As far as I have been told, one of the big problems we had with Denuvo in Humankind was that it was integrated too late, so we would not have had the time to fine-tune it to minimize any performance impact. So with Endless Dungeon, we want to start testing it much sooner.
But I understand that many players feel strongly about DRM and Denuvo in particular, so I would only ask you to please present these concerns in their own dedicated thread.
I couldn't believe it. We've been through all of this already with Humankind: Denuvo in Humankind
Back then, countless people expressed their concerns about Denuvo and that they didn't want it in the game. A lot of people (including me) said that they will NOT buy the game if it comes with Denuvo. After many, many threads in this forum and on the Steam Cummintyhub we finally got the statement from Amplitude that they will drop Denuvo. And the reaction both from players and from the international media was overwhelmingly positive!
And yet, here we are again at the same point: Denuvo will be in Endless Dungeon.
The concerns are still the same. Denuvo WILL have a bad impact on the performance:
If you are curious about it, we have beaten all our records in prerelease wishlisting (from far far away, beyond the 1 million mark), in preorders, in day 1 sales...
So Denuvo clearly isn't necessary for selling a game, but making a good one is.
The reality is that people who want to pirate a game WILL pirate the game. The difference with Denuvo is just that they have to wait a week longer. In other words, you don't generate more sales with Denuvo! Pirates are more than willing to wait a bit longer for a pirated version.
So the final question here is the same as it was with Humankind:
Why do you want to PUNISH your paying customers with an OBJECTIVELY WORSE version of the game?
It is crazy to think about that people with a pirated version will have a much smoother experience and better performance thanks to lower hardware requirements. That's nuts!
Replying to @The-Cat-o-Nine-Tales in the OpenDev announcement thread:
The-Cat-o-Nine-Tales wrote:
As far as I have been told, one of the big problems we had with Denuvo in Humankind was that it was integrated too late, so we would not have had the time to fine-tune it to minimize any performance impact. So with Endless Dungeon, we want to start testing it much sooner.
This is missing the point entirely. Yes, performance issues caused by Denuvo are a problem, but my biggest concern is that neither Amplitude or Sega can guarantee that Denuvo's servers will remain operational 24/7 forever and normally corporations do not care enough to remove outdated DRM. (And unfortunately, there are no consumer protection laws in place to hold DRM companies liable if their outdated DRM breaks a consumer product.) You could have Denuvo running 100% perfectly performance-wise, but I would still be disappointed because you're still not addressing my main concern. Good performance is irrelevant in a game with defunct DRM.
Because a lot of this has already been discussed ad nauseam before Humankind's release, I'll forego the detailed discussion on how (1) DRM is 100% ineffective in preventing so-called "lost sales" due to piracy, (2) how DRM developers are just selling "digital snake oil" by preying on developers using a "think of the piracy" scare tactic, and (3) how there is already a precedent for DRM'd games becoming unplayable due to DRM which is leading to a spike in piracy for these games and delisting of them from digital storefronts (see: SecuROM, SafeDisc, Games For Windows Live, etc.) But I will reiterate what I would consider the "golden rule" of game development when it comes to piracy - "do not let pirates provide a better experience to your paying customers than the experience that you provide yourself." If your game's DRM can lock people out of playing it because of DRM issues, then it's a worse experience than the pirates are providing. Please don't promote piracy by making life worse for those who are paying for your product.
But I will reiterate what I would consider the "golden rule" of game development when it comes to piracy - "do not let pirates provide a better experience to your paying customers than the experience that you provide yourself." If your game's DRM can lock people out of playing it because of DRM issues, then it's a worse experience than the pirates are providing. Please don't promote piracy by making life worse for those who are paying for your product.
Thank you for taking the time to create the thread. That'll make it much more likely others who want to chime in on the topic will join the existing discussion than if it lived in the comments of the announcements.
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And to make things worse, Denuvo actually went down 7-8 months ago, breaking a crapton of games, and whiles its back up, there is no guarantee that Denuvo wil not go down again. It is also worth mentioning that Denuvo is seen by many as potential malware, as its a Kernel level program and is a huge privacy concern to players. These are issues that you cant simply fine-tune away.
Yep denuvo is an instant no go for me. I foolishly didn't check the store page before downloading the open dev. Now i get to spend the weekend re-installing windows to get this crap gone. Weee
It is also worth mentioning that Denuvo is seen by many as potential malware, as its a Kernel level program and is a huge privacy concern to players.
Just want to add some technical clarification here.
You're talking about the Denuvo anti-cheat. Every anti-cheats on the market operate like this. They're basically just like antiviruses, scanning your computer. TED doesn't require this anti-cheat system, or any other one.
What we're using in the game is the Denuvo "DRM" solution. It's not a software, it's not something installed on your computer. It's just some checks made within the game code. These are basically the same (but more protected) checks that games makes when installed with Steam/Epic/Your favorite store to ensure you did buy the game.
Please note that this doesn't require you to be online at all time, or even the Denuvo server to be online. You'll be able to play offline.
Last but not least, please know that we're doing everything we can to ensure that Denuvo has no downsides for you guys, and is used with good intelligence ;)
What we're using in the game is the Denuvo "DRM" solution. It's not a software, it's not something installed on your computer. It's just some checks made within the game code. These are basically the same (but more protected) checks that games makes when installed with Steam/Epic/Your favorite store to ensure you did buy the game.
Please note that this doesn't require you to be online at all time, or even the Denuvo server to be online. You'll be able to play offline.
