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Spaceship Creation Contest

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10 years ago
Jul 14, 2014, 9:52:19 PM
The escape pod from the: Valley Forge



Only three heroes are available Huey, Dewey and Louie.



Each hero is stronger than normal and specialises in repairs and grants extra module bonuses.



The player starts with one hero who starts with an old watering can. The watering can increases repair and food production.



All the usual FIDS are disabled. Instead you can only create food.



The goal is to create checkpoints in food to unlock the other two robots.



for example:



1000 for Louie



2000 for Dewey



(would need to be tested)



Once you have unlocked each hero you must escape the planet and repopulate the forests!



(Food modules could be re-skinned as trees)



(Modules as flowers etc)
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10 years ago
Jul 14, 2014, 10:05:59 PM
I didn't really try too hard on this one but here it goes.



Pirate Ship start w/three heroes and 9 items. No merchants. Crashed on the way back from an Endless Armory.



Drop Ship. Start w/ X heroes can't repair or build modules out of combat. Since the captain dropped an Endless artifact returning from an exploration mission, the entire crew has been cursed with clumsiness.
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10 years ago
Jul 15, 2014, 1:45:59 AM
3rd idea (first two on page 5)

Code name: Damaged Core

Special rules: Opening a door has a small chance to power off all rooms; core requires manual interaction to return power, then rooms must be manually turned back on. All modules are 25% more powerful.

Number of heroes to start: 2
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10 years ago
Jul 15, 2014, 3:08:15 AM
1st.

Bunker: A defense focused ship that sacrifices science and food for damage.

Background: A Bunker with rockets stuck on its back and shot out to space. More industry but less science and food.

Starting heroes = 2.

Special Rules:

-Start out with first 2 defense modules.

-Use power to also super charge a turrets. Or possible mech heroes

-Start with large industry boost.

-Food and Science generators produce half. Industry produce double.

-More modules in a room, more power that room uses.



2nd.

The shard: A giant research crystal that fly's through space, high tech weapons for low food.

Background: Some crazed scientist built a research vesicle out of powerful crystals.

Starting Heroes = 2, but no more can be hired. Who would want to work with these guys.

Special Rules:

-Start out with 2nd tear defense, buff, and attack modules available.

-Each hero starts out with a special item, but they cant wear Armour.

-You can be researching a model always (even if you haven't found a research crystal)

-Shop keepers don't sell to you, instead kill them to get a random item.

-Sacrifice food for industry to build faster.

-When moving you crystal all rooms with modules stay powered, but the person caring the crystal moves twice as slow.



3rd.

Empty Crate: You fly an ammo ship for the military, but sadly you lost it all in the crash.

Background: Your ammo dumber lost all your supplies in the crash you quickly scramble to find a way out.

Starting hero = 4.

Special Rules:

-All ranged heroes don't have ammo, they must bash away at your enemy's with the buts of their guns.

-Every time a heroes dies they give off industry.

-Defense modules shoot half speed and build half speed.

-Your clunker makes a lot of noise, low level minions on each level spawn 3 times as many units.

-Sacrifice research for industry and ammo for you ranged heroes.

-Shop keepers sell melee mods for ranged weapons, giving them extra damage.

-Find ammo around floors that fell out your ship.
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10 years ago
Jul 15, 2014, 8:31:50 AM
So when exactly (GMT time) this tread will be closed and Steph'nie (or another) announce selected proposals?
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10 years ago
Jul 15, 2014, 8:51:53 AM
Lynx_gnt wrote:
So when exactly (GMT time) this tread will be closed and Steph'nie (or another) announce selected proposals?




In my first post. smiley: smile



Steph'nie wrote:
Deadline

We will be closing the thread on July 15th, at midday (Paris time!).




So, in an hour.
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10 years ago
Jul 15, 2014, 9:33:34 AM
Entry #1



The Grandma



--------------------------

“she used to be hot"

--------------------------





Special Rules:



Starting with four Heroes



Monsters drop both smiley: fids and smiley: dust



Damaged Core

the core of this huge old ship is constantly losing DUST.. finish the stage before it is too late! (every stage starts with high, but random amount of DUST, and it’s leaking at a slow rate.. per turn, or per minute)



Emergency Generator

available at start
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10 years ago
Jul 15, 2014, 9:37:16 AM
Entry #2



DADDY’S HOME Security Company

supply ship



---------------------------------------

“We’re watching you when you're asleep”

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Special rules:



Two heroes in the game

Heroes move faster



Monster spawn probability higher

Monster weaker



Starting modules:



Major module:

‘Torch’

Strengthen attack & defense modules

Probability of monsters in connecting rooms: -50%




Minor module:

‘Candle’

Works in unpowered rooms

While active (5 turns) : probability of monsters in the room: -50% (one per room)

After deactivation (5 turns) : probability of monsters in the room: +50% (Optional)
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10 years ago
Jul 15, 2014, 10:21:16 AM
Thank you all for your entries. smiley: smile We will start looking into them again (as some of you made lots of edits recently!) and will get back to you shortly.



