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My hopes in regards to what I feel is one of EL1's largest weaknesses.

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7 hours ago
Jan 24, 2025, 3:16:12 PM

This is obvious only my personal opinion.
And I also know that a lot of people will disagree with it, as it is technically a part of Endless Legend's main mechanics.
Being the lack of faction units.
Every faction only having 3 units, which limited ability to change them and adapt, was kinda annoying, if not straight up frustrating.

My personal hope and desire, would be for each faction to have 4-6 basic unit types (Similar to the hulls from ES2) which you yourself requip with equipment to fullfill roles.
Something in the vein of.

- Heavy infantry
- Light infantry
- Cavalry
- Support (magical)
- Large units
- Special units (Completely unique to the faction that don't fit in any other role)


I would love for these unit types to be equippable with a variety of weapons and equipment.
You could for example equip Light infantry with a sword and shield, or a two handed weapon, or a spear or a bow. Allowing them to do completely different tasks on the battlefield.
Large units being another example, imagining a golem unit or the like, that has access to a huge two handed hammer, but also access to essentially giant bows, making them equivalent to ballista.


And then you can have factions that lack heavy infantry for example or lack large units, to fit their fantasy in question.


I know this is probably a bit of an unrealistic demand as it would double the units required for each faction as well as making it harder to design each to be somewhat unique both visually and thematically. But I personally would find this EXTREMELY appealing.


Of course, this would / could cut into the purpose of the minor factions to fill certain roles.
But I have to be honest, IMO, I think the minor faction system is extremely flawed.
If you play a faction that lacks a solid melee unit (Morgawr comes to mind) I hope well you spawned next to a melee option. Because otherwise will you struggle early if you are surrounded by eyeless villages for example.


I just want to really focus on the faction thematic and allow customization inside of that bubble. 


That is just my hope, of course.

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6 hours ago
Jan 24, 2025, 3:34:38 PM

You know I do somewhat agree. While the idea with the older system was that you would get 3 combat roles per faction and then try to fill out the missing roles with the minor faction units, which did not always work, I think it could be better too. My idea is just make it so two units of the same role play very differently from each other.  And with them adding active abilities in EL2 they could in theory do that.


Now they could also still keep the 3 units per faction and just rework the minor faction completely to make it easier to get a role you are looking for. I suppose we will have to wait and see what they do, but I do agree with you.

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6 hours ago
Jan 24, 2025, 3:43:09 PM

UnderKingDuck wrote:

You know I do somewhat agree. While the idea with the older system was that you would get 3 combat roles per faction and then try to fill out the missing roles with the minor faction units, which did not always work, I think it could be better too. My idea is just make it so two units of the same role play very differently from each other.  And with them adding active abilities in EL2 they could in theory do that.


Now they could also still keep the 3 units per faction and just rework the minor faction completely to make it easier to get a role you are looking for. I suppose we will have to wait and see what they do, but I do agree with you.

It is one of my core personal nitpicks.
When you can't have an army / fleet (in the case of ES2) where you have a uniformity.
When heroes and / or units don't match the rest.
It is just me and my personal preferences there of course, but it is just something that bugs me and I want to be able to avoid it, if possible.

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6 hours ago
Jan 24, 2025, 4:19:54 PM

Tnecniw wrote:

It is one of my core personal nitpicks.

When you can't have an army / fleet (in the case of ES2) where you have a uniformity.
When heroes and / or units don't match the rest.
It is just me and my personal preferences there of course, but it is just something that bugs me and I want to be able to avoid it, if possible.

​I get you. In Legend 1 I would never recruit heroes from other factions because they didn't match with my units/faction. I also only rarely got any neutral units for the same reason; but I would go with full neutral armies... But I am also not a power gamer and I am okay having a suboptimal playstyle. 

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5 hours ago
Jan 24, 2025, 4:29:53 PM

I think yours is a very reasonable suggestion. EL having been their first foray into Civ type 4X gaming, I think 3 main units per faction was Amplitude's way of limiting scope in order to focus on core game mechanics. I can easily see them expanding this in EL2 since they are more experienced and PC's have come a long way from 2013, with massive processing gains which will allow for a more complex and fleshed out game. I like it.

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39 minutes ago
Jan 24, 2025, 9:13:02 PM

You know since you did mention it, it would be really cool if when you do get a minor faction unit in your Empire they adopt some of the Aesthetics of your Empire. I realize that's a ton of work but man that would be cool.

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