Hey, As we just released yesterday in the Advanced Access we will be posting on the following days a series of hotfixes. Therefore we will keep updating this thread with the different Hotfixes.
Do not forget to Follow the thread (star) so you can get a notification.
Again, Thanks to all of you who are expressing yourself with new ideas, and suggestions and reporting any problems. We are investigating the different things you raised.
Here it is the details for the hotfix of today:
Fixed an issue where Heroes could become stuck because the wave did not properly stop when finishing a zone
Fixed an issue where an infinite loading screen upon loading into the Core district could occur when resuming a previously saved run
Fixed an issue where autosave could be erased when launching the tutorial for the second time
Fixed an issue where a crash could occur on specific PC configurations.
Unlocked Braveheart Bunker Skin for everyone (more info and context in the release blog).
Fixed an issue where Bug Momma could rotate during its attack (increasing the difficulty of its fight, both for Players and companions).
Fixed an issue where Heroes could move during their skill use.+ heros qui pouvaient se déplacer pendant l'usage de leur skill.
Fixed an issue where the feedback of the Grenadier range value was incorrect.
Fixed several text issues.
Fixed an issue where an infinite black screen could occur after splash screen.
Fixed an issue with Razer Chroma implementation.
As we are working on the Update for the Co-op (so heroes will be unlocked for everyone during a multiplayer game), here is a quick hotfix for today. We are aiming to have that update end of this week or early next week. Here is the fixes for today:
Improved compatibility with old Nvidia GPUs (fixing lighting issues)
Fixed an issue where a crash can occur when player attempts to 'Quit and return to Main Menu' after Eriaudy introduction
Fixed an issue where the fight against Red Dead Eye could not be completed when playing in Hard Mode
Improved the way meta progression works in multiplayer sessions.
Fixed an issue where MitoSis monsters could not be killed anymore.
Fixed several issues with Crystal Bot pathfinding, lowering the occurrences where it could become stuck.
Fixed an issue where a map could be generated with a chest blocking player from progressing.
Fixed an issue where an opened Game Menu appeared empty and couldn't be closed.
Fixed an issue where an error could occur for the Host after taking a Memento in multiplayer session.
Fixed an issue where the number of keys required to unlock a District is not updated dynamically in the Station Map.
Fixed an issue where Difficulty choice window does not open on first run.
Fixed an issue where heroes chip slot was not unlocking properly under certain conditions
Improved the way achievements are handled in multiplayer. Clients in multiplayer now progress their achievements. Please note that this is not retroactive. Improved the way district trophies in the saloon are handled in multiplayer. Clients in multiplayer now also unlock them for their own progression. Please note that this is not retroactive. Improved the way crystal chip slot unlocks are handled in multiplayer. Clients in multiplayer now also unlock for their own progression. Please note that this is not retroactive. Improved the way journal content unlocks in the library are handled in multiplayer. Clients in multiplayer now also unlock for their own progression. Please note that this is not retroactive. Improved the way archives content unlocks in the library are handled in multiplayer. Clients in multiplayer now also unlock for their own progression. Please note that this is not retroactive. Improved how Library stand works in multiplayer for clients. The client can now unlock station stories in the saloon without going back to their own game. Increased the font size throughout the game. We plan on continuing to improve this as we go on further patches.
Fixed an issue where clients in multiplayer could delete their save in specific occurrences
Removed excessive web calls to our Games2Gether website
Fixed an issue where players could not damage Eriaudy when core defenses were active (this is a buff!)
Fixed an issue where the EULA screen could be ignored.[/list]
Overall balance the game (you might need a few more turrets): we have seen that some of you can just "carry" the game without turrets as heroes are, perhaps, a bit too powerful. This is why we have balanced heroes and turrets to move away from this "meta"
Added 2 new beverages: you will already have them unlocked, no need to do anything else. Also, we have worked to improve the interface of the Beverages
Added the Push-to-talk option: Yes!!
Fixed the 3 achievements that were not working properly
New achievements (Steam only): related to difficulties, beverages, and heroes
And much more...
Balancing
Merchant now always offer 5 items.
There was certains situation in which they offered less objects.
Improvements
Added information about quests in the hero selection screen.
Added a shortcut the album in the workshop.
Added a sound when Bunker is taking damage during her ultimate.
Updated credits of the game.
