Implement a system where corporations, a district type compete for market share in territories similar to religion and culture. But the district itself yields increase or decrease depending on how much global market share it holds.
One type of district per yield: Food, Science, production, money. The more territories as a majority, higher the yields.
Military: companies increase CS and a second one reduces unit cost.
Non-profit companies yield influence and leverage.
Thus would start in the fourth era. The requirements for each district should be a number of a district type. Like 15 maker quarters and access to all 3 production resources.
For military would be 15 forts. Or unit cost reduction a standing army of 30.
District provides +2 worker slot of their chosen yield.
For military corporations they increase citizens yields +1
New events can boost or have a negative mpact with corporations.
One corporation per tier. Similar to religion. Once x number of territories are controlled a tier 2 level is acceses to have a second corporation. And new effects that help increase market share.
Finally, sales agents are created they are similar to envoys but instead generate gold in other civilizations and it increases the market share where they stand and their maintenance cost increases as the corporations yields increases.
Territories receiving services from corporations receive a minor boost of the yields and a worker slot for the corporations that provide yields.
Corporations can have their own names. Diplomatic effects would be to ban corporations from a player in your territories.
Having more strategic resources like oil increases outputs of corporations.
One hq corporation district per civilization until higher tiers are unlocked.
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Arcem
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