Reopening for a little while to let Simon Hukaya post his entry (emailed to us earlier today). Feel free to edit your submissions. smiley: wink
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10 years ago
Jul 15, 2014, 10:50:21 AM
Name of Ship & Game: The ECO

- - - - - - - - - - - - - - - - - - - - - - - - -

Note from sales brochure: „ Save the DUST! Make your mom proud! ”

- - - - - - - - - - - - - - - - - - - - - - - - -



Concept & Game Rules



Currently there is little room for playing with DUST management. Getting it is random, powering rooms takes up same amount of DUST, and the only use for spare DUST is buying equipment for the merchant… which is not that relevant, since if he survives till the Crystal is being moved, one can buy all his inventory with all the dust from unpowered rooms.



DUSTER ship is one with advanced DUST management. One can set rooms to different brightness (or tone, pulse, color) settings, which give different effects and consume different amounts of DUST. There are plenty of applications for this, here is an example:



1

Bright Room: 10 DUST

(No monsters)



Brighter Room: 20 DUST

(+20% Strength to Minor Module performance)



Brightest Room: 40 DUST

(+40% Strength to Minor Module performance)



You can’t get DUST from opening a door, but monsters drop more DUST.

(Number of heroes at start: 2)



2

Bright Room: 5 DUST

(Possibility of monsters 60%)



Brighter Room: 9 DUST

(Possibility of monsters 20%)



Brightest Room: 12 DUST

(Possibility of monsters 0%)

Normal game, but a little more tension!

(Number of heroes at start: 2)



3

Bright Room: 10 DUST

(no monsters)



Brighter Room: 20 DUST

(+2 DUST every turn)



Brightest Room: 30 DUST

(+4 DUST every turn)

Monsters leave no DUST!

(Number of heroes at start: 2)
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10 years ago
Jul 15, 2014, 10:50:34 AM
1.

Name: The Bank



Rules:

before you can move the crystal you gave to pay a large amount of 1 random resource(pre-chosen by the crystal for that floor)(kinda like the hire bar for heroes)

Heros: Normal - start 2

Floors: standard

dust: normal

Consequences: of you dont/cant pay the price given you start next lvl with...

=0 for all or, flat broke

=it takes the difference by taking 3 - 1 from the rest



My comment:Its not the bank that gives you money, its the bank that takes it. Like an ATM in reverse.



2.

The Monopod



Rules:

There is only one resourse used instead of 3, it is used to build, level up, heal, buy upgrades, for merchants... But its not that simple

Options: -there is a max resource cap, so you cant horde a lot of resource, you have to spend it kinda quick or save it wisely.

-Or, everything is a little more expencive since one thing buys all... literally. no need for foreign exchange.

Dungeon: Endless

Hero: start 2

-Level cap raised to 20(lvl 3 or higher on some abilities Eh? eeeeh?)

Modules: Raise the max lvl to 5 or even 6, (no need for new skin)



3. ****(based off the funnest moment in all my 113 hours of Playing DotE)****And my favorite!

Name: The Derelict(i like derelict more), or The Low Battery



Rules:

You have to move the crystal towards the exit before you have found the exit, so now we have to find it while running for our lives!(oh the chaos)

Options: -there is a level cap for the crystal to be powering everything, then you have to take it off and keep looking for the lift. Ex: 30 doors in the dungeon, and you have to take the crystal, and run for your life while opening the last 5. opening doors while carrying the crystal(because we never have done that before, why would i ever?)

-After so many doors (25 out of 30) you are incentivised to move the crystal because you lose dust every door. something like 10 - 20 - 30. so you realy dont wanna stay anyways(i think that could be a reason good enought)

Carrying phase:

-Mobs spawn as they normally do in the powering down dungeon

-Rooms powerdown as normal

-Doors -No mobs behind them, but everything else is still normal(quick desision to use time picking us something or passing it bye) -Or, one door MAYBE 2 can have Mobs behind it while searching for the lift

Heros: 2 starting - Start Level 3, Or Naturally a little stronger so they survive the first couple floors

Lift: behind one of the last doors, not always the last but close

Income:natural income slightly higher(Very Slightly. Modules produce 1 more then currently set as in standard mode.



My comment: this was inspired when i survived a way on floor 10 with 2 heroes, 30 dust and no lift yet. so i ran for my life and it was incredibly fun. and i made it, after like 7 doors. and i even beat the next floor halfway the same style of chaos. and i ahve never had to carry while opening so i thought that was cool
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