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Tuesday Night Fights

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10 years ago
Oct 17, 2014, 3:06:29 AM
I love the war summary! Thanks for taking the time with all of the after action reports Propbuddha! Def in interesting way to play, sure take all of my cities after you destroy my whole military (which consisted mainly of minor faction suicide tanks). Looks like peace can overcome war? I was experimenting with the RC to find out if they would be able to compete with the Drakkens in a diplomatic war. Looks like it may be possible smiley: smile I told PrimEvilCiV i even felt dirty doing it though. He worked his A$$ off for a victory that game. I was at peace with every faction until Propbuddha made a suicide attack on me smiley: smile and I built the city improvements that increase your influence just in case I decided to go for a diplo victory as a back up, looks like it paid off this time. Like always, great to play with you all, Gg
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10 years ago
Oct 16, 2014, 11:28:28 PM
PrimEvalCIV wrote:
My main issue was I could not conquer the vaulter capital without giving victory to the roving clans and vice versa. The domination victory worked this way in civ as well, untill recently when it was change so that you had to posses all the capitals to win. According to weatherman the wording of EL Supremacy victory suggests that you need to posses all the capitals too, but we tested it. If I take the vaulter capital, then the roving clans win (even though they do not control all the remaining capitals).


This was taken from the user's manual. It also says you need to research all 6 era 6 techs for the scientific victory, so who knows.



Unfortunately, the TNF game I hosted had to be scrapped. Thanks Zulnut and blacktip for your patience.
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10 years ago
Oct 16, 2014, 6:27:15 PM
I think the challenge here is that you can raze a capital, including your own, whereas in Civ (or at least Civ 5) you can't. Not sure of the proper way to change this without adding the "capitals can't be razed" rule.



As a bystander, I thought the dynamic of you needing to protect the Vaulters, so Rook didn't win was interesting, especially considering they were being a pain in your ass AND giving him diplomatic victory progress (I assume there was some compliment spamming going on). The multiplayer dynamics in that game were a different (and IMO better) than the usual one empire steamrolls the others one at a time.



Eliminating an opponent and/or going 100% offence and allowing your capital to get sacked should have negative consequences. Of course, when the victory conditions are unclear, it sucks.



I'm still not a big fan of the way Diplomatic victories play out though as they feel like a timer rather than something earned (especially Drakken). Hopefully the 1.0.7 changes will help.
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10 years ago
Oct 16, 2014, 4:57:19 PM
Propbuddha wrote:
I wasn't really thinking about the that when I razed your capital, I just wanted to get out of there and not hand it back to you. I probably should have used it as a bargaining chip.



The Supremacy victory works a little goofy, but I don't see how else it could work if you need to hold your own and capitals can be razed.




My main issue was I could not conquer the vaulter capital without giving victory to the roving clans and vice versa. The domination victory worked this way in civ as well, untill recently when it was change so that you had to posses all the capitals to win. According to weatherman the wording of EL Supremacy victory suggests that you need to posses all the capitals too, but we tested it. If I take the vaulter capital, then the roving clans win (even though they do not control all the remaining capitals).
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10 years ago
Oct 16, 2014, 4:31:02 PM
I wasn't really thinking about the that when I razed your capital, I just wanted to get out of there and not hand it back to you. I probably should have used it as a bargaining chip.



The Supremacy victory works a little goofy, but I don't see how else it could work if you need to hold your own and capitals can be razed.
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10 years ago
Oct 16, 2014, 4:16:25 PM
Here is the full game: https://www.youtube.com/watch?v=E7crOQvKThI&list=PLO2TQ35QuC4GuDfKjZr8QBZiEO9Bi9K_s

Spoiler: I dominated all the other factions militarily, but the roving clans pulled off their diplo victory just in time! I would have won easily if Propbudha didn't raze my capital city (not that it helped him), which prevented me from going for a supremacy victory and also stopped me from eliminating the vaulters.

For the record, You win a Supremacy victory if you are the last player to posses you own capital, you do not need to posses any of the others. There was some debate, but we tested it.
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10 years ago
Oct 16, 2014, 3:29:08 PM
Propbuddha wrote:
Had 2 servers running last night (Thanks to TheWhetherMan for hosting one).



I (Broken Lords) was on the #2 server with Rook1 (Roving Clans), PrimEvalCiv (Ardent Mages), Scotterday (Necrophages), Ratybor (Vaulters) and another player (Wild Walkers) that dropped early in the game.



