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List of knows issues and things that seem like bugs, but are working as intended

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6 years ago
Jan 28, 2019, 4:59:51 AM

Seem like bugs, but confirmed working as intened


Mykara can tunnel into closed boarders - As Mykara if you have a bloomed ruin inside an enemy's territory and that enemy closes it's boarders you can still tunnel into that territory.

The OP for this was in the Mykara beta forums


Blooms don't count as explotation - Buildings that imact production on tiles (Geomic Labs, Apprenticeship Registry, etc) do not effect Fungal Bloom tiles, only the normal explotation tiles fo for the city.

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/32952-fungal-blooms-only-aquire-the-base-fidsi-of-a-tile-not-the-bonus-from-buildings-like-geomic-labs?page=1#post-277579

and

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/32880-features-bugs-about-fungal-blooms?page=1#post-279468

"The "Tile bonuses do not apply to Fungal Blooms" is not exclusive to buildings that give tile ouput bonuses. It affects traits and hero skills as well. Fungal Blooms are not considered "exploitations," which is why they do not receive any of these bonuses. This is working as designed. "


Endless Ecavation trait's influence & science gain from ruins don't seem to be harvested by fungal blooms 

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/32880-features-bugs-about-fungal-blooms?page=1#post-278267


Can't search ruins with enemy Fungal Blooms - You cannot search a ruin with a fungal bloom on it and there's no logic preventing quests like Lust for Loot from selecting Bloomed ruins

The OP for this was in the Mykara beta forums


Ardent Fire doen'st show up on units - Ardent fire doesn't show up on units, but it's built into Rising Fire, this capacity still works as intended.

The OP for this was in the Mykara beta forums


Units can't stop on a fungal bloom watchtower - Units can't stop on a fungal bloom watch tower.

The OP for this was in the Mykara beta forums


Fungal Blooms can be destroyed inside Mykara territory - Blooms are inteded to be pillagable like all other tile improvements

The OP for this was in the Mykara beta forums


Enemies can attack Mykara units after teleport button has been selected, but before destination is chosen. 

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33048-mykara-units-can-be-attacked-after-teleport-button-has-been-selected?page=1#post-277851


Fungal Blooms on minor faction villages don't give pop


BUG MAIN QUESTLINE MYRAKA: A CITY IN AMBER

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33648-bug-main-questline-myraka-a-city-in-amber?page=1#post-281221



Confirmed bugs

City Integration shows infinity turns. When the first city of a faction finishes integrating all the other cities integrating at that time show Infinity turns

The OP for this was in the Mykara beta forums


Overgrown cities impact empire happiness. As Mykara overgrown cities bring empire happiness down and that cannot be changed through luxury boosters.

The OP for this was in the Mykara beta forums


Don't get extractors when taking Mykara city. If an enemy mykara district is built on a resource you can extract when you take the city, you still have to build extractor when you take the city

The OP for this was in the Mykara beta forums


Can queue rebuilding a destroyed Minor faction viallage and build a fungal bloom on it at the same time.

The OP for this was in the Mykara beta forums


Some traits missing from custom faction creation - I find that some traits are dispeared,like “Dreams of Glory” and all traits of Ardent Mages.I can’t find them in Available traits list.

Even if I choose Affinity as the Ardent Mages,when I cancal one of the traits,they will all dispeared and I can’t find them any more(ver1.6.10 don’t have this bug)

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33063-custom-faction-bug-ver-1-7-2?page=1


Sisters of Mecry Hero stops food income from going negative

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/32904-big-bug-exploit-with-sister-of-mercy-hero-s-skill-used-as-mykara-city-governor?page=1


As Myakar if you take a city with extractors you don't get them - As Myakar if you take a city that has extractors you don't have the tech for yet, you don't get the extractors until you research the required tech

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33026-extractors-in-overgrown-cities?page=1#post-277713


CANCELING THE FUNGAL CONSTRUCTION OF A PEARL TOWER DOES NOT GIVE YOU BACK YOUR PEARLS

https://www.games2gether.com/endless-legend/forums/13-tech-support/threads/32927-canceling-the-fungal-construction-of-a-pearl-tower-does-not-give-you-back-your-pearls?page=1#post-277301


