Hi,



Been having this issue since a few releases after 0.1.0 but I was hoping it was an alpha bug that would get fixed, but instead it's gradually been getting worse for me.

I don't have the same issue with any other games (amplitude or otherwise) and would appreciate help sorting as it means I can't currently play with recent updates.



With the current release I can't get past the first level without the game crashing, Windows displays the "Display driver stopped responding and has recovered" error repeatedly before eventually sending me to a blue screen.

My output is below if it helps. I'm running the Founder Pack on Windows 7 with a GTX 285.



Cheers,



Initialize engine version: 4.3.2f1 (0517a5ae8669)

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 9.0c [nvd3dum.dll9.18.13.3165]

Renderer: NVIDIA GeForce GTX 285

Vendor: NVIDIA

VRAM: 1007 MB (via DXGI)

Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0

Begin MonoManager ReloadAssembly

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\UnityEngine.dll (this message is harmless)

Loading D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\UnityEngine.dll into Unity Child Domain

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\I18N.dll (this message is harmless)

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\I18N.West.dll (this message is harmless)

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

Loading D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp.dll (this message is harmless)

Loading D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)

Loading D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)

Loading D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)

Loading D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\clipper_library.dll (this message is harmless)

Loading D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\clipper_library.dll into Unity Child Domain

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\XInputDotNetPure.dll (this message is harmless)

Loading D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\XInputDotNetPure.dll into Unity Child Domain

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Amplitude.dll (this message is harmless)

Loading D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Amplitude.dll into Unity Child Domain

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)

Loading D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain

- Completed reload, in 0.136 seconds

Initializing input.



Input initialized.



desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Xml.dll (this message is harmless)

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.dll (this message is harmless)

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Core.dll (this message is harmless)

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Mono.Security.dll (this message is harmless)

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Configuration.dll (this message is harmless)

UnloadTime: 0.889777 ms

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)



Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1159.

Total: 0.594325 ms (FindLiveObjects: 0.023014 ms CreateObjectMapping: 0.019593 ms MarkObjects: 0.180692 ms DeleteObjects: 0.006531 ms)



UnloadTime: 0.472101 ms

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)



Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1194.

Total: 9.691143 ms (FindLiveObjects: 0.025191 ms CreateObjectMapping: 0.020837 ms MarkObjects: 0.376001 ms DeleteObjects: 8.873829 ms)



Unsupported: Hidden/Dof/DX11Dof

Platform assembly: D:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Boo.Lang.dll (this message is harmless)

Failed to call function OnApplyImage of class AgePrimitiveImage

Calling function OnApplyImage with no parameters but the function requires 1.



(Filename: Line: 867)



Failed to call function OnApplyImage of class AgePrimitiveImage

Calling function OnApplyImage with no parameters but the function requires 1.



(Filename: Line: 867)



Disposing(True)...



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Disposing(True)...



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Game client has been deleted.



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Game server has been deleted.



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Disposing(True)...



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Disposing(True)...



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Game client has been deleted.



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Game server has been deleted.



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Disposing(True)...



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Disposing(True)...



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Game client has been deleted.



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Game server has been deleted.



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Disposing(True)...



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Disposing(True)...



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Game client has been deleted.



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



Game server has been deleted.



(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)



HandleD3DDeviceLost

HandleD3DDeviceLost: needs reset, doing it

FullResetD3DDevice

ResetD3DDevice

dev->Reset

D3Dwindow device not lost anymore

HandleD3DDeviceLost

HandleD3DDeviceLost: needs reset, doing it

FullResetD3DDevice

ResetD3DDevice

dev->Reset

D3Dwindow device not lost anymore

HandleD3DDeviceLost

HandleD3DDeviceLost: needs reset, doing it

FullResetD3DDevice

ResetD3DDevice

dev->Reset

D3Dwindow device not lost anymore

HandleD3DDeviceLost

HandleD3DDeviceLost: needs reset, doing it

FullResetD3DDevice

ResetD3DDevice

dev->Reset

D3Dwindow device not lost anymore

HandleD3DDeviceLost

HandleD3DDeviceLost: needs reset, doing it

FullResetD3DDevice

ResetD3DDevice

dev->Reset

D3Dwindow device not lost anymore

HandleD3DDeviceLost

HandleD3DDeviceLost: needs reset, doing it

FullResetD3DDevice

ResetD3DDevice

dev->Reset

D3Dwindow device not lost anymore

HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1539)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: