Xbox Series S/X March 4 (1.5.10702)
New things
You can check the OFFICIAL BLOG to get more information regarding these new features and more details regarding this alteration of monsters.
At the end of the changelog, you will get all the details of the District Drawbacks and Station Cards.
- Introduced the station card feature. When entering in a new district (even the first one), players will be able to choose between two to three buffs remaining for the whole run.
- Introduced district drawbacks feature. Districts will now have a random modifier applied to them that will help differentiate each run.
- Introduced 4 new monsters that players will encounter when exploring the station.
- Added a DotE inspired skin for Comrade. Congrats on reaching the stretch goal!
Balancing and Improvement
- Continued to improve the music mix.
- Added sound effects when players use Dust to reroll options at the Merchant.
- Tweaked the information pop-up in the main menu so that players don't miss it easily.
- Improved sound effects around the Danger Meter.
- Improved sound effects when collecting resources.
- Updated the credits
- Added a new station card: Turret Tenacity, double the duration of turret boost.
- Added an achievement when unlocking enough Station Cards.
- Set Ardent Shadow Hp from 260 to 300.
- Reduced telegraph attack of firestorm calamity from 2s to 1.5s.
- Increased duration zone of Volt Jolt from 4s to 6s.
- General balancing on Alternate Monsters.
- Added a new confirmation screen when there is a mismatch between the local save and the cloud storage save to let the player pick which save to keep.
- Added information about District Drawbacks in the tactical map.
- Added feedback when trying to build a turret after reaching the turret limit of the room.
- Added feedback to highlight turret boosting.
- Added feedback to highlight triggering crystal specialty
- Improved readability of District Drawbacks in the hoist.
- Improved the way district notes are displayed in the album.
- Improved the station card selection animation.
- Improved District Notes menu.
- Improved platform shuttle UI infos display for clients in multiplayer.
Bug fixing
- Fixed an issue where Shroom was healing herself even when the hit points lost were minimal.
- Fixed an issue where skill efficiency was not applied properly to Cartie’s skills.
- Fixed an issue where all chests could be empty during a run.
- Fixed an issue where the feedback on the Shelldiver room door was incorrect before stating the boss encounter.
- Fixed an issue where players could be blocked in Life Incubator in specific conditions.
- Fixed an issue where players could deselect the chosen cocktail during the UI animation.
- Fixed an issue where text could overlap in the description of some elements in the Workshop.
- Fixed an issue where audio was not played when opening the information pop-up.
- Fixed an issue where the button prompt to open the information pop-up could bleed out from the UI when using a controller.
- Fixed an issue where a text for choosing a cocktail could overlap with the navigation button prompt in Brazilian Portuguese.
- Fixed an issue in multiplayer games where Eryaudi could be reset to full health.
- Various localization fixes and improvements.
- Fixed an issue in the hero selection screen where the stats layouts of unselected heroes did not match the ones on selected heroes.
- Fixed an issue where the penalty of the “-30% Attack Damage on Heroes when they are in the same room” District Drawback was stronger than intended.
- Fixed an issue where the buff of “+30% chance of getting a random turret automatically built on Special Turret Slots” Station Card was stronger than intended.
- Fixed an issue where the "Uncrackable Crystal" Station Card was also adding immunity to the crystal bot. This was a bit too much!
- Fixed an issue where the pulsing feedback to highlight turret slots was not playing in the tutorial in specific conditions.
- Fixed a GPU crash.
- Fixed an issue where Crystal Specialty disappears when selecting a Station Card without a Crystal Specialty effect.
- Fixed max texture sizes on several skins and the Mitosis monster.
- Fixed exceptions in the stat system after loading an old save.
- Fixed an audio issue with the Elite Guardian monster.
- Fixed several issues to prevent save loss.
- (Community) Fixed an issue in multiplayer games where the Sweeper quest line could be not completed.
- (Community) Fixed an issue in multiplayer games where feedback was missing during the Eriaudy boss fights for clients
- Fixed an issue in multiplayer games where the aiming laser of other players was going through walls.
- Fixed clients' quests not being tracked after loading a save.
- Fixed environmental notes of clients' quest not spawning if the host had already read it.
- Fixed weapon category always displaying "heavy" in tooltips for clients.
Station Cards Effects
- Crystal Bot Special makes the Crystal Bot immune to damage for 10s
- Crystal bot special freezes all monsters for 5s
- Crystal bot special refreshes every skill and ultimate cooldown
- Crystal Bot Special repairs all turrets and generators by 30%
- Crystal bot special makes turret, generator and heroes immune to damage for 10s
- On pick, +50 Science
- On pick, +50 Food
- On pick, +50 Industry
- On pick, +25 Food, industry and science
- +1 Free item at the merchant
- Explosive pots respawn after 15s
- -50% respawn duration on explosive pot
- +50% explosive pot damage
- +3% permanent damage bonus for each medkit used
- +15 maximum health for each medikit used
- On pick, +2 new turrets level 1
- On pick, replaces 2 researched turret types by new random turrets but with +1 level
- Gives for free 1 turret research on each research terminal
- +1 Free item in the merchant
- On Special Turret sl0t, -70% of construction cost
- On special turret sl0t , +1} level on turret
- On special turret sl0t , +30% chance of getting a random turret automatically built
- +1 special turret sl0t in each room
- 'On Special Turret sl0t , +40% Attack Damage on built turret
- On special turret sl0t , turret is untargetable by monsters
- +15% return damage on turrets
- +50% HP on turrets
- +10 regen per second on active turrets
- Heals 10% Health per second on turret
- Heals 20% Health on deactivated turrets after 15s
- +80% defense on turret on turret boost
- +50% turret boost duration
- +20% damage and +20% efficiency on turret boost
- +1500% turret knockback on turret boost
District Drawbacks Effects
- Turrets get +30% HP but are permanently destroyed when reaching 0HP
- 3 turrets maximum can be built per room
- -50 HP on turrets at every attack
- No turret level up
- +10% movement speed on Elite monsters (red glowing ones)
- +40% damage and +50% knockback on monsters
- Per zone, turret cost increases of 1 each time this turret type is built
- -30% damage when heroes in the same room
- -40% Attack Damage -40 defense on heroes in Crystal room
- 10 Health Max on Generators
- -30% movement speed on crystal
- -80% HP on crystal bot but +3 HP on crystal bot per door opened
- -30% on crystal bot actions speed
- Damage 15% Health Max on crystal
- -2 base door Food production
- -2 base door Science production
- -2 base door Industry production
- -80% starting resources