Lose ASSIMILATION OF ONE MINOR FACTION IF YOU DESTROY AN OVERGROW CITY IN THEIR REGION

https://www.games2gether.com/endless-legend/forums/13-tech-support/threads/32920-loosing-assimilation-of-one-minor-faction-if-you-destroy-an-overgrow-city-in-their-region?page=1#post-277259


Reported as bug, but no confirmation yet from Dev team

AI doen't seem to use Fungal Bloom Tunnels for pathing

The OP for this was in the Mykara beta forums


Can "Fungal Exfoliator" blooms of friendly Myakar - I can use the Fungal Exfoliator action to remove friendly blooms, but I can't use an army to destroy the same blooms that the fungal exfoliator destroys.

https://www.games2gether.com/endless-legend/forums/6-game-design/threads/33060-intended-urkans-owned-by-allies-friends-can-be-attacked-allies-friends-can-use-fungal-exfoliator#post-277861


Health damage to fungal blooms fixed at 20 - When attempting to destroy fungal blooms healh damage is fixed at 20 per turn and not tied to the destroying armies fortificaiton damage.

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33075-pillaging-mykara-s-fungalised-ruins-always-requires-4-turns-whatever-the-forces-of-your-army?page=1#post-277929


Army standing on city is able to retreat when attacked.

https://www.games2gether.com/endless-legend/forums/160-secret-stability-assessment/threads/32773-army-standing-on-city-able-to-retreat-when-you-attack-the-city?page=1#post-276475


Costs the same to bloom minor faction peacefully pacified as to bloom a destroyed minor faction village

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33092-same-time-to-bloom-pacified-and-destroyed-minor-villages


Can't search ruin with Fungal Bloom in other empire's territory

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33213-can-t-search-ruin-with-fungal-bloom-in-opponents-territory?page=1#post-278749


Shake your foundations basically impossible

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33416-shake-your-foundations?page=1#post-279762


Urkins can drown and be permantly killed

https://www.games2gether.com/endless-legend/forums/8-game-help/threads/33434-one-of-urkan-seems-to-be-drowned-what-should-i-do


Urkins can only embark if you research shipyard while in control of uprooted urkins

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33520-urkan-and-boat-research-bug?page=1#post-280325

And

https://www.games2gether.com/endless-legend/forums/8-game-help/threads/33434-one-of-urkan-seems-to-be-drowned-what-should-i-do


Cultists can convert a village on a fungal bloom under construction

https://www.games2gether.com/endless-legend/forums/5-general/threads/33595-fungal-bloom-on-a-converted-village


Accessories can add their cost to other equipment

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33611-nwere-accessory-adding-300-dust-condition-to-all-equipment-changes?page=1#post-280932


IF YOU FUNGAL BLOOM ONE IMPROVEMENT UNDER ONE SETTLED URKAN, IT'S IMPOSSIBLE TO ATTACK HIM 

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33514-if-you-fungal-bloom-one-improvement-under-one-settled-urkan-it-s-impossible-to-attack-him?page=1


VAULTERS HOLY RESOURCE SUPPRESSES RESOURCES GAINED BY URKANS AND AI DIFFICULTY BONUS 

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33498-vaulters-holy-resource-suppresses-resources-gained-by-urkans-and-ai-difficulty-bonus?page=1#post-280254


Units can enter sieged city

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33581-units-sneaking-into-sieged-cities?page=1#post-280755



Fixed / Changed

Fungal Regeneration - With how it's worded it seems like 50 blooms should give 100% health regen, but this is not the case. The devs confirmed that the 2% increase per bloom applies to the base health regenration rate. So 50 blooms will increase the base health regeneration 100% increasing it from 5% to 10%.

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/32935-does-mykara-regeneration-really-works?page=1#post-277986


Endless day and Eclipsed Ruins - Eclipsed ruins and confluxes don't show up on the map duing the Endless Day event.

