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[BUFF] RUSSIAN CULTURE REWORK

Cultures

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a year ago
Sep 17, 2023, 12:47:22 PM

Proposal

LT: Land and Glory

  • Upon conquering or claiming new territories you gain +10 Money per amount of Resources in the discovered Resource Depots present there
  • +1 War Support per Hostile Unit within your borders

EQ: Sobor

  • +1 Faith per Farmers (On City or Outpost)
  • +1 Stability per Farmers (On City or Outpost) 
  • +3 Influence per adjacent District
  • Count as "Religious District"
  • Count as "Commons Quarter"

EU: Cossacks

  • 46 Combat Strength
  • 8 Movement Points
  • 4 Range
  • Gunner
  • Can move until all Movement Points are depleted ignoring zones of control



Explanation

LT:

  1. Resource Acquisition: The bonus of gaining money based on the resources in newly acquired territories mirrors the historical significance of resource-rich lands in the expansion of the Russian Empire. Imperial Russia's expansion was often driven by the pursuit of valuable resources, including furs, timber, and minerals. This trait encapsulates the economic benefits derived from these territories.

  2. War Support: Granting +1 War Support per Hostile Unit within your borders is in alignment with the historical focus on defense within Imperial Russia. The vast expanse of the empire required a robust defense and this trait reflects the importance of the resistance to external threats in Russian history.

UB:

  1. Faith and Stability: The bonuses provided by the Sobor building are faithful to the historical role of religion and stability in Imperial Russia. The Russian Orthodox Church played a central role in the country's culture and identity, and faith was a unifying force. Stability was crucial for maintaining control over the diverse and expansive territories.

  2. Districts synergy: The Influence bonus dependent on adjacent District represents the influence of religious and cultural centers in shaping the empire's development. The placement of Sobors near districts is reminiscent of the strategic positioning of cultural and religious institutions in cities throughout Imperial Russia.

  3. Dual Functionality: Counting as both a Religious District and a Commons Quarter reflects the multifaceted roles of these structures. They served as places of worship, centers of learning, and community gathering spots. This dual functionality accurately captures their historical significance.

UU:

  1. Movement: The high movement points of the Cossacks are indicative of their historical mobility and effectiveness in skirmishes and raids. Cossacks were renowned for their agility and ability to traverse vast landscapes swiftly.

  2. Agility: Allowing the Cossacks to move until all Movement Points are depleted while ignoring zones of control captures their historical ability to navigate and engage in hit-and-run tactics effectively.




Note: I kindly remind you that, since 1M pts ideas shall potentially make its addition to the game, an upvote would be really appreciated.


         Thank you for your support :)


Updated 6 hours ago.
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a year ago
Sep 27, 2023, 9:29:17 AM

I was thinking about deffensive Russian LT:

+1 War Support per Hostile Unit within your borders OR

 -5HP per turn in Russian territory for hostile units OR

 -1 Movement Points -2 CS for hostile units in Russian territory,

 But I didn't find any way to implement first two of this ideas in mod... The last one is poor game design compared to others.


Updated a year ago.
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a year ago
Sep 27, 2023, 4:50:42 PM
Axioss wrote:

I was thinking about deffensive Russian LT:

+1 War Support per Hostile Unit within your borders OR

 -5HP per turn in Russian territory for hostile units OR

 -1 Movement Points -2 CS for hostile units in Russian territory,

 But I didn't find any way to implement first two of this ideas in mod... The last one is poor game design compared to others.

They are some interesting suggestions, but personally I'm more "concerned" about the lack of feedbacks from the devs, rather than some poor fame designs. Anyway, I quite like the idea of a UA that gives a malus to enemy Movement Points, I find it to be very original.

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a year ago
Dec 18, 2023, 7:38:29 AM
Axioss wrote:

I was thinking about deffensive Russian LT:

+1 War Support per Hostile Unit within your borders OR

 -5HP per turn in Russian territory for hostile units OR

 -1 Movement Points -2 CS for hostile units in Russian territory,

 But I didn't find any way to implement first two of this ideas in mod... The last one is poor game design compared to others.


Though I find the proposals to be intriguing, I am more "concerned" about the developers' failure to provide input than I am with some subpar renown designs. In any case, the concept of a UA that harms opponent Movement Points is rather novel, and I enjoy it.


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a year ago
Dec 18, 2023, 7:08:22 PM

Yeah, it would be a really original UA (though the devs more or less have just confirmed the current version of the Russian UA)

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