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a year ago
Jul 1, 2023, 2:34:08 PM
  • Add Natural Disasters to the game
    • Frequency increases with global warming
    • Disaster types are tied to biomes (e.g. flooding can only occur on rivers and coasts)
    • Will destroy (ransack) district in impacted tiles
    • Can add infrastructures & districts to mitigate disasters (dams, waterbombers, Search & Rescue teams, etc)
  • Add Dynamic Climate
    • Natural Disaster can modify tile type, including changing course of rivers
    • Natural cycles like "Little Ice Age" could spawn over a continent/world as a random event
    • Food yield can be boosted or lowered due to such climate event
    • Can add "Monsoon" climate mechanic where a continent gets bonus food yield at the expense of suffering from move associated natural disaster (conversely, some climate would be less prone to disaster but be poorer food-wise)
    • Can add "Trade wind" feature that would act like a road on water (and might allow non-ocean capable vessel from crossing ocean tiles if it has the feature)

To go along with these additions, agreements like "Humanitarian Aid" and additional events to offer help/gift to disaster stricken empires could interact nicely with this mechanic.

Updated 7 days ago.
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a year ago
Jul 1, 2023, 2:38:37 PM

Forgot to mention that civics & tenets could also interact with these. For example, a religion could grant you a faith boost whenever a specific disasters occur (like a volcanic eruption); a civic could decide what is your approach to disaster (centralized professional dedicated rapid response team VS local community-based solutions).

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