Please make this possible, you already have it integrated into the game, but the path finding does not give priority to the "fast" route, the one that consumes the least points, whether by railway or roads, but your pathfinding only works geometrically and throws diagonals as if it were faster but omits the fact that there are infrastructures that benefit speed. (I attach an image of an old game, I don't know if I can name it, but it already had what I requested integrated, and it's from 2002 )



This is felt a lot at the end of the game when you must travel through several territories and in which there are already roads or railway lines, but when this omission exists it becomes counterproductive.

The other thing is to cut and paste the animation that you already have integrated for the trains and that allows us to understand that the units are "traveling" on that train would also be greatly appreciated, which in turn would make the animation much faster and friendlier to the user. . 


If they also did it for airplanes, they would already gain a lot over other companies that do not listen to players. This game is magnificent, I hope that if they continue updating and improving it will become a renowned saga in turn-based strategy. Please listen to the players.