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10 years ago
Feb 9, 2015, 12:41:00 PM
I have posted a long-winded proposal for a diegetic-groundhog-day start menu.



/#/dungeon-of-the-endless/forum/47-game-design/thread/17718-playable-intro-ship-and-tutorial-ship



My idea was half-shot down because it would be too much work, but also praised and stated that something simpler would come out eventually.



I'd be pretty happy to have a single room (ship bridge) with a DON'T TOUCH TO START THE GAME big red button (someone always presses the big red button! people should know better lol) which inevitably sends the ship crashing when clicked, and all unlocked characters bumbling/idling about.



Do you have anything in this regard cooking already?
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10 years ago
Feb 7, 2015, 4:07:50 AM
Nxf7 - UI - Any chance for an Advanced Tooltips option? With numbers that scare most people preferably.



Game Balance - Any plans to tweak the numbers of heroes, turrets or items or is the team comfortable with the current state of them?



Bug - Please fix the negative science cost to reset skills, it tempts me every run :/
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10 years ago
Feb 6, 2015, 11:39:33 PM
Slowhands wrote:


Certainly not! Firstly, Tulak would have returned to her family in the Broken Lords, not stayed underground with the Vaulters a minute more than necessary. In addition, as she would also eventually be forced to go through the process of maintaining her life forces with Dust, many of her memories would necessarily corrupt or fade. This is a problem that all of the Broken Lords share.




Well there is an upside to this, her uncle will then also not remember she had his favourite horse die on her smiley: smile





Second round of questions:



melkathi - endings: Did you guys/gals consider adding short ending story screens for the various characters, describing how their life went on after the dungeon? Possibly with a flag whether their personal story/stories got resolved?

For example: Though he had never truly fit into any society, as the crash survivors tried building a life for themselves in this new land, Gork found his love for violence welcomed instead of feared -- Auriga was a dangerous place and provided him with an endless supply of things to masssacre to his heart's delight. He probably scared people but they needed him and so Gork could simply be Gork.

(flag: Clash of Heroes = 1 entry continues: Besides, nobody wanted to end up like Sara / Clash of Heroes = 0 entry continues: That is until one fatefull day his past caught up with him.)





melkathi - trivia: What is the airspeed velocity of an unladen necrodrone?
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10 years ago
Feb 6, 2015, 10:52:39 PM
Lynx_gnt wrote:
Lynx_gnt - Jeff Spock

When Jeff will answer, who is the autor of ingame album?




Patience, please! All will be revealed. We are working on a lot of different content updates, and we are not so cruel as to leave big questions like this unanswered. And even if I get hit by a bus it's okay, because the team has all the info smiley: wink



And where is the video about monsters?




Oops... that one will take a couple of weeks. We have a lot more focus videos that we want to do, including this one, but we were set back in our schedule by Endless Day and some work on Endless Legend. Don't worry, we haven't forgotten any of this.
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10 years ago
Feb 6, 2015, 10:46:12 PM
Hi awesome community people,



Now that I am back from a lot of traveling I will try to answer some of your (admittedly very difficult) questions.



melkathi wrote:
melkathi - Monsters:

Why don't the Hurna and Necrophages attacking us attack each other?




There would have been too much carnage in the lab if all of the specimens could attack each other, so some level of interspecies passivity was programmed into them. The Necrophages in particular were heavily modified, while the Hurna would be smart enough to view the well-equipped heroes as a greater threat.



melkathi - Lore/Heroes:

Is the story of Dungeon of the Endless the story of the crash survivors who's decendants become the Vaulters? Does that mean it would make sense to have both more prisoner and crew heroes than natives, the natives only adding colour to the roster but not truly being part of the story?




The natives were more or less tied to their original faction, and would return there once they escaped (if they survived). The tragic exception would be the Necrophage heroes; they would not have been accepted by any other society nor by their own. As comrades in the dungeon the natives would mingle with the future Vaulters, but once they were free there would be little reason to stay together. After all, getting out of the dungeon only took a few hours smiley: wink



melkathi - Lore:

The Vaulters only tell tales about the time their ancestors arrrived on Auriga - oral tradition and myths. Seeing how Lady Joleri Tulak is still around in Endless Legend, couldn't they just ... you know... ask her about first hand details if Opbot isn't providing enough of those? :P




Certainly not! Firstly, Tulak would have returned to her family in the Broken Lords, not stayed underground with the Vaulters a minute more than necessary. In addition, as she would also eventually be forced to go through the process of maintaining her life forces with Dust, many of her memories would necessarily corrupt or fade. This is a problem that all of the Broken Lords share.
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10 years ago
Feb 6, 2015, 7:04:49 PM
Lynx_gnt - Jeff Spock

When Jeff will answer, who is the autor of ingame album? And where is the video about monsters?



