Since everyone else is speculating, my personal theory is that Sega is behind everything here. If you look at Sega's other games, it looks like they fell for Denuvo's lie that each downloaded copy of a game directly translates to a lost sale, and as a result they are putting Denuvo in basically everything that they release. (Even re-releases of older games like Sonic Origins and Sonic Colors have it.) So my guess is that Sega has handed down an ultimatum to Amplitude that Denuvo be added or else. Unfortunately, this situation will undoubtedly hurt Amplitude's sales, but there's nothing that they can do about it.
I mean it's probably that everyone whose job it is to read any of this already knows that it's an objectively bad idea, but the decision makers have some reason to do it anyway. Just sucks that I can't support the game at launch. The money people will decide that the game was a flop due to lower launch sales and then finally allow the devs to remove it.
Maybe one day they will realize that Denuvo are snake oil salesmen, but unlikely.
Considering Nintendo effectively legitimized Denuvo by contracting Irdeto to produce a Denuvo build for physical Switch games (and publish a digital slam-book about the dangers emulation as a whole poses to business security), I don't see them losing traction any time soon, sadly.
Remember kids, maintaining the illusion of profit-security is more important to the corpos than your opinion as a paying customer.
Considering Nintendo effectively legitimized Denuvo by contracting Irdeto to produce a Denuvo build for physical Switch games (and publish a digital slam-book about the dangers emulation as a whole poses to business security)
Did anyone ever confirm that Nintendo actually contracted with Irdeto to do all of this? The last thing I heard was that Irdeto was doing all of that on their own in hopes of getting Nintendo's attention (and money).
Could you outline the company's actual reasoning for paying Deuvo for their service? You must believe that their product is providing you some kind of value, but a significant portion of your customers can't see what it is. Is there some kind of contractual obligation to put it on all of your games? Is AMPLITUTE or SEGA mandating this?
As SpikedWallMan has pointed out, SEGA has been using Denuvo in all its releases for a while. Amplitude itself never used DRM measures like these before they were bought by SEGA.
So the answer is obvious, SEGA requires Amplitude to use Devnuvo.
It's almost impossible that Amplitude doesn't notice what's happening here in this thread and how much we as players are protesting. However, no matter how many people here comment that they don't buy the game because Denuvo, no matter how many up votes the thread gets, no matter what we say or do, neither can Amplitude:
a) make negative comments about Denuvo
b) decide for themselves that Denuvo will not be included in the game (even if they want)
c) announce that Denuvo will be removed from the game at some point after the release (even if they want)
In other words, Amplitude CANNOT address all the negative feedback here without getting MASSIVE PROBLEMS with SEGA!!! They are FORCED to remain silent...
That's a shame considering where amplitude comes from.
So Amplitude, I know you're reading this: Was it worth getting bought by SEGA? I hope one day you will regain your freedom and return to your roots.
Considering Nintendo effectively legitimized Denuvo by contracting Irdeto to produce a Denuvo build for physical Switch games (and publish a digital slam-book about the dangers emulation as a whole poses to business security)
Did anyone ever confirm that Nintendo actually contracted with Irdeto to do all of this? The last thing I heard was that Irdeto was doing all of that on their own in hopes of getting Nintendo's attention (and money).
I remember reading an official confirmation earlier this year (long after the August 2022 statements that Nintendo had nothing to do with Irdeto's plans), but for the life of me I can't find the announcement now.
Since everyone else is speculating, my personal theory is that Sega is behind everything here. If you look at Sega's other games, it looks like they fell for Denuvo's lie that each downloaded copy of a game directly translates to a lost sale, and as a result they are putting Denuvo in basically everything that they release. (Even re-releases of older games like Sonic Origins and Sonic Colors have it.) So my guess is that Sega has handed down an ultimatum to Amplitude that Denuvo be added or else. Unfortunately, this situation will undoubtedly hurt Amplitude's sales, but there's nothing that they can do about it.
If Sega's fear is in lost sales as the primary motivater, then that argument should be used against them. The number of players refusing to purchase the game because of denuvo is guranteed by now to be bigger than the number of pirates that want this game, meaning having Denuvo will result in more lost sales then not having it, removing it would also result in positive PR getting even more people to purchase the game.
