Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
More lore! Extended dialogues and in-game books (found as items) to describe game universe in more details. And maybe new kind of trading NPC which trades not items but skills.
I'd love some more narrative touches too. Random events when you open doors, where you must make a choice (the team would vote in an MP game) causing certain things to happen. Perhaps a boss spawns or you get a temporary ally.
I'd also like to see more open areas, like you open a door into a large space. It would be broken into sections just so you can order heroes to the different sections, but otherwise would act as one large area with multiple major module slots. Hard to hold because of its size, but giving bonuses to different major modules. Eg you find a huge alien manufacturing bay, giving bonuses to industry. Or you find a greenhouse/biosphere type thing, giving bonus to food production.
More lore connection with Legend. Where are Wild Walkers, Roving Clans, Arden Mages and Cultists ? I would love some of cultists robots as new enemies. Arden Mage as hero (prisoner) with skills with low cooldown. Roving Clan member as hero (guard) with cool cooperation with merchants. Wild Walkers in primal state as sharing users, some shapeshifting.
Most important I would like to see balance changes to everything, but that's obvious.
More minor factions from Endless Legend can be implemented as enemies. Or as heroes. I would like some connections.
And if should be something huge than adding different mode "surface mode". Where you see whole floor and you have to survive waves of enemies and build some base. Like "first city settlers".
Characters, ships, new tilesets, all given. But new play modes are something I would like to see. For example:
Reverse Mode: You take the role of the hordes of monsters. Every round, the AI powers another room and spends generated resources to build new modules. Once those are set, you spend dust (which increases every round) to select what rooms your hordes spawn from, how many spawn, and how strong they are. Once your setup is done, you hit play, and watch the AI open a door and the fun begins, with the ultimate goal of stopping the heroes form reaching the elevator. I envision two selectable difficulties: Too Easy, emulating a floor from 1-4, and Easy, emulating a floor from 6-10.
After thinking, what was done really good in other games with procedual generation (Risk of Rain, Binding of Isaac, Diablo 2 O_o ), i come to the simple conclusion: items.
In those two games items are really "game changing" things, your gameplay always depends on them.
So what did i want to see in future expansions? - Deeper items mechanic.
Right now we already can see some of them: Aftershave and Hipster Scarf/Ahrmani Suit.
Other weapons/armors/devices also gives some passives, but they are not unique. Not a problem, but makes it a little bit boring.
P.S. And how about to include an epic/legendary loot, which grants an active skill to hero, who wears it? As we can see, hero panel have a third "always empty" slot.
Lynx_gnt wrote: After thinking, what was done really good in other games with procedual generation (Risk of Rain, Binding of Isaac, Diablo 2 O_o ), i come to the simple conclusion: items.
In those two games items are really "game changing" things, your gameplay always depends on them.
So what did i want to see in future expansions? - Deeper items mechanic.
Right now we already can see some of them: Aftershave and Hipster Scarf/Ahrmani Suit.
Other weapons/armors/devices also gives some passives, but they are not unique. Not a problem, but makes it a little bit boring.
P.S. And how about to include an epic/legendary loot, which grants an active skill to hero, who wears it? As we can see, hero panel have a third "always empty" slot.
melkathi wrote: I want to see scenario packs with pixel art comic book issues as rewards for beating them:
For example:
Golgy in the Lair of the Spider Queen
(introducing the drider faction from EL as a boss encounter).
If a G2G vote came about with these both on the ballot, I'm not entirely sure I would be able to choose
To throw in my own 2 cents, I'd be interested in doors that couldn't be opened without a key that had to be bought from a shop vendor. Not necessarily as a recurring opportunity but say one or two levels had a locked door that either gave extraordinary riches or brought down super hordes that could potentially completely overwhelm the player, providing a tantalizing but risky opportunity for the player to decide.
Imagine if some doors reclosed at random. Heroes, with their full module setups, are placed in a darkened room, but they can simply reopen that faulty door... if they dare!
