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Rivers should work like in real life

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2 years ago
Jan 28, 2023, 10:19:45 AM

Humankind is a great game and I love that there is a movement penalty for crossing them. BUT would it be possible to add an options were crossing a river would require a bridge and that would be possible with a specific technology? There might also be place where you can cross the river, like a ford, before building bridges.

That would change a lot especially as for war strategy.

Updated 4 days ago.
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2 years ago
Feb 3, 2023, 3:39:19 PM

Maybe add natural fording location as an anomaly? Historically these were very important locations. Then get bridges with roading tech. 


Using a fording or bridge location would retain the current crossing penalty.


Other locations should still be possible, but gain you a debuff similar/identical to the retreating one (reduced movement, can't initiate combat/reinforce, can't retreat)

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2 years ago
Feb 5, 2023, 8:46:17 PM

river tiles make the best tiles for new outposts but by default slow everything down with their increased cost of MP to cross them. since I like high output tiles I also use max rivers setting for new games


but since I do not want the MP penalty for rivers I also use the BepInEx plugin     'Leg It!'


Humankind.LegIt.dll                                                 from https://gc2021.com/showthread.php?tid=42


which allows no extra MP cost for rivers, embarking, disembarking, and all cliffs are now scalable in one turn


NOTE - BepInEx plugins will not modify your game files. they are located in a subfolder where you Humankind.exe executable is stored at
\Humankind\BepInEx\plugins

==========================================


I do favor a later game improvement for rivers such as a tech that unlocks faster movement along rivers if researched. for this tech to be the most effective it should be in ancient or classical era before roads have already sped up land MP


another idea (found in other 4x games) is to make some river tiles rapids. river rapids tiles would only be able to be passed by a flying unit or by unlocking a later tech. this river tile improvement would have to become part of map game seed so others could play the same map with the same river rapids tile location


NOTE - you can find map game seed using filext.com to open HK save game file & then looking in the 1st few lines of a SaveDescriptor file read as text. the map game seed ends as soon a non numeric character appears in the text sequence. this map game seed can be used for new games to play the same map again. unfortunately there currently is no save map option of the HK main menu to make the preceding unnecessary



Updated 2 years ago.
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