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Coop multiplayer?

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10 years ago
Mar 15, 2015, 11:58:10 PM
Has there been any sort of official response on this missing feature? It's such an odd thing to leave out that it seems like a bug. The ability to XvY is such a common feature in 4x games that I didn't expect it to be missing. I purchased this with 4 friends a few minutes ago only to realize that the one thing we really wanted to do (alliance victory in a 4x game) wasn't even an option. So we spent over $130 to get something that doesn't actually meet our need.
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10 years ago
Dec 28, 2014, 11:43:47 PM
I recommended Endless Legend to a couple of my friends. They always play together though, and the lack of a formal co-op was actually their deciding factor not to get it. Any chance to see it in a DLC or expansion?
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10 years ago
Jan 2, 2015, 5:59:17 PM
Registered just to say this: I would love co-op multiplayer. I don't care how it's implemented, but I would like to be able to meaningfully play in a 2vSomeCPUs setup. Shared vision and shared combat. I'd pay for this as DLC if it helps. My wife and I play co-op strategy games all the time, this is why we always go back to Civ. But a fantasty-style game is more up her alley, and Endless Legends looks pretty nice.
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10 years ago
Jan 9, 2015, 2:24:13 AM
Just want to add my two cents... I would love true coop multiplayer, or at the very least let an allied victory be possible and have a decision box pop up when all AI's are dead saying it will end as a team victory unless you break the alliance right then.



Regards,



Kulia
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10 years ago
Jan 9, 2015, 8:13:38 PM
I am hoping a co-op multiplayer/team games happens. The critical shift would be the management of science. Either the Civ route of shared tech, or the age of wonders route of no exchange are viable. (the other issue would be kill this city quests)



Yes it doesn't match the lore. But, playing Age of Wonders or Civ:BE so I can win with my friends/nephews etc, > making the solo quests make sense.
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10 years ago
Jan 20, 2015, 9:29:26 PM
You just run an informal alliance or research the tech for it. You can even use a custom race and select to start with the research to obtain peace status at least I think. Tbh I think supremacy victory for an alliance should be recognized as well as diplomacy but the other victories such as science or wonder clearly are about your nation achieving that, not your alliance. but it's like when america says "we built some badass wonder or tech" your allies aren't defeated you just go "cool you got some science victory good for us too yay" or whatever.
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10 years ago
Jan 20, 2015, 11:23:33 PM
It's a change I would welcome, though I can understand the difficulty. Balance is affected a great deal when formal teams are set up. I don't think it would be as simple as just adding an option in the new game lobby. Amplitude would need to consider how to balance scores for a score victory, how to parcel out expansion victories, how to limit diplomatic point farming, whether all players on a team need a wonder for a wonder victory, management of values like science, approval, etc...



Basically it's not a simple matter to add teams in multiplayer. That said, it's an addition I would dearly love to see. Does anyone know if the idea has gone through G2G at all? Or if it's too big for that?
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10 years ago
Jan 21, 2015, 3:17:03 AM
Just registered to post that the only thing stopping three of us purchasing a copy of Endless Legend is the lack of a multiplayer team option. Until that's an option we won't be buying; which is a shame because it looks like a great game. Informal alliances are no good because that doesn't allow us to play against a team of AI, just individuals.
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10 years ago
Mar 6, 2015, 1:47:07 AM
I was confused when I realized that, after playing the game extensively in single player, there was no multiplayer co-op.



For those who say "Just make an alliance and pretend you're doing it" there are large gameplay-based issues with that primarily centered around how the AI will fight against each other instead of combining to deal with your alliance.



Co-Op Multiplayer against AI(or other players!) has become so commonplace in games of this genre that it almost feels like Endless Legend is crippling itself in regards to sales potential.
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10 years ago
Dec 27, 2014, 6:13:46 AM
It took me a long time to come around to buying EL and I didn't even consider the possibility that this feature wouldn't be part of the game until after I got a second copy so the wife could play too. Oops. We were both pretty disappointed.
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10 years ago
Mar 16, 2015, 1:17:34 PM
Hi there,

Here is quote from SpaceTroll (Creative Director)
Will we see 3 versus 3 or X versus X in the game? - If we add teams, it's like force alliance. It would be more for a complete addon. It's not something simple that we can do right now!
(Source)
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10 years ago
Mar 22, 2015, 7:42:41 PM
Propbuddha wrote:
Don't lose hope! SpaceTroll mentioned in the eXplorminate Strategy Game Podcast today that Co-Op Team Victories was "high on their list"


Best news I've heard all week, my wife would love both ES and EL, but she is not going to play them if we can't play on a team together.
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10 years ago
Mar 25, 2015, 2:04:59 AM
Here's hoping, me and a friend have completely stopped playing because we only want to play cooperatively. The recent addon has not done much to reignite our interest which is a shame, EL is a great game.
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10 years ago
May 1, 2015, 11:26:29 PM
Answering just to bump and show there is interest. Me and my friends would play the hell out of both ES and EL with coop. I doesn't even have to be a forced team setup - just a victory condition that triggers when your allies win, and extending the extermination condition to your alliance.