If Sega's fear is in lost sales as the primary motivater, then that argument should be used against them. The number of players refusing to purchase the game because of denuvo is guranteed by now to be bigger than the number of pirates that want this game, meaning having Denuvo will result in more lost sales then not having it, removing it would also result in positive PR getting even more people to purchase the game.
I agree that the number of truly lost sales by people who aren't going to buy the game due to Denuvo outweigh the theoretical lost sales thanks to piracy (which aren't lost sales at all since pirates are technically not customers). I guess the only upshot here is that if Amplitude misses their sales mark, they can always to point back to this thread and give Sega a big "I told you so" and Sega won't be able to counter by whining about piracy like they usually do. But it's still going to be a lose-lose for everyone.
"Following this interview, Irdeto issued a press release stating that they forgot to mention that Denuvo is also capable of curing halitosis, turning lead into gold, and foretelling the future. They were also excited to announce preorders for a bridge that will be available for sale by the end of 2023."
What a massive disappointment. Looking forward to the mixed reviews on steam ... something that makes sure your game doesn't sell well after release.
If it helps at all as an argument for your moronic publishers: I own every game of yours with every DLC and played them for hundreds of hours, I usually don't preorder games, you are one of the two studios I make an exception for. I've always recommended your games to like minded gamer friends and they've become fans as well. I'm pretty sure there's lots of people like me. So with this decision to add Denuvo and way of communicating you've not only lost a customer, but an ambassador.
Just thought I'd post a reminder to the decision-makers at Sega that I did not buy this game solely because of the Denuvo addition. Hope your theoretical sales gained by combating "the pirates" make up for this actual lost sale.
(Oh, and same goes for Sonic Superstars. The Denuvo on that game turned me so far off that I completely forgot about it being released this week.)
Just thought I'd post a reminder to the decision-makers at Sega that I did not buy this game solely because of the Denuvo addition. Hope your theoretical sales gained by combating "the pirates" make up for this actual lost sale.
(Oh, and same goes for Sonic Superstars. The Denuvo on that game turned me so far off that I completely forgot about it being released this week.)
+1, While I will still keep in touch with the games progress via updates, dev blogs, recent reviews etc, this is the first Endless Franchise game that I refuse to purchase because of Denuvo. and judging from the games reviews and discussions, Endless Dungeon has more then just denuvo to worry about as well, which is sad, because Amplitude has proven multiples times that they can make better games, and all those games made without Denuvo.
The game has been out for a month now. How much longer until the release window is over, and Denuvo is removed from the game? Because I really want to play it, but that will only happen once Denuvo has been patched out!
The game has been out for a month now. How much longer until the release window is over, and Denuvo is removed from the game? Because I really want to play it, but that will only happen once Denuvo has been patched out!
Yeah, what's that magic number that Denvuo likes to toss around in their scare ads? 2 weeks? So Denuvo is worthless now because the pirates have given up on this game, right?
The game has been out for a month now. How much longer until the release window is over, and Denuvo is removed from the game? Because I really want to play it, but that will only happen once Denuvo has been patched out!
Yeah, what's that magic number that Denvuo likes to toss around in their scare ads? 2 weeks? So Denuvo is worthless now because the pirates have given up on this game, right?
Ive heard some say that the release window can be as long as 3 months, maybe even more, as of right now Its unkown when denuvo if ever will be removed from the game.
Ive heard some say that the release window can be as long as 3 months, maybe even more, as of right now Its unkown when denuvo if ever will be removed from the game.
If it takes that long, maybe I can finally play the game when the first major DLC is released, LOL.
Why do developers have to torture their customers with their anti-consumerism practices? Can't they take Larian Studios, CD Projekt Red, and FromSoftware as examples? Heck, even Rockstar doesn't pull these moves.
Why do developers have to torture their customers with their anti-consumerism practices? Can't they take Larian Studios, CD Projekt Red, and FromSoftware as examples? Heck, even Rockstar doesn't pull these moves.
I can only heartily agree !
Respecting his followers and customer base always pays off.
Why do developers have to torture their customers with their anti-consumerism practices? Can't they take Larian Studios, CD Projekt Red, and FromSoftware as examples? Heck, even Rockstar doesn't pull these moves.
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