That was pretty much the closest thing to a "World War" I've played so far. The AI was even holding it's own as the Wild Walkers.



I'll save the after-action report as Rook and PrimEvalCiv stopped for the night at turn 117. Will be interesting to see how it pans out...




I managed to pull off a diplomatic victory as the Roving Clans, also I was planning to upload some screen shots for the after action report, or I can send you save file if you want to do it Propbuddha.
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10 years ago
Oct 15, 2014, 5:23:30 PM
Had 2 servers running last night (Thanks to TheWhetherMan for hosting one).



I (Broken Lords) was on the #2 server with Rook1 (Roving Clans), PrimEvalCiv (Ardent Mages), Scotterday (Necrophages), Ratybor (Vaulters) and another player (Wild Walkers) that dropped early in the game.



That was pretty much the closest thing to a "World War" I've played so far. The AI was even holding it's own as the Wild Walkers.



I'll save the after-action report as Rook and PrimEvalCiv stopped for the night at turn 117. Will be interesting to see how it pans out...
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10 years ago
Sep 20, 2014, 3:45:55 AM
Excellent, I've been raring to try out multiplayer! Here in Australia the TNF are between 9am and 1pm Wednesday, should be great considering that's my day off. Fingers crossed I get a spot smiley: cool
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10 years ago
Sep 25, 2014, 1:03:57 AM
GG all, thanks again for sitting through the proliferator stacks. For anyone who's only played single player, free-for-alls are tons of fun. Try one out. With a few tweaks, they'd be much faster than this one was.
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10 years ago
Sep 24, 2014, 11:13:44 PM
End game score is so depressing. smiley: frown

I was on top for a good 40 turns or so.

Which I guess is like a 30 year old gloating that he won the spelling bee in middle school. smiley: stickouttongue
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10 years ago
Sep 24, 2014, 9:30:59 PM




Winner = TheWhetherMan (Necrophages, Surrender - Turn 104)





Player Faction Global Score
TheWhetherMan Necrophages
1268
Hoshimoriyo Wild Walkers
983
Monocolus Roving Clans
720
Aulecraft Broken Lords
389
Dina Wild Walkers
310
Propbuddha Drakken
238
BlackSasquatch Cultists
115




Save File = Drakken - END.zip
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10 years ago
Sep 24, 2014, 9:02:12 PM
Masterdinadan wrote:
Thanks for the game. I think an 8-player huge map was a bit much for me, but I had a get time getting eaten by bugs regardless. smiley: wink




Yeah, that map was a bit too big (again) . Will be fixed next time.



AAR coming soon!
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10 years ago
Sep 24, 2014, 8:52:40 PM
Thanks for the game. I think an 8-player huge map was a bit much for me, but I had a get time getting eaten by bugs regardless. smiley: wink
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10 years ago
Sep 23, 2014, 10:06:25 PM
My thinking was to play a basic game the first time or so. I definitely like the themes though...
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10 years ago
Sep 23, 2014, 7:27:42 PM
I would even love a "custom factions only" game since some of the OP factions(vaulters) are also over budget and would be worse as customs, while factions like broken lords are under budget and can be really improved as a custom faction.



But I'm excited to play either way. smiley: biggrin
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10 years ago
Sep 23, 2014, 6:37:30 PM
I have to ask, why no custom factions? I think it'd be brilliant fun so soon after release, before too much min-maxing goes on! and considering faction balance, that it would give factions like Broken Lords or Ardent Mages a fighting chance against someone like the Vaulters.
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10 years ago
Sep 23, 2014, 3:55:03 PM
Just a reminder that we're still on for tonight. For those asking about game settings:



Game Speed : Fast

Players : 8

AI Difficulty : Hard

Custom Factions? : No



Turn Timer : 120 Seconds Overall/30 Seconds Last Player

Battle Pace: 45 Seconds to start, 30 seconds to Deploy or target, Encounter Sequence Normal, Fast Speed



World Size : Normal (Small region size)

Word Shape: Large Pangea

Temperature : Temperate

Topography: Average

World Difficulty : Normal (with Spread starting positions)



NOTE: Due to the "Drop-In Desync" bug in 1.0.0, I will liely lock down the slots at some point during the game this week only...
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