Hi,
as everybody knows stronger units requires more than one resource of a kind to be mustered.
Howitzer unit requires 3 saltpeter and 3 copper for example.
I know that is a precise design to force the player to grab resources or trade (although resource trade is not diplomatically easy) but this leads to entire games where you skip "standard" units (like Howitzer) and force you, for example, to bring medieval units in industrial era.
I mean, it's ok to skip war chariots, and is also realistic, but common units (like modern cannons) should be always available (and remember that line infantry doesn't have any resource requirement)
SO
Is there any plan to convert lack of resource requirements into an increasing unit cost/slower replenishmnet/lowered stats?
Of course an equal (and maybe better) way to implement it is to give bonus to player who met requirements ( decreased unit cost/fastest replenishmnet/bonus on stats).
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neprostoman
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you know what i'm sayin
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