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Hero diversity

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10 years ago
Sep 21, 2015, 1:22:01 AM
Yes you can find the Haunt hero on the market, after you've unlocked him through the endless day quest.



I worry that having more flying heroes would make them more likely to be on the market, and would make them prone to abuse. The good thing about Endless Legend is that, while it has potent flying units, it still attributes a lot of importance on terrain, be it mountains, forests, or sea. All-flying strike teams, while useful, weren't the name of the game, unlike in Age of Wonders 3, where flyers / floaters have a decisive advantage and always end up being all over the map. I worry that if there are more flying heroes around, that all-flying strike teams become the norm, which wasn't really possible before because of the absence / rarity of flying heroes. It would render topographic realities less important strategically.



Also, I must say I find the aesthetics of flying armies all over the map kind of annoying. Thankfully however, flyers can't fly over seas / lakes (unlike AoW3), so it wouldn't be a disaster to have more flying heroes, I'd just rather not have any.
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10 years ago
Sep 21, 2015, 12:57:59 AM
If you're going to have one hero that is flying, you might as well have a few. If there's only one in the game, then it increases the chances of abuse when one faction can get lucky and snatch them out of the pool before anyone else, and then they have an advantage that nobody else does. If there were more flying heroes, even if they were rare, then it would allow multiple players to pick one up, and if they have different stats/capacities/skill trees then so much the better, because then each empire can leverage that difference to their advantage.



However, if flying heroes remained somehow more exclusive, like being tied to a quest instead of found on the market, then there is a good reason to keep them more powerful. Can the Haunts hero be found on the market? It kinda looks like it can in the files, but I've never had it appear in a game I've played.



Cavalry heroes face a different sort of problem, I think, and that is that they would be effectively Infantry heroes but with extra battle movement. They might just make them obsolete. I guess it really depends on how the skill tree would be.
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10 years ago
Sep 20, 2015, 9:09:16 PM
KnightofPhoenix wrote:
I don't think it's a good idea to have more flying heroes. It will be prone to abuse very quickly and easily, what with the many ways to boost movement.



The problem with adding more hero classes is that I am not convinced that they would manage to make them pertinent. The support class, while awesome, is less of a support class and more of a master of everything (+ early reinforcement flags, which is their biggest selling point). The Infantry commander skill tree is meh, imo, with no particular skill that makes them unique or strictly speaking necessary. Only the ranged commander provides something unique and interesting to the table (+1 range). So I am skeptical about making more hero classes, as I doubt they would manage to make them that useful or interesting.



I do think hero diversity should be sought after, but more in the form of making more different heroes, with different models, different names, and different bios (as opposed to having X the third and Y the fourth), as well as different, more unique traits (as opposed to the usual boosts. Things like different abilities, unique small items, different traits like better exploration or better sea faring...etc).




the only class that would need to be made is the cavalry one. But you are probably right about the not to much additional flying heroes. but I guess that the second options i listed before could be rarer then the normal ones(makes sense in the lore since for the Wild Walkers shamans would be rarer then archers).

And now after some of the things you said maybe a cultist support hero isn't such a good idea either for my list (since cultists get 2 faction traits that give around 30% to attack or defense) a cavalry might be better don't really know.



the point i want to bring up is that although there is an option for 3 hero skill trees (class,default and racial) there never is a difference between racial/class since every race only has 1 class.
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10 years ago
Sep 20, 2015, 7:09:12 PM
I don't think it's a good idea to have more flying heroes. It will be prone to abuse very quickly and easily, what with the many ways to boost movement.



The problem with adding more hero classes is that I am not convinced that they would manage to make them pertinent. The support class, while awesome, is less of a support class and more of a master of everything (+ early reinforcement flags, which is their biggest selling point). The Infantry commander skill tree is meh, imo, with no particular skill