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PhilkIced wrote: Thanks a lot Turbo215, I'll try this when I get home from work today (and after I play a good chunck of Heroes of the Storm because Rexxar is releasing today and I'm hyped to play him), I really like the visual when there are amassed troops on my screen.
Kingsguard I think you should give it a try post-patch, I'm not sure but I think the balance changes were aplied to the vanilla version too, not only to Shadows, and they changed the game a lot, it is not perfect but feels more logical and balanced overall.
I shall, I feel like starting a new game soon
I have some modding project on this game if Amplitude give us (modders) some support
Now all factions should have Large Armies, Broken Lord is buffed and Replicants have their Militia unit !
Im working back on my project to add more heroes to this mod with basis the Kaldyr's heroes mod so be ready to have a plenty of new heroes coming the following weeks
I plan also on releasing a merge of the Weapon Variety Mod (which I have already done and with which one im actually playing) and of EME but Im waiting the agreement of the author to release it.
It would be nice to have you fix the issues with the mod for shadows rather than me, seen as i don't really know what i am doing am just (sort of) making it compatible for shadows.
Anyway thanks for hopefully soon updating the mod properly.
Turbo215 wrote: I have attempted to add militia (to the forgotten faction) however the base forgotten faction has disappeared but you can still create a forgotten faction using their affinity. If anyone knows how to fix this i should be able to upload an updated version with forgotten militia.
Thanks In Advance
Turbo215
I should buy the expansion pretty soon and take a look at it, dont worry and thx again for your help, Turbo
I have attempted to add militia (to the forgotten faction) however the base forgotten faction has disappeared but you can still create a forgotten faction using their affinity. If anyone knows how to fix this i should be able to upload an updated version with forgotten militia.
Ryolith wrote: Hi hi folks, is it normal that the game still crashes when i try to launch the mod ? (yep got shadows and guardians, i also use the link for shadows and copy/paste in public) Is there anything I can do to fix it ? lol
EDIT: it's ok i had an old version of EME that conflict with everything (i had community folder with EME in). Now all's good
Hi hi folks, is it normal that the game still crashes when i try to launch the mod ? (yep got shadows and guardians, i also use the link for shadows and copy/paste in public) Is there anything I can do to fix it ? lol
EDIT: it's ok i had an old version of EME that conflict with everything (i had community folder with EME in). Now all's good
Thanks a lot Turbo215, I'll try this when I get home from work today (and after I play a good chunck of Heroes of the Storm because Rexxar is releasing today and I'm hyped to play him), I really like the visual when there are amassed troops on my screen.
Kingsguard I think you should give it a try post-patch, I'm not sure but I think the balance changes were aplied to the vanilla version too, not only to Shadows, and they changed the game a lot, it is not perfect but feels more logical and balanced overall.
Turbo215 wrote: Ok this should be the updated version that should be compatible with the shadows expansion. This still has the issues mentioned in my last post (No forgotten militia and the dual-wielding issue). If there are any other issues such as the mod not actually working please post so i can try and fix the issue bear in mind i haven't done anything like this before so it is very much a WIP.
Ok this should be the updated version that should be compatible with the shadows expansion. This still has the issues mentioned in my last post (No forgotten militia and the dual-wielding issue). If there are any other issues such as the mod not actually working please post so i can try and fix the issue bear in mind i haven't done anything like this before so it is very much a WIP.
Turbo215 wrote: I've been making progress and having some issues but i am working my way through them.
Thanks for the positive comment.
Turbo215
Edit: More progress all units can now equip all weapns (except shields due to animation problems, for now). Currently having issues with dual wielding in that units which shouldn't be able to dual wield can if it is a weapon which is unlocked by the mod(and have no penalties).
Edit 2:Everything is pretty much completed except militia for the forgotten and the aforementioned dual wielding issue. I have added the haunts hero (eslek tarosh) who previously wouldn't spawn and it would throw an error and i believe i have fixed the other issues regarding building forgotten units which would throw an error (but everything would still work fine).
Well if you want send me the file and I will update the mod on the main post
Also, I hope you will find a way to make Dual-Wield working
I've been making progress and having some issues but i am working my way through them.
Thanks for the positive comment.
Turbo215
Edit: More progress all units can now equip all weapns (except shields due to animation problems, for now). Currently having issues with dual wielding in that units which shouldn't be able to dual wield can if it is a weapon which is unlocked by the mod(and have no penalties).
Edit 2:Everything is pretty much completed except militia for the forgotten and the aforementioned dual wielding issue. I have added the haunts hero (eslek tarosh) who previously wouldn't spawn and it would throw an error and i believe i have fixed the other issues regarding building forgotten units which would throw an error (but everything would still work fine).
Turbo215 wrote: I appear to have possibly made this mod compatible with the shadows expansion!
Edit 1: Let me clarify what i mean by that. I mean that the game will run with the shadows expansion you however can only play with them as if they were the base game faction e.g. no militia or weapon choice yet i am working on trying to add these features into the mod as I speak. I believe the other factions should be completely fine e.g militia and weapon choice for units should be available.
Edit 2: Making progress the mainline infantry units (The assassins) can now eqiup all weapons!
Really nice, good to hear, hope you can do it all
Sorry I really got something against EL lately, Im trying to figure out why and to calm down on Amplitude...
I appear to have possibly made this mod compatible with the shadows expansion!
Edit 1: Let me clarify what i mean by that. I mean that the game will run with the shadows expansion you however can only play with them as if they were the base game faction e.g. no militia or weapon choice yet i am working on trying to add these features into the mod as I speak. I believe the other factions should be completely fine e.g militia and weapon choice for units should be available.
Edit 2: Making progress the mainline infantry units (The assassins) can now eqiup all weapons!
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