The OP for this was in the Mykara beta forums


Lice can reinforce minor faction villages and armies. 

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33099-lice-and-reinforce-minor-faction-villages?page=1#post-278028


As Mykara Brighter Future quest asks me to build a building my only city already has

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33093-got-quest-a-brighter-future-as-mykara?page=1#post-278008


Eycris Movement bonus not working on Mykara

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33074-eycris-movement-bonus-not-applied-to-mykara-units?page=1#post-278096


Can't build Intensifer (this one goes back to shifters) - If you build a burrough next to a luxury/strategic resouce after learning how to make intensifers you will not be able to build the intesifer until loading a saved game

The OP for this was in the Mykara beta forums


Urkin Training Menu Freezing

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33141-urkan-menu-freeze


AI spies on Overgrown cities

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/32934-i-a-uses-his-spy-to-reduce-industry-production-in-my-overgrown-mykara-city?page=1#post-277464

And

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33565-infiltrated-hero-at-overgrown-city-can-raze-the-city?page=1#post-280575


Low Framerate Issues with winter/eclipses and late game

https://www.games2gether.com/endless-legend/forums/13-tech-support/threads/32924-fps-plummet?page=1#post-280157

and

https://www.games2gether.com/endless-legend/forums/13-tech-support/threads/33257-fps-drops-to-1-a-2-frames-to-unplayable?page=1#post-279109


Other empires at peice and alliace attack friendly Urkins - If I am at peace or alliace with another empire I can still attack their Urkins and the AI seems to make this a high prioirity.

https://www.games2gether.com/endless-legend/forums/6-game-design/threads/33060-intended-urkans-owned-by-allies-friends-can-be-attacked-allies-friends-can-use-fungal-exfoliator#post-277861

Updated 6 years ago.
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6 years ago
Jan 28, 2019, 6:15:31 AM

This is a neat list. I dont think AIs not using teleport is a bug. Its more an "intentional omission", same as vaulter teleport or atmos teleport. There are more of these like AIs never using privateers, AIs not using some of the guardian spells, and AIs not using uprooted Urkans.


As for units being attacked while choosing a teleport target: Not sure thats really an issue? The unit is technically still there, wouldnt it be strange if you could just idle next to a ruin and prevent any offensive action without actually comitting to the teleport? (Same goes for city teleport)

Updated 6 years ago.
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6 years ago
Jan 29, 2019, 12:06:45 AM
LeaderEnemyBoss wrote:

Here are two points for the list:


https://www.games2gether.com/endless-legend/forums/6-game-design/threads/33060-intended-urkans-owned-by-allies-friends-can-be-attacked-allies-friends-can-use-fungal-exfoliator#post-277861

Thanks for the post leader. The point about being able to attack friendly Urkens was already in the OP, but I added the part about the Fungal Exfoliator and links to the fourms these issues were discussed.

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6 years ago
Jan 29, 2019, 6:01:43 PM

There's a pretty bad bug we ran into with the Urkan menu.


Repro Steps
1) Get 2 Urkans
2) Open the training menu

3) Select the ability that those Urkans share

4) Close the Urkan menu without buying that ability

5) Re-open the Urkan menu


Observed Behaviour

When the menu is re-opened, the cost of the training will show 999 Dust. Also, the menu will stop responding entirely, so you can't close the menu. If you get invited to a new game, the menu is still open (overlayed above the lobby screen). The only thing that gets rid of the menu is restarting Endless Legend. Also, this bug is persistent through saves, so if you ever do this then that game is corrupted and virtually unplayable.

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6 years ago
Jan 29, 2019, 6:14:43 PM

There's also this bug: https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/32904-big-bug-exploit-with-sister-of-mercy-hero-s-skill-used-as-mykara-city-governor?page=1

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6 years ago
Jan 30, 2019, 2:42:23 AM
Mohsar wrote:

There's also this bug: https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/32904-big-bug-exploit-with-sister-of-mercy-hero-s-skill-used-as-mykara-city-governor?page=1

That is not actually a bug, that is working as intended. As I commented on that thread that skill isn't even as good as the skill the Mykara heros have, so I can't image that's a bug or an expoit of any kind. I added this to the working as intended, but seems like a bug list.