Lynx_gnt - Modding

Yes, we know that DotE is not very frendly with modding. But can we get a few hints, about files with characters arts/animation and how we can work with them?



Lynx_gnt - Bio Pod

Any info/art about it? Current status? Main team is working on MP, but designer might work separately from them.



Lynx_gnt - Sales

Not asking for sales numbers (but also curios about them, especially after winter sales in Steam), does this game brings any profit? Or at least cover the expenses?
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10 years ago
Feb 5, 2015, 4:19:18 PM
LACES - Pods

How about a pod that adds a countdown timer mechanic? Players would have a short amount of time to open their next door and accumulate more time with each turn, but would receive a penalty if the countdown reaches zero (Dust penalty? Perhaps a random door opens?). This would force players to be quicker with their actions and decision-making than they may be used to and would add a new challenge — especially with large enemy waves that take more time to down.



LACES - Items

I often see threads about new heroes or pods, but how about items? Are there any plans to add new, unique devices to augment our heroes?



LACES - UI

One of my biggest peeves about the game is that a hero must be moved to an artefact before starting a new research there. Players can build/destroy modules remotely, so why can't we start researches remotely? How intentional was this design choice and what were the reasons behind it?



LACES - Lore

Is Esseb Tarosh the author of the notes in the album?
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10 years ago
Feb 5, 2015, 3:42:28 AM
Kaien - Update :

When and what we will have the next update ?



Kaien - Dev :

Of ocurse, i think you will add some small staff to game (like the last hero). But you think add something more ... heavy to the game ? And if yes, you can talk about ? Or the game is almost ''finish'' ? DLC ? extension ?



Kaien - Hero :

You said :

''30 heroes include the sevens of the Alpha''

20 heros today. So, that means I will have 10 news one day ?
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10 years ago
Feb 3, 2015, 2:32:34 PM
Ok Invisilawl, I corrected the names. Makes much more sense this way smiley: smile Better this way, I was having a hard time starting a question with Guy who everyone says looks like the guy from Hot Fuzz but who himself says he looks nothing like him - code :P
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10 years ago
Feb 3, 2015, 1:27:00 PM
Hey!

One precision, the name you add before the category is your name, not one member of the team. smiley: wink Even if you have a good knowledge of the team, this is not the case for everyone here. ^^



melkathi wrote:


Saylawl - Spystuff:

Have you had time yet to supersneakily stealth your way into the design documents and add a Mel Kathi hero without the DotE team noticing?




Yes I did and it was quite hard. Mysterarts is spying me, I had to use an Endless technology in order to get invisible! It worked really well, I can't see myself now! smiley: roll
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10 years ago
Feb 3, 2015, 12:35:37 PM
melkathi - Monsters:

Why don't the Hurna and Necrophages attacking us attack each other?



melkathi - Lore/Heroes:

Is the story of Dungeon of the Endless the story of the crash survivors who's decendants become the Vaulters? Does that mean it would make sense to have both more prisoner and crew heroes than natives, the natives only adding colour to the roster but not truly being part of the story?



melkathi - Lore:

The Vaulters only tell tales about the time their ancestors arrrived on Auriga - oral tradition and myths. Seeing how Lady Joleri Tulak is still around in Endless Legend, couldn't they just ... you know... ask her about first hand details if Opbot isn't providing enough of those? :P



melkathi - Heroes:

Seeing how you guys now can do more with the game than before, being more comfortable with the boundaries set by your engine/programming/code/whatever, and having a better idea of what the gameplay allows, how worried are you that future heroes will make the original heroes like Sara, Deena and Troe not obsolete but boring in comparison?



melkathi - Pods:

Do we know when the Biopod will be ready?



melkathi - Saylaw/Spystuff:

Have you had time yet to supersneakily stealth your way into the design documents and add a Mel Kathi hero without the DotE team noticing?
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