don't think these should all be catastrophic scenarios because most of the time when you pick a new culture it's at the peak of your culture. They should be more transitional, like going from an expansionist to an economic culture it could mention how access to new lands and their resources lead to a growth in aspiring merchants. Or going from a militarist to a diplomatic culture can mention how your people have grown tired of war and wish to take a different approach to their neighbors. A builder to an aesthete culture can reference how the nation's citizen wish to make their ever expanding cities beautiful.


 Not every country change in history was founded by the predecessor collapsing, maybe regime changes like Russia and the USSR or the culture just evolved to a point it was culturally distinct like the Romans and Byzantines. Maybe there could be unique dialogue if you change your culture in a low point of your empire like if your economy is collapsing and you pick an aesthete culture it can talk about your countries shift towards tourism, or if it changes to a militarist culture it could show a shift towards being bloodthirsty plunderers.


Maybe if you change from a culture of one affinity to another of the same affinity it could discuss the growth of your skills in that area, like an ever growing expansionist culture or an aesthete empire whos artists constantly engage in new cultural revoultions.

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