Bug Fixing
Fixed a crash that could happen when upgrading the crystal for the sixth time for Cartie’s questline
Fixed an infinite loading that could happen after reading environmental notes in specific conditions
Fixed a softlock where Bug Momma was not killable after loading a save
Fixed an issue in multiplayer games where clients could not start quests for heroes they didn’t own yet
Fixed an issue in multiplayer games where clients could not complete Cleaner’s first quest
Fixed an issue where the feedback highlighting that the crystal bot was upgradable did not disappear after upgrading it
Fixed an issue where the feedback highlighting that the crystal bot was upgradable was not hidden during in-engine cinematics
Fixed an issue where players could be missing cells rewarded by quests in specific conditions
Overall increased the size of the fonts throughout the game. Don’t forget, that you can change the UI scale in the game options if you feel like you need to.
Disabled a dll file for the project. This should help players having infinite loadings when going back to the saloon. You might need to verify the integrity of the files on Steam to remove that dll. (it seems it is removed without doing it but if you need to do it you can find it in Properties > Installed Filles > Verify integrity of games files)
Fix a softlock where the floor was missing in a seed of Security Vault.
Fixed an issue in multiplayer where the quest display in the Station maps for clients after returning from a run was incorrect.
Fixed an issue in multiplayer games where the current quest is not being displayed as in progress in the Album for clients.
Fixed an issue in multiplayer games where clients could not get any progress towards achievements after rejoining the game.
Fixed a crash in multiplayer games.
New feature
Introduced a bug report shortcut in the UI of the game. You can also generate an archive with all the necessary files to help us understand the issue.
Improvements
Ensured merchant was always offering 5 items
Added new tutorials throughout the game.
Improved sound effects when Bunker is being hit during her ultimate.
Improved sound effects when rerolling what the Merchant or the Hero Upgrader was offering.
The call to action UI element about the crystal upgrade is now animated.
Bug Fixing
Fixed an issue where the videos in game could be muted in specific conditions.
Fixed an issue where the weapon mods were not applied in specific conditions.
Fixed an issue where the smoke effect during the Eryaudi boss encounter could stay visible in specific conditions.
Fixed an issue where disabled turrets could still track enemies.
Fixed an issue where the Amplifier turret was not getting a bonus when being shoved.
Fixed an issue where the Crystal Bot could get stuck in the Core District in a pillar.
Fixed an issue where the label on UI elements on doors during boss encounters was misleading.
Multiplayer Bug Fixing
Fixed an issue in multiplayer games where clients with a lot of achievements could prevent the host from getting achievements of their own in specific conditions.
Fixed an issue in multiplayer games where clients could only see their hero quests in the HUD and the station map screen.
Fixed an issue in multiplayer games where the client could not see their hero chip equipped in the dungeon.
Fixed an issue in multiplayer games where the counter on finished hero quests could be off by 1 for clients.
Bug Fixing
Fixed an issue where the crystal bot could be stuck in the core
Introduced the station card feature. When entering in a new district (even the first one), players will be able to choose between two to three buffs remaining for the whole run.
Introduced district drawbacks feature. Districts will now have a random modifier applied to them that will help differentiate each run.
Introduced 4 alternative monsters that players will encounter when exploring the station.
Introduced new skins (Content Creators and Japan Pack skins)
Continued to improve the music mix.
Added sound effects when players use Dust to reroll options at the Merchant.
Tweaked the information pop-up is the main menu so that player don't miss it easily.
Added Japanese Voicelines for the characters.
Improved sound effects around the Danger Meter.
Improved sound effects when collecting resources.
Updated the credits
Bugfixing
Fixed an issue where Shroom was healing herself even when the hit points lost were minimal.
Fixed an issue where skill efficiency was not applied properly to Cartie’s skills.
Fixed an issue where all chests could be empty during a run.
Fixed an issue where the feedback on the Shelldiver room door was incorrect before stating the boss encounter.
Fixed an issue where players could be blocked in Life Incubator in specific conditions.
Fixed an issue where players could deselect the chosen cocktail during the UI animation.
Fixed an issue where text could overlap in the description of some elements in the Workshop.
Fixed an issue where audio was not played when opening the information pop-up.
Fixed an issue where the button prompt to open the information pop-up could bleed out from the UI when using a controller.
Fixed an issue where a text for choosing a cocktail could overlap with the navigation button prompt in Brazilian Portuguese.
Fixed an issue in multiplayer games where Eryaudi could be reset to full health.
