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Even More Epic mod [EME]

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7 years ago
Jul 30, 2017, 6:04:36 PM

Hi all, I'll be updating this mod to make it playable with all the latest DLCs. If someone can help me porting it on the Workshop I might  start working on it again. 

See you soon ! :)

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9 years ago
Jan 8, 2016, 10:18:42 PM
Kolaris wrote:
Anyone having issues with the buildable Militia? Only the Forsaken have Militia as a template, and even they can't actually build them. They stay grayed out and unavailable.



EDIT: Think I fixed it. To make the Militia template visible, they need unique Design Names in UnitDesigns.xml. To make them buildable, they need the Hidden tag removed in UnitBodyDefinitions.xml



Seems to be working so far, I guess I'll see if there are any side effects to regular Militia.




Ye I spotted this error lately but hadnt time to fix it sadly :/



Thx alot for sharing this !
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9 years ago
Jan 7, 2016, 6:33:59 PM
Anyone having issues with the buildable Militia? Only the Forsaken have Militia as a template, and even they can't actually build them. They stay grayed out and unavailable.



EDIT: Think I fixed it. To make the Militia template visible, they need unique Design Names in UnitDesigns.xml. To make them buildable, they need the Hidden tag removed in UnitBodyDefinitions.xml



Seems to be working so far, I guess I'll see if there are any side effects to regular Militia.
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9 years ago
Nov 25, 2015, 8:29:45 PM
25th October Update :

Added Compatibility with all DLCs and Forge of Creation.





Coming soon to Steam Workshop smiley: wink !
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9 years ago
Oct 24, 2015, 2:56:06 PM
Enchanteur wrote:
i've made a standard installation folder with all options except weapons for everybody.

DOWNLOAD IT HERE :

EME Shadows 4.2 NoWeapons.zip



After testing : palette and units groups works.

But i don't see militia unit.

I don't know if tweaks work because I don't know what to schearch for, but increase army size work (i go up to 10 room in my city with Iamacheater).

I didn't test the installation in public folder, so i don't know if the militia problem is because of my installation or is general.




Well its easy to do it with 4.2, u didnt really need to put the link here but why not if people are very lazy ^^

Note that Militia can never be seen at first, you need to make a "new" unit in your army manager and to choose the militia model.



Also people Im pleased to tell you that v4.3 is out and that I now added the option for the 6 new minor faction heroes smiley: smile

If you encounter any unexpected issues, please tell me !
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9 years ago
Oct 24, 2015, 2:25:17 PM
i've made a standard installation folder with all options except weapons for everybody.

DOWNLOAD IT HERE :

EME Shadows 4.2 NoWeapons.zip



After testing : palette and units groups works.

But i don't see militia unit.

I don't know if tweaks work because I don't know what to schearch for, but increase army size work (i go up to 10 room in my city with Iamacheater).

I didn't test the installation in public folder, so i don't know if the militia problem is because of my installation or is general.
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9 years ago
Oct 23, 2015, 5:50:08 PM
Indeed It happens often, too many people sending me messages smiley: stickouttongue



Deleted them all should work now. Accepted you on Steam
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10 years ago
Jan 17, 2015, 2:35:44 PM
Looks awesome!!! XD
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9 years ago
Oct 23, 2015, 3:16:05 PM
Read my answer in the weapon variety mod about traduction and organisation.

I will test your mod when i come back home.
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9 years ago
Oct 23, 2015, 2:32:57 PM
Enchanteur wrote:
My bad : by reflex I have copy-paste english localization into french one.

I will try the mod so.



----- in french -----

A force d'utiliser des mods qui n'ont pas de localization française, je copie colle le fichier de localization english dans le french. Mais je le fais uniquement avec des mods qui n'ajoutent que les informations nouvelles. Sinon si le fichier de localization est intégrale, cela écrase toutes les traductions.




Et bien cette fois pas besoin vu que ce mod pour le moment n'ajoute aucune nouvelle localization ^^



Tout marche nickel du coup maintenant ? Everything is alright ?
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9 years ago
Oct 23, 2015, 2:24:59 PM
My bad : by reflex I have copy-paste english localization into french one.

I will try the mod so.



----- in french -----

A force d'utiliser des mods qui n'ont pas de localization française, je copie colle le fichier de localization english dans le french. Mais je le fais uniquement avec des mods qui n'ajoutent que les informations nouvelles. Sinon si le fichier de localization est intégrale, cela écrase toutes les traductions.
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9 years ago
Oct 23, 2015, 11:01:21 AM
Enchanteur wrote:
Infortunaly, i really can't install your mod because if i copy-paste it in public folder, i will erase my french localization file and replace it with a english one.

To be possible, i would need a localisation file with only changes/new stuff you made, and load it as mod, and eventually make myself a translation of new titles/descriptions.




The mod contain no localization, not sure to know what you are talking about ^^



Also im french too and I have no issue using my mod smiley: smile



You sure you downloaded the last version ? (see the OP)
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9 years ago
Oct 23, 2015, 10:18:03 AM
Infortunaly, i really can't install your mod because if i copy-paste it in public folder, i will erase my french localization file and replace it with a english one.

To be possible, i would need a localisation file with only changes/new stuff you made, and load it as mod, and eventually make myself a translation of new titles/descriptions.
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9 years ago
Oct 22, 2015, 4:46:33 PM
Nasarog wrote:
Basically, make modding easier for the modern and integrate them better into the game.




As long as they think about Steam Workshop and models importation/modifications, im in. But Mod Activator is the only thing none of us modders asked for xD



/#/endless-legend/forum/15-modding/thread/5664-modding-need-for-feedback



I dont see how a mod activator could be of any use cuz mod would still conflict even if we can activate 2 of them. Else if the Activator Auto-Merges the mod and make them compatible but I dont think they will do that smiley: frown
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9 years ago
Oct 22, 2015, 4:13:31 PM
Kingsguard wrote:
Mod activator ? What the f*** is this ^^




Basically, make modding easier for the modern and integrate them better into the game.
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10 years ago
Jan 30, 2015, 7:10:24 PM
Just copying the files won't work as the files aren't quite the same. What you need to do is actually open both files and transcribe the changes into the correct locations within the core file.



Edit: Just tried and also can't get the mod to launch.
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10 years ago
May 6, 2015, 11:03:40 PM
Hey I don't know if is much to request you.

Can you make a version with only 6 soldiers per unit, is too bad to mac performance use 9, because only have the 32bit version



I love you mod its so interesting for variations of the broken lord but, when the war becomes the massive battles are a monster eating FRAPS,

please if you kindly... 32bit (obligatory) users will thank you
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