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District as living neighborhood (upkeep/consumption)

CivicsPopulationEconomy

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2 years ago
May 12, 2023, 1:12:06 PM
  • Unlike the civilization series, a city with "zero pop" is still functioning perfectly fine, meaning that cities have "non-pop citizens".
  • "Pop" represents specialists, leaders, officers, experts and you need them to head armies and workgroup (associated with FIMS slots).
  • Currently, only civilian pop (specialists) consume food
  • District provide housing for new Specialists (low tier great people?) and comes with inhabitants exploiting tiles right off the bat; this effective increase in civilian population lowers stability, but should also come with other costs
  • Each district should consume food and money; farmer's quarters would be exempt from food upkeep and merchant quarters would be exempt from money upkeep. Garrison would have both upkeep despite not contributing much in exploitation, while Harbour would be exempt from both.
  • This would curb district spam from Builder cultures as their makers quarters need food & money to operate as effectively
  • Specialist and FIMS slot do not have any upkeep; you are incentivize in filling your slots before creating new ones. Could even add bonuses for filling up a FIMS category if need be
  • Could add effects of having a lot of slots open (large population with few specialists => lack of leadership and cohesion, inefficient administration, infrastructure & institution get neglected => loss of influence)
  • Civics could be added to chance some details; "capitalism/free market" could replace all district food upkeep by a smaller money one, "socialism/collectivism" could replace the money upkeep for industry instead (negative industry output is converted into a large money+influence drain)
  • Could add an option "Abandon district" to make it a ghost town. Rebuilding the exact same district in the exact same spot would re-activate it and would cost far less than building one from scratch. Would count as a ruin (stability penalty I think?) that needs to be razed in order to use the abandon district for anything else.
Updated a day ago.
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