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6 years ago
Jan 30, 2019, 2:43:39 AM
Mohsar wrote:

There's a pretty bad bug we ran into with the Urkan menu.


Repro Steps
1) Get 2 Urkans
2) Open the training menu

3) Select the ability that those Urkans share

4) Close the Urkan menu without buying that ability

5) Re-open the Urkan menu


Observed Behaviour

When the menu is re-opened, the cost of the training will show 999 Dust. Also, the menu will stop responding entirely, so you can't close the menu. If you get invited to a new game, the menu is still open (overlayed above the lobby screen). The only thing that gets rid of the menu is restarting Endless Legend. Also, this bug is persistent through saves, so if you ever do this then that game is corrupted and virtually unplayable.

Did you create a thread for this one with a save file yet? Providing save files makes it a lot easier for the devs to find and fix these bugs.

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6 years ago
Jan 30, 2019, 5:25:28 AM
KnsCtyShufl wrote:
Mohsar wrote:

There's a pretty bad bug we ran into with the Urkan menu.


Repro Steps
1) Get 2 Urkans
2) Open the training menu

3) Select the ability that those Urkans share

4) Close the Urkan menu without buying that ability

5) Re-open the Urkan menu


Observed Behaviour

When the menu is re-opened, the cost of the training will show 999 Dust. Also, the menu will stop responding entirely, so you can't close the menu. If you get invited to a new game, the menu is still open (overlayed above the lobby screen). The only thing that gets rid of the menu is restarting Endless Legend. Also, this bug is persistent through saves, so if you ever do this then that game is corrupted and virtually unplayable.

Did you create a thread for this one with a save file yet? Providing save files makes it a lot easier for the devs to find and fix these bugs.

https://www.games2gether.com/endless-legend/forums/115-bug-reports/threads/33141-urkan-menu-freeze

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6 years ago
Jan 30, 2019, 8:35:29 PM

I may have been a bit unclear. none of my post has been confirmed as "supposed to work" they are just bug posts and features that may not be working correctly. Thank you!

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6 years ago
Feb 3, 2019, 7:49:27 AM

so the endless excavation and fascination are supposed to not apply?

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6 years ago
Feb 3, 2019, 12:29:32 PM

Hello. I've fungalled three Erycis villages in neutral territory and assimilated them. They don't give the minor faction bonus, i.e. the extra 0.5 movement speed per village does not apply to my units. Intended, or accident? :)


Edit: I've experimented in the same game. When I assimilate Urces (also in neutral territory), I do get their bonus. So it's a problem with Erycis. 

Updated 6 years ago.
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6 years ago
Feb 3, 2019, 7:46:17 PM
KnsCtyShufl wrote:

Everyone please upvote this so we can try to get the Dev team's attention.


Thanks

How does one upvote a thread on this forum? I can't seem to find a button for doing so anywhere.


Also, thanks for putting all of this together, KnsCtyShufl.

Updated 6 years ago.
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6 years ago
Feb 3, 2019, 9:48:33 PM
RobinClaassen wrote:
KnsCtyShufl wrote:

Everyone please upvote this so we can try to get the Dev team's attention.


Thanks

How does one upvote a thread on this forum? I can't seem to find a button for doing so anywhere.


Also, thanks for putting all of this together, KnsCtyShufl.

The button next to the reply button at the top of the page. It shows the G2G Total points of the people who upvoted this thread.

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6 years ago
Feb 3, 2019, 9:56:57 PM
bornslippy wrote:

Hello. I've fungalled three Erycis villages in neutral territory and assimilated them. They don't give the minor faction bonus, i.e. the extra 0.5 movement speed per village does not apply to my units. Intended, or accident? :)


Edit: I've experimented in the same game. When I assimilate Urces (also in neutral territory), I do get their bonus. So it's a problem with Erycis. 

Thanks, I thought I added this one already.

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