Since we've got a new affinity with the last expansion, there are no more excuses not to make religion an affinity of its own.
And it should come with new game mechanics, of course.
I think that religion shouldn't be about who founds a faith and paints the whole map its color. This is a very limited way to represent religion and ultimately, it's just a variation of a domination game. Religion should feel as its own thing, and more than that, it should somehow reflect how religion worked throughout human history. If we take, for example, the history of Christianity and Buddhism, we see that most of the nations these beliefs thrived and developed are not the ones in which they were founded. In certain cases, such as Buddhism and Christianity, they became more prevalent in nations other than their own meanwhile in their own homeland (Israel and India), they never really stood out as the dominant religion.
The only way to make religion mirror this real life phenomenon is not to tie a religion with just one player: religion should naturally transcend borders, be adopted by other cultures, and changes over time and over the devotees own experiences. Take Christianity as an example, it was founded by Helenized Jews in Roman dominated Israel, but eventually it was systematized by the Romans, and many centuries later it was reformed by English and German protestants. There is a sense of universality in the World Religions, of being part of a brotherhood that is beyond all national borders. In medieval Europe, for example, a common person would identify him/herself first as a Christian, and only then with his/her homeland and race. If religion is treated as a monopoly of the culture who created it, well, we lose this sense of universality that all World Religions have.
Okay, but how could this be translated into the game? There's a distinction between World Religions and more localized/tribal religions. So every culture would eventually develop their own local religion, however, a World Religion could be founded under very specific game circunstances, and the cultures with Religious affinity would have an advantage to do so. The player who founds a religion would earn fame and the territory in which that religion was founded would become a holy land. This player could also found other religions, just like China founded Confucionism and Taoism, India founded Hinduism, Buddhism and Jainism, and Israel founded Judaism and Christianity. A World Religion would spread easily through the borders and would earn adapts over time. There would be concils in which the players who follow this religion would participate and decide the core tenets of this religion. In this case, if a player that isn't the founder has more followers, his vote in these concils would weigh more than the others. In case of a draw, a Schism could ensue.
The same way that a religion doesn't belong to the player who founded it, every empire could have followers of every religion and would participate in the events of that religion. Depending on the situation, it could lead to a civil holy war, just like happened in France during the Protestant Reformation, or in Ireland in the second half of the twentieth century.
Every religion has its own bonus and a city with people of different religions would benefit from all them. However, the bonuses should be proportionate to the number of followers of a religion. It could be even possible that different religions could have bonuses that conflict with one another, being mutually exclusive. If a player chose a religion to be his/her State religion, it would somehow enhance this one and discourage the others. Certain cultures (or civics) could benefit from a more tolerant approach to multireligiosity whereas other would be more inquisitive.
Some religions could have a Pope, which very similar to the concils, could be elected among the players who follow this religion and the player with more followers of this particular religion could have more chances to be elected.
As for some Religious Cultures, I suggest:
Ancient Era: Israel - with a LT related either to the holy land or to the facility that is religion would spread and develop.
Classical Era: Maurya - with a LT that benefits from multireligiosity
Medieval Era: Irish - with a LT related to monasteries and scholarship
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What if extinction didn't have to be forever?
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