Same feelings as previous posts as far as the new DLC goes - cute/fun, but it's not what will bring me back to solo play of EL.
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10 years ago
May 2, 2015, 2:19:11 PM
I'd definitely pick up a second copy if there was full co-op/team support, even if it didn't include combined/reinforcing armies across players.
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10 years ago
May 3, 2015, 11:24:20 PM
Yup, coop would be fun, it's easier to assimilate others into this kind of game if its more coop and not adversarial. Wife wants to play but wants something coop instead. Be open to paying for a coop expansion.
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10 years ago
Nov 6, 2014, 2:21:45 PM
First post. I was looking to buy this game closer to Christmas with a group of friends, but if there really is no in-game way of playing with teams, that is a huge problem with multiplayer.



Could someone elaborate little on the in-game politics:

1. Could we just announce peace/alliance with each other after the game starts? Would the AI's then battle all of us? But surely they would battle each other too? (Do they battle each other? Is there any way to get around?)

2. So there is no way to win as a team? There has to be a singular winner for a match?



This is a sizeable problem, please help.
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10 years ago
Sep 23, 2014, 1:21:53 AM
Do you really need the game to formally declare you as a team to play coop?
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10 years ago
Sep 23, 2014, 1:38:53 AM
When we play Civ we can set up teams to make the game appropriately difficult and thus enjoyable. We can do 2v2, 2v2v2v2, 3v3 etc. Without the ability to formally define teams it's much harder to enjoy the experience.



Not to mention we had a game where we had collectively eliminated every enemy from the map but it wouldn't give either of us a win so we had to spam end turn to "finish" the game until one of us got a victory point win.
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10 years ago
Sep 23, 2014, 12:44:29 PM
A suggestion would be: Making the game recognize that an alliance of players are the only remaining factions.



IF this is the case, give a messagebox to everyone asking: "Your alliance is made up of the only remaining factions. Do you wish to declare victory?"



Someone can always decline. This could be asked every 10 turns or so to not have it spam on every turn. Then there can still be gameplay to backstab the alliance.
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10 years ago
Sep 23, 2014, 1:46:19 PM
Sir-Rogers wrote:
A suggestion would be: Making the game recognize that an alliance of players are the only remaining factions.



IF this is the case, give a messagebox to everyone asking: "Your alliance is made up of the only remaining factions. Do you wish to declare victory?"



Someone can always decline. This could be asked every 10 turns or so to not have it spam on every turn. Then there can still be gameplay to backstab the alliance.




I think this is a very good idea if possible. Preset teams is also a very good idea imho, as it can increase the challenge level without giving the AI crazy bonuses. Every game I ever played of Endless Legend was a multiplayer "co-op" game. Either or both of these options would increase the game's enjoyment of me immensely. It would also make it so that some achievements are realistically attainable for us, as the way it is set up now the game usually ends with us looking at each other and saying "well, there is no AI left. We win? Yeah. Let's start a new one...". Not nearly as fun and extremely anti-climactic. ES had the same issue and honestly we would have played it even more if there was some sort of team victory.
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10 years ago
Sep 23, 2014, 11:06:19 PM
well it's good like it is caus' in this game the mechanics are so that you invest influence points and research to actually form alliances... the ability to pre-set it would unbalance the game....

please..for goodness sake leave the diplomacy system like it is. i often play co-op with my friend.. to decide so is my choice IN GAME and it's fine..
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10 years ago
Sep 25, 2014, 9:14:19 PM
You aren't the only one hoping for team MP options. It would be great to play 3v3 or 4v4 on 2 continents.
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10 years ago
Oct 2, 2014, 11:52:45 AM
I absolutely underwrite coop options. It's the sole reason Civ V is the most played game in my Steam ranking - we have been playing the heck out of the coop mode (a friend of mine).
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10 years ago
Oct 5, 2014, 4:02:54 AM
Skarnor wrote:
I think this is a very good idea if possible. Preset teams is also a very good idea imho, as it can increase the challenge level without giving the AI crazy bonuses.




I'm not sure about EL, but the AI always has crazy bonuses in Civ5. The AI, at whatever skill level, uses happiness bonuses in Civ5.



Yes, it says "Prince" is equal in the tooltips, but it's not. The AI has equivalent happiness and bonuses to the "chieftain" level.



I'm not complaining about the difficulty - I think I've played one game at Prince level in Civ5, and that was my first. They just lie about how good the AI is.



http://www.civfanatics.com/civ5/difficulties
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10 years ago
Oct 7, 2014, 7:25:47 PM
Yeah, I've been wanting this too. I asked for it in another thread a while ago, seems like it didn't make it in.



