ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
"Patch 1.8.44 introduced another severe bug that prevented quests that spawn Armies/Units to do just that under certein conditions. Allayi Chapter 1 and Forgotten Chapter 1 are the most commonly reported instances. This new beta adresses the issue."
The same happens with ardent mages quest - after parleying with two minor factions and going to indicated ruins the Units do not spawn. Is this bug also fixed?
PS You are doing a great job with ELCP. Thanks a lot!
"Patch 1.8.44 introduced another severe bug that prevented quests that spawn Armies/Units to do just that under certein conditions. Allayi Chapter 1 and Forgotten Chapter 1 are the most commonly reported instances. This new beta adresses the issue."
The same happens with ardent mages quest - after parleying with two minor factions and going to indicated ruins the Units do not spawn. Is this bug also fixed?
PS You are doing a great job with ELCP. Thanks a lot!
Cobra123 wrote: Of course, I understand that, thank you for your job.
Apologies! Actually there WAS a bug in ELCP that caused this issue. Fixed with the new beta (see below). Ongoing quests in old saves cant be fixed though.
helel_baal wrote:
"Patch 1.8.44 introduced another severe bug that prevented quests that spawn Armies/Units to do just that under certein conditions. Allayi Chapter 1 and Forgotten Chapter 1 are the most commonly reported instances. This new beta adresses the issue."
The same happens with ardent mages quest - after parleying with two minor factions and going to indicated ruins the Units do not spawn. Is this bug also fixed?
PS You are doing a great job with ELCP. Thanks a lot!
Yes, all quests that spawn armies were potentially affected.
Heartworm wrote:
Just fyi bullguard is flagging the patch as malware, Drop.Win32.MLDCpy.1010641
Its an exe file that copies random stuff into your folders, not all antivirus programs like this obviously. Use (and scan) the zip file if that feels saver for you.
New Beta released
Updated Filebase to vanilla version 1.8.45 (several minor background changes)
Implemented proper fix for connection issues with multiplayer saves
Fixed an ELCP bug that caused some of the new MT quests not to work properly ... whoops
Updated 4 years ago.
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Thanks for the hard work you've done on this mod. I find a little bug here: mycara's custom factions without "overgrown cities" can't destroy captured cities even after gaining full ownership on it.
Besides i think that waiting for 13 moves before being able to destroy the captured city is too much. 3 more than enough. it would be great if the mod added the ability to adjust the amount of influence needed to destroy or at least to turn of this: "Players can now only dismantle buildings if they have full ownership over a (recently conquered) city". Sorry if the comment seemed to you grammeless or disrespectful, I used google translator when writing it, so I could not express myself quite accurately.
Just wondering... the notes in the first post say Mac users need a Mac-specific Zip, but in the new beta post, there are only links for exe and zip. What do Mac users do? I am about to install for the first time.
Just wondering... the notes in the first post say Mac users need a Mac-specific Zip, but in the new beta post, there are only links for exe and zip. What do Mac users do? I am about to install for the first time.
Thanks!
Guess it's the same as usual, when it comes to Mac-users...
Hi, I've got the newest beta and updates and all, the Kapaku Golems don't appear when trying to customize their weaponry and you cannot exit the menu from there and must ALT-F4 to get out of it. The Forgotten units seem to have their mist elements shaded pink and before this newest beta patch you couldn't right-click a unit's portrait to customize them but that's been fixed with the beta. Thank you for your effort and ability, ELCP is the best way to play Endless Legend!
Thanks for the hard work you've done on this mod. I find a little bug here: mycara's custom factions without "overgrown cities" can't destroy captured cities even after gaining full ownership on it.
Besides i think that waiting for 13 moves before being able to destroy the captured city is too much. 3 more than enough. it would be great if the mod added the ability to adjust the amount of influence needed to destroy or at least to turn of this: "Players can now only dismantle buildings if they have full ownership over a (recently conquered) city". Sorry if the comment seemed to you grammeless or disrespectful, I used google translator when writing it, so I could not express myself quite accurately.
This is user mode territory and can be done by anyone. Will never be part of the ELCP package.
fpolli wrote:
Just wondering... the notes in the first post say Mac users need a Mac-specific Zip, but in the new beta post, there are only links for exe and zip. What do Mac users do? I am about to install for the first time.
Thanks!
There currently is no mac beta but I plan to release one soonish (today or tomorrow)
stryder12 wrote:
Hi, I've got the newest beta and updates and all, the Kapaku Golems don't appear when trying to customize their weaponry and you cannot exit the menu from there and must ALT-F4 to get out of it. The Forgotten units seem to have their mist elements shaded pink and before this newest beta patch you couldn't right-click a unit's portrait to customize them but that's been fixed with the beta. Thank you for your effort and ability, ELCP is the best way to play Endless Legend!
This is currently a vanilla bug in multiplayer games where the host shares DLC (I assume thats what you are playing). There was an official patch yesterday that probably overwrote parts of elcp. Reinstall the newest ELCP version and everything should work. If not: send a save where the issue is reproducable.
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Fixed the Skyfin of "Majestic Creatures" always being awarded to the first empire
Implemented runtime volcanization for custom maps (like Auriga) so Kapaku can start in volcanic regions
Fixed missing tile IDs rendering custom maps unusable, this should make some older custom maps from the workshop work again (coded by community member Xephi-Zero)
Updated 4 years ago.
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ELCP 2.6.5 is outdated, there were many bugs in the MT patch, please try the latest beta (it may not fix ongoing quests though).
EDIT:
Scratch that, I had a look at your save, there is indeed a (really old) vanilla bug in that quest that occurs sometimes. I can fix it in ELCP, sadly I cant fix it for your save retroactively. However I do have "ways" to force quest completion manually. I have taken the liberty of forcing the quest to complete for you so you can continue your save (you do need to update ELCP to 2.6.6 though).
ELCP 2.6.5 is outdated, there were many bugs in the MT patch, please try the latest beta (it may not fix ongoing quests though).
EDIT:
Scratch that, I had a look at your save, there is indeed a (really old) vanilla bug in that quest that occurs sometimes. I can fix it in ELCP, sadly I cant fix it for your save retroactively. However I do have "ways" to force quest completion manually. I have taken the liberty of forcing the quest to complete for you so you can continue your save (you do need to update ELCP to 2.6.6 though).
Thank you so much! That was the second campaign in a row gettign that bug and I just want to get this wonder victory achievemnt and be on my way so thank you again!
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