Last but not least, please know that we're doing everything we can to ensure that Denuvo has no downsides for you guys, and is used with good intelligence ;)
I appreciate your technical explanation and concern here, but the truth is that these issues aren't going to be a problem for people running a cracked copy - only for those who paid you for a legit copy. So at that point, why hassle us just because we gave you our money? Also, you are technically correct that you don't have be online all the time, but the fact is that you'll need to connect to a Denuvo server at some point. If you need to refresh your authorization, but the Denuvo servers are offline temporarily (or forever) or you are without an internet connection, then you're out of luck. Is Amplitude/Sega prepared to guarantee 100% uptime for Denuvo servers and provide refunds when the game becomes unplayable because Denuvo goes defunct? (Of course, the answer is most likely "no" since I have other games that are unplayable without a crack thanks to defunct DRM, and it is very, very rare for a developer to care when this happens for an older game and publish a DRM-free patch.) So to be honest, the mere inclusion of Denuvo is a downside that cannot be mitigated.
(And just as a disclaimer, I am not trying to personally place blame on you or any other specific person for the decision to include Denuvo. Just sharing my opinion from my viewpoint as a customer.)
Count me in anti-denuvo croud, this practice is disgusting.
Astamarr wrote:
Last but not least, please know that we're doing everything we can to ensure that Denuvo has no downsides for you guys, and is used with good intelligence ;)
Empty words, you can't change how it works fundamentally. You can't avoid nested VMs, nor outdated tokens, that has to be refreshed somehow.
As a developer you need to ask yourself what are YOUR benefits from such an invasive DRM like Denuvo? The ONLY answer is to protect the game from piracy.
What is the benefit for us as players? Only answer: None!
The thing is though, no DRM can protect a game from piracy, it can only delay it a bit!
Then, once a crack is available your fancy DRM is completely useless and while pirates don't have to hustle with it, your customers have to deal with it.
@Astamarr
By the way: Is Denuvo already integrated in the OpenDev beta?
The thing is tough, no DRM can protect a game from piracy, it can only delay it a bit!
Then, once a crack is available your fancy DRM is completely useless and while pirates don't have to hustle with it, your customers have to deal with it.
Of course, that's something we have well in mind.
By the way: Is Denuvo already integrated in the OpenDev beta?
The thing is tough, no DRM can protect a game from piracy, it can only delay it a bit!
Then, once a crack is available your fancy DRM is completely useless and while pirates don't have to hustle with it, your customers have to deal with it.
Of course, that's something we have well in mind.
By the way: Is Denuvo already integrated in the OpenDev beta?
Yes, it is.
so with that in mind, is this going to be a launch only thing, where it will stick around to safegaurd the first 2 or 3 weeks before being removed to improve the game?
I was not aware of the fact that Denuvo was already included in the OpenDev beta. Shoutout to you guys here on the forums. I will be staying away from the Beta until this obviously detrimental decision has been walked back as was the case with Humankind.
The concern about losing access to the game in the long-term future if Denuvo goes down is legitimate, but a lot of these other concerns seem like overreactions. You guys are kinda making bigger deal out of this than it needs to be.
Thanks for the thread. I don't understand developers punishing their customers with this buggy software. There is no point in it, only the buyers suffer. Devs, please, remove Denuvo from the game. I will wait for that before buying the game.
It is also worth mentioning that Denuvo is seen by many as potential malware, as its a Kernel level program and is a huge privacy concern to players.
Just want to add some technical clarification here.
You're talking about the Denuvo anti-cheat. Every anti-cheats on the market operate like this. They're basically just like antiviruses, scanning your computer. TED doesn't require this anti-cheat system, or any other one.
What we're using in the game is the Denuvo "DRM" solution. It's not a software, it's not something installed on your computer. It's just some checks made within the game code. These are basically the same (but more protected) checks that games makes when installed with Steam/Epic/Your favorite store to ensure you did buy the game.
Please note that this doesn't require you to be online at all time, or even the Denuvo server to be online. You'll be able to play offline.
Last but not least, please know that we're doing everything we can to ensure that Denuvo has no downsides for you guys, and is used with good intelligence ;)
No offense, but i don't beleive you. Denuvo has a radioactive reputation, and any dev who who is trying to minimize that is immediately suspect. Are you willing to release the source code of what it is doing to your customers computers?
That's an absurd request. The whole point is to protect the game from being pirated, releasing the source code would be like telling everyone your password to prove what's in it.
This makes me so very sad to hear because it means that I will not participate in the playtest, even though I have already access to the OpenDev and I almost can't wait to play it.
Dungeon of the Dungeon of the Endless is one of my most played games in Steam with almost 100 hours playtime. I had so much fun getting ALL achievements!
I hope that once there is a pirated version of Endless Dungeon Amplitude will remove Denuvo from the game.
This makes me so very sad to hear because it means that I will not participate in the playtest, even though I have already access to the OpenDev and I almost can't wait to play it.
Dungeon of the Dungeon of the Endless is one of my most played games in Steam with almost 100 hours playtime. I had so much fun getting ALL achievements!
I hope that once there is a pirated version of Endless Dungeon Amplitude will remove Denuvo from the game.
That hasn't been Sega's pattern with Denuvo in the past. The original Total War: Warhammer still has Denuvo active in it.
It is a shame because both Doom 2016 and Doom Eternal had it and removed it after a suitable amount of time. Sega does not have this track record.
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