I didn't buy the game due to its lacking. Hopefully they address it, so I can buy the game. smiley: smile
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10 years ago
Nov 5, 2014, 6:12:38 PM
Yup, just recognizing victory conditions for both players simultaneously would be nice and enough IMO.
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10 years ago
Sep 22, 2014, 11:36:39 PM
I picked this up over the weekend with a friend. I'm really enjoying the game I think they did a great job taking the usual 4x game and removing a lot of the "busy work" feel and replacing it with really compelling interesting choices. I have only 1 major problem with the game so far and that is I can't figure out how to play the game coop with friends. We did a multiplayer game but we were unable to do any sort of coop victory or to set up teams within the game such that we could effectively play together.



Is there a way to play the game coop or is the standard multiplayer ffa the only method available?
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10 years ago
Nov 7, 2014, 3:59:17 PM
zenon49 wrote:
well it's good like it is caus' in this game the mechanics are so that you invest influence points and research to actually form alliances... the ability to pre-set it would unbalance the game....

please..for goodness sake leave the diplomacy system like it is. i often play co-op with my friend.. to decide so is my choice IN GAME and it's fine..






I think this slightly misses the point. It would be nice for friends to be able to "form a team" in order to achieve victory together by allying as one group/color in the lobby. This doesn't need to be a mandatory requirement in multiplayer, nor do I think it would be particularly fun to manipulate the mechanics by forming a team and then playing a couple individual enemy factions (unless they were set at a harder difficulty). Most people would probably form a team with a friend in the lobby, then form up the enemy factions into team groups to add a level of challenge. The influence points and techs would still be very important in a game like this, both to interact with enemy factions and to engage in diplomacy "within the team."



It wouldn't, of course, "unbalance" the game in most cases, and you always have the option not to form a team before you start a multiplayer game.



Personally, this would be an element to the game that takes it to the next level. If I could preset teams with my friends before the start of a game and then share victory with them, it would make this a really viable coop experience. And maybe if they added a few larger maps, with maybe 12...or 16 factions at once.
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10 years ago
Nov 13, 2014, 3:06:30 PM
Hi, I came across this game in Steam and was wondering about coop also. My son and I have played multiplayer coop for as long as we can remember, especially with random maps. HOMM, Civ and recently AOW all meet these requirements. Whether it's an in-game alliance or a pregame option, please consider adding this and I believe the enhancement will add to your following.
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10 years ago
Nov 13, 2014, 5:54:59 PM
To form team when creating the game is an obvious need (with shared vision, cost of tech increased etc., as in Civ IV).



Most strongs players of Civ IV played on Teamers 3V3 games, it was really different and more sweet to play in team than to play alone, as a wolf, on a FFA.



This must be included in Endless Legend.
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10 years ago
Dec 8, 2014, 12:13:27 PM
The only two disappointments in this game:



1 - no XvXvX setup. I'd love to play in teams against teams.

2 - Even when allied, you can't fight a battle together. I have to attack while the armies of my ally are standing right beside us and have to wait for their turn.
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10 years ago
Dec 8, 2014, 12:50:44 PM
Teamers would be great. Inland Sea map, with 3 players vs 3 players. It would increase the interest of Multiplayer.
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10 years ago
Dec 10, 2014, 6:14:36 PM
Teams would be great. My friends and I have been playing co-op against the AI and it feels a bit wrong to be cooperating against them when the AI doesn't cooperate with itself.
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10 years ago
Dec 10, 2014, 6:30:47 PM
Lock wrote:
The only two disappointments in this game:



2 - Even when allied, you can't fight a battle together. I have to attack while the armies of my ally are standing right beside us and have to wait for their turn.




Yeah that too. tried to convince them to implement this way back when the game was announced but it never happened.
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10 years ago
Dec 17, 2014, 9:26:02 AM
Sir-Rogers wrote:
A suggestion would be: Making the game recognize that an alliance of players are the only remaining factions.



IF this is the case, give a messagebox to everyone asking: "Your alliance is made up of the only remaining factions. Do you wish to declare victory?"



Someone can always decline. This could be asked every 10 turns or so to not have it spam on every turn. Then there can still be gameplay to backstab the alliance.




Apologies for bringing back an old thread, but I feel very strongly to give support to this idea. It seems like a great idea.
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10 years ago
Dec 25, 2014, 2:42:58 PM
I think it would be really neat if teams were implemented where teams had to be same faction and shared the main quest - resource rewards got split between the team members and tech awards went to everyone. It would be kind of like each player was acting as a municipality in a larger Federal system. The theme has a bit of failure for Cultists, but this sort of idea seems consistent with the unique spin that Amplitude puts out.
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