Logo Platform
logo amplifiers simplified
Reply
2 years ago
Nov 9, 2022, 3:10:25 PM

Right now with the 3 expansions the amount of cultures aviable to pick is big. I think the option to choose which cultures are aviable in which era would be pretty neat and maybe a feature where you can randomize each era and set a limit on how many would be available. It also could be combined with Cultures from mods. Right now you have to install a seperate mod if you want to play only with modded cultures.


Edit: After some time i wanted to structure my idea better. My main idea was limiting the cultures aviable in each era. 


The basic function I would propose is a selection screen which resembles the mod screen. It would be an extra tab when you create a game. You can choose which era you want to modify then you can remove/ add cultures in the same way you enable mods. I don`t know how feasible it is but it would improve the selection of modded cultres too, if they could be added to this selection. If it is feasible now you wouldn`t have to install a mod which disables all base Cultures to only play with modded ones.


A rough Idea of a culture selection screen


The second Idea i had was a randomizer which would be a option or an alternative if the first one is not feasible. The randomizer in it´s simplest form when enabled would limit the amount of cultures in each era and then pick the choosable cultures from the culture pool of each era. An additional option for DLC's would be like the option for Content spawn Probabilty.  Each option would modify how many of the six culture will appear (None - 0, Really Low - 1, Low - 2, Medium - 3, High - 4, Ultra - 5 , all).  


- If you don`t understand something or I´ve misspelled something please comment (english is not my first language and I don`t speak or write reagulary).

Updated 15 minutes ago.
0Send private message

Must have

The MUST HAVE status is given by the dev team to ideas they would really like to have in the game.

benblond

DEV benblond

status updated 2 years ago

Hey! 

First thanks for this extensive feedback and for taking time to give us a precise and clear idea of what you were thinking about.

Just to let you know that we are discussing the way we would like to proceed as it is a tricky one. So such feature have a lot of chances to appear not in the next update, but after that. So stay tune

And thanks again

Have a nice week

Ben

Comments

Reply
Copied to clipboard!
2 years ago
Nov 25, 2022, 10:17:19 PM
Dtek wrote:

As long as it is an optional setting. Else, why do you not roll the dice for yourself from which cultures you may pick?

Personally speaking, I do not buy (in this case cultures) content to have it not or only by chance available.

It's kinda the opposite for me. Culture packs don't interest me very much because I don't want the culture selection screen to become bloated, or risk an overpowered cultures overshadowing the others. So limiting the number of available cultures in some way (there are several possible methods, from picking and choosing before the game starts to complete randomness) would spice things up and change your options from game to game. I agree, of course, that it would have be optional.

Updated 2 years ago.
0Send private message
3 months ago
Aug 20, 2024, 11:23:14 PM

Curiously, Civilization VII will have changing civilizations as one of its standout features and they seem to have some system in place to limit what civilizations the players can transition into. Maybe that could be a counter "inspiration" for evolving Humankind's system? I imagine something must be doable with moderate effort to move closer to that state.


See also loads of suggestions in this thread: https://community.amplitude-studios.com/amplitude-studios/humankind/forums/169-game-design-and-ideas/threads/51298-why-the-culture-change-mechanic-was-a-bad-idea?page=1

0Send private message
0Send private message0Send private message
2 years ago
Apr 30, 2023, 4:47:25 AM

In the main creation screen of the game, it is possible to choose (toggle) whether the cultures are randomly presented to the person on a limited basis after unlocking era.

0Send private message
2 years ago
Apr 17, 2023, 5:51:01 AM

Good idea on customizing the available cultures: can enable maps to be region specific for roleplaying

Overall I wouldnt mind the large number of available cultures (even if only counting DLCs) if we could put in the same amount of players to go with them (more then 10)


0Send private message

Must have

The MUST HAVE status is given by the dev team to ideas they would really like to have in the game.

benblond

DEV benblond

status updated 2 years ago

Hey! 

First thanks for this extensive feedback and for taking time to give us a precise and clear idea of what you were thinking about.

Just to let you know that we are discussing the way we would like to proceed as it is a tricky one. So such feature have a lot of chances to appear not in the next update, but after that. So stay tune

And thanks again

Have a nice week

Ben

0Send private message
2 years ago
Jan 26, 2023, 12:05:03 PM

while the idea of only using modded cultures seems feasible on the surface MOST of the cultures which were added soon after the game came out NO LONGER will load. other cultures still load but do not in my opinion stand as a viable option if the default cultures in that era are still around


of the culture mods that still work I find the most useful to be these 9 -> ancient era improved Olmec (more infl in later eras from legacy trait), medieval era Palas/Inca (with added Incan mod to improve terrace farm graphic), early modern era Tibetan, industrial era Lakota (Sioux)/Texan/Zanzibarian, and contemporary era Emiratis


considering the fact that realistically you would need at least 6 cultures per era (enough to completely fill a small map) if the default factions are removed, only the industrial era comes close with 3 of min 6 needed viable/desirable/still loading cultures

Updated 2 years ago.
0Send private message
2 years ago
Jan 26, 2023, 11:35:35 AM

When you choose for each era which cultures would be aviable then you already have a filter for eras. I personally don`t need a filter for affinity but it would be a good adition.