Enter the "Repairman-man-man-man Pod"
AKA "Doors that randomly re-close Pod"
Every door turn, a random door that was already opened may close, leaving heroes on the other side of the door disconnected from the chained room of dust. The amount of times this happens per floor is limited. On the lower floors, it rarely happens, but on the highest floors, it may happen thrice in a single door turn. This changes evarythang! You'll more often leave a floor before opening all the doors, but when you decide to do so is up to you. In normal DotE, players usually just open all the doors because the rewarded amount of res gained is almost always superior to the risk of the monsters. This time around, you'll have to consider whether the reward of the res gained is equal to or greater than the amount of inherent risk that opening that door has- Since any door can reclose, this risk factor is much more random, but not completely unpredictable.
Anonymous
Report comment
Why do you report Anonymous?
Are you sure you want to block Anonymous ?
BlockCancelAre you sure you want to unblock Anonymous ?
UnblockCancelValere
Officer
Valere
Officer
25 400g2g ptsReport comment
Why do you report Valere?
Are you sure you want to block Valere ?
BlockCancelAre you sure you want to unblock Valere ?
UnblockCancelIndrid
Old Core
Indrid
Old Core
16 400g2g ptsReport comment
Why do you report Indrid?
Are you sure you want to block Indrid ?
BlockCancelAre you sure you want to unblock Indrid ?
UnblockCancelmyrec
Broken Horatio
myrec
Broken Horatio
18 000g2g ptsReport comment
Why do you report myrec?
Are you sure you want to block myrec ?
BlockCancelAre you sure you want to unblock myrec ?
UnblockCancelDEVMysterarts
Dev
Lead Game Designer - Endless Dungeon
DEVMysterarts
Dev
36 000g2g ptsReport comment
Why do you report Mysterarts?
Are you sure you want to block Mysterarts ?
BlockCancelAre you sure you want to unblock Mysterarts ?
UnblockCancelAzure_Fang
Blue Spark
Rrha quel ra pic tes yor
Azure_Fang
Blue Spark
47 600g2g ptsReport comment
Why do you report Azure_Fang?
Are you sure you want to block Azure_Fang ?
BlockCancelAre you sure you want to unblock Azure_Fang ?
UnblockCancelClock
Newcomer
Clock
Newcomer
100g2g ptsReport comment
Why do you report Clock?
Are you sure you want to block Clock ?
BlockCancelAre you sure you want to unblock Clock ?
UnblockCancelS4CH4
Newcomer
S4CH4
Newcomer
13 800g2g ptsReport comment
Why do you report S4CH4?
Are you sure you want to block S4CH4 ?
BlockCancelAre you sure you want to unblock S4CH4 ?
UnblockCancelLynx_gnt
Ninja
Lynx_gnt
Ninja
27 100g2g ptsReport comment
Why do you report Lynx_gnt?
Are you sure you want to block Lynx_gnt ?
BlockCancelAre you sure you want to unblock Lynx_gnt ?
UnblockCancelVIPmelkathi
Forgotten VIP
"Golgy in the Lair of the Spider Queen" The best Dungeon of the Endless Boss Expansion that never was.
VIPmelkathi
Forgotten VIP
29 100g2g ptsReport comment
Why do you report melkathi?
Are you sure you want to block melkathi ?
BlockCancelAre you sure you want to unblock melkathi ?
UnblockCancelAzure_Fang
Blue Spark
Rrha quel ra pic tes yor
Azure_Fang
Blue Spark
47 600g2g ptsReport comment
Why do you report Azure_Fang?
Are you sure you want to block Azure_Fang ?
BlockCancelAre you sure you want to unblock Azure_Fang ?
UnblockCancelFoxy-Joestar
United Armory
Foxy-Joestar
United Armory
62 300g2g ptsReport comment
Why do you report Foxy-Joestar?
Are you sure you want to block Foxy-Joestar ?
BlockCancelAre you sure you want to unblock Foxy-Joestar ?
UnblockCancelClock
Newcomer
Clock
Newcomer
100g2g ptsReport comment
Why do you report Clock?
Are you sure you want to block Clock ?
BlockCancelAre you sure you want to unblock Clock ?
UnblockCancelEndlessRunner
Newcomer
EndlessRunner
Newcomer
100g2g ptsReport comment
Why do you report EndlessRunner?
Are you sure you want to block EndlessRunner ?
BlockCancelAre you sure you want to unblock EndlessRunner ?
UnblockCancel