Station Cards Effects
Crystal Bot Special makes the Crystal Bot immune to damage for 10s
Crystal bot special freezes all monsters for 5s
Crystal bot special refreshes every skill and ultimate cooldown
Crystal Bot Special repairs all turrets and generators by 30%
Crystal bot special makes turret, generator and heroes immune to damage for 10s
On pick, +50 Science
On pick, +50 Food
On pick, +50 Industry
On pick, +25 Food, industry and science
+1 Free item at the merchant
Explosive pots respawn after 15s
-50% respawn duration on explosive pot
+50% explosive pot damage
+3% permanent damage bonus for each medkit used
+15 maximum health for each medikit used
On pick, +2 new turrets level 1
On pick, replaces 2 researched turret types by new random turrets but with +1 level
Gives for free 1 turret research on each research terminal
+1 Free item in the merchant
On Special Turret Slot, -70% of construction cost
On special turret slot, +1} level on turret
On special turret slot, +30% chance of getting a random turret automatically built
+1 special turret slot in each room
'On Special Turret Slot, +40% Attack Damage on built turret
On special turret slot, turret is untargetable by monsters
+15% return damage on turrets
+50% HP on turrets
+10 regen per second on active turrets
Heals 10% Health per second on turret
Heals 20% Health on deactivated turrets after 15s
+80% defense on turret on turret boost
+50% turret boost duration
+20% damage and +20% efficiency on turret boost
+1500% turret knockback on turret boost
District Drawbacks Effects
Turrets get +30% HP but are permanently destroyed when reaching 0HP
3 turrets maximum can be built per room
-50 HP on turrets at every attack
No turret level up
+10% movement speed on Elite monsters (red glowing ones)
+40% damage and +50% knockback on monsters
Per zone, turret cost increases of 1 each time this turret type is built
-30% damage when heroes in the same room
-40% Attack Damage -40 defense on heroes in Crystal room
10 Health Max on Generators
-30% movement speed on crystal
-80% HP on crystal bot but +3 HP on crystal bot per door opened
-30% on crystal bot actions speed
Damage 15% Health Max on crystal
-2 base door Food production
-2 base door Science production
-2 base door Industry production
-80% starting resources
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Added support of the Like a Dragon: Infinite Wealth Skin Pack DLC.
Added a DotE inspired skin for Comrade. Congrats on reaching the stretch goal!
Added a new station card : Turret Tenacity, double the duration of turret boost
Added an achievement when unlocking enough Station Cards.
Balancing
Set Ardent Shadow Hp from 260 to 300
Reduced telegraph attack of firestorm calamity from 2s to 1.5s
Increased duration zone of Volt Jolt from 4s to 6s
Improvements
Added a new confirmation screen when there is a mismatch between the local save and the cloud storage save to let player pick which save to keep.
Added information about District Drawbacks in the tactical map
Added feedback when trying to build a turret after reaching the turret limit of the room
Added feedback to highlight turret boosting
Added feedback to highlight triggering crystal specialty
Improved readability of District Drawbacks in the hoist
Improved the way district notes are displayed in the album
Improved the station card selection animation
Bugfixes
Fixed an issue in the hero selection screen where the stats layouts of unselected heroes was not matching the one on selected heroes.
Fixed an issue where the penalty of the “-30% Attack Damage on Heroes when they are in the same room” District Drawback was stronger than intended.
Fixed an issue where the buff of “+30% chance of getting a random turret automatically built on Special Turret Slots” Station Card was stronger than intended.
Fixed an issue where the "Uncrackable Crystal" Station Card was also adding immunity to the crystal bot. This was a bit too much!
Fixed an issue where the pulsing feedback to highlight turret slots was not playing in the tutorial in specific conditions.
Fixed a GPU crash.
Multiplayer Bugfixes
(Community) Fixed an issue in multiplayer games where the Sweeper quest line could be not completed.
(Community) Fixed an issue in multiplayer games where feedbacks were missing during the Eriaudy boss fights for clients
Fixed an issue in multiplayer games where the aiming laser of other players was going through walls.
While we continue to work on the next Update, we had to make some changes to the text in the content management menu. Unfortunately, due to the way the data is bundled into files, this patch may be a large download in spite of the small change. We are sorry for the inconvenience.
Version Number: 1.5.10705
Changes
Adjusted the description of the Ichiban and Kiryu Skin Pack
Updated 7 months ago.
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