0Send private message
2 years ago
Jan 26, 2023, 10:09:50 AM

What about filtering the cultures by Era or affinity?

0Send private message
2 years ago
Dec 15, 2022, 6:07:12 PM

Very interesting to limit the culture but at the same time the strength of Humankind is indeed becoming what you want.

Let me propose this: the culture choice should be allowed in a "tree logic":

1. Ancient era is free as today

2. Depending on the Ancient culture chosen, Classic culture available should be related historically/geographically to the chosen Ancient one, for example: Egyptians opening only to Carthaginians, Ach. Persians, Mauryans, Romans, Greeks (with wide interpretation we can say that Romans are culturally descendant from Egypt but definitely had no contact whatsoever with the Zhou!)

3. Medieval culture goes the same way starting from chosen Classical culture.

Of course we would need to check all available cultures to make sure any "tree path" is equally exciting and giving enough room to choose different types of cultures (Agrarian, Builder, Merchant, ...).

What do you think? :)

Matteo

0Send private message
2 years ago
Dec 1, 2022, 4:45:06 PM

Great idea.

I'd like to have option to exclude some or more annoying cultures from the multiplayer, especially the nomads, persia and france as the most OP.

P.S. Nomads are not OP, just very boring, long to fight. 

0Send private message
2 years ago
Nov 29, 2022, 5:03:28 PM

If it's optional, sure. Personally, the more cultures - the better. I think there is an enormous potential in expanding culture mechanics and adding more of the in the next DLC(s). Limiting them maybe makes sense for competitive gaming (perhaps even a culture ban vote before the game starts), but for casual chill, I don't see a reason to do it.

0Send private message
0Send private message
2 years ago
Nov 9, 2022, 3:16:16 PM

I think the same, I thought it kind be difficult because each culture is made by an specific time but let see how far Humankind will be. 

0Send private message
2 years ago
Nov 20, 2022, 2:49:11 PM

I'm pretty sure every player would be ok with more options but they do cost time to implement, so the question is more to determine priority.

0Send private message
2 years ago
Nov 20, 2022, 2:43:13 PM

I guess as an on/off toggle option, there probably no one would be against it.

0Send private message
0Send private message
2 years ago
Nov 16, 2022, 3:17:56 AM

I like more option, not less. I think if it's part of the game settings and some people are happy then fine. But not forcing it.

0Send private message
2 years ago
Nov 13, 2022, 9:07:45 AM

Well say that to the Ai xD. My idea was never that anyone should be forced to play like this. It should be an option for everyone who wants to play like this. 


And my idea revolves around that everyone is restricted. For example with 6 Players (ai or multiplayer) and you enter the medievel era, now the random cultures that got picked are 3 Military 2 Merchant and 1 Expansionist now the era will have more war than one with only 1 Military Culture (obviously that is a edge case).


But even without expansion this Feature is usefull. If you have a 6 player multiplayer game and you restrict the session to only 6 cultures, the selection of cultures will get more competitive. That was my idea, maybe i should have explained it more ^^'.

Updated 2 years ago.
0Send private message
2 years ago
Nov 12, 2022, 5:49:07 PM

As long as it is an optional setting. Else, why do you not roll the dice for yourself from which cultures you may pick?

Personally speaking, I do not buy (in this case cultures) content to have it not or only by chance available.


I guess the mentioned removing for extra variability or hard choices are more 

the human thing of 

being afraid of testing something new,

the urge to maximise yields or 

an simple issue of game balance.


I am thinking there should be at least two cultures with each given attitude in available in each era. This lessens the stress in the era rush for you can say, "OK! I will take the other one.". If I remember correctly, there are no military culture in the contemporary era.


Limits should be gamers choices. If one wants to limit oneself, please do so. If one always plays the same way, let him enjoy his kind of playstyle. 

But please do not force him to accept removed options. He may have bought the game for exactly this specific one.

And the most important of all: It is the players freetime. Do not tell him how he has to enjoy it.


That are my two cents.


What do you think?


0Send private message
2 years ago
Nov 10, 2022, 11:24:39 AM

That would be an option. My tought was that you would have to consider if you stay to get some extra era stars or to trasition to the next era because some cultures don`t fit your situation. Right now I personally have the problem that your not to forced to make choices if you play a 6 player game because their will always be a good option to choose.

Updated 2 years ago.
0Send private message
2 years ago
Nov 10, 2022, 11:04:35 AM

Instead of limiting the choice for players what would you say for a random selection? Each era you can either choose among cultures still available or you can adopt a randomly selected one.

0Send private message
2 years ago
Nov 9, 2022, 6:55:12 PM

That would be a nice option to have when setting up a game indeed !


And a good way to add variety in playthroughs, "forcing"/limiting some cultures choices, or just trying new or not-often picked cultures, even "forcing" a sort of cultural path along eras.


(Almost) endless possibilities ...

0Send private message
0Send private message0Send private message
2 years ago
Nov 9, 2022, 3:45:32 PM

I was thinking the same, it's actually a common mechanic in board games to randomly remove cards from a deck for extra variability.

0Send private message
?

Click here to login

Reply
Comment