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2 years ago
Apr 14, 2023, 12:04:01 PM

The cemetery is a Quarter accessible from the 1st era after studying the new technology of "burial".


- You can only build 1 cemetery on each territory.

- The cemetery is a religious quarter and gives +3 faiths to the neighboring religious quarter. +1 to faith for every unit you lost in battle. +3 influence for each era.

- Add the infrastructure of the Middle Ages giving +2 influence on each cemetery. an infrastructure that gives +5 to stability for each epoch.

- Add a line of new religious dogmas for the cemetery and other religious quarters.

- Add new civil institutions associated with the cemetery.

- Add new events related to this quarter.


I wanted to tell you a little about cemeteries, in the end it turned out that with it you can add a lot of things to the game that improve religion (possibly religious dls).

Updated 9 days ago.
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2 years ago
Apr 14, 2023, 2:03:46 PM

Mh... I like the idea, but I would rather seing it to be more as an infrastructure than as a district. 

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2 years ago
Apr 15, 2023, 12:38:56 AM

Not something I'd consider building if it counted as a district slot. If anything it sounds like a decent infrastructure improvement once religion starts playing a bigger role in the game (Nudge-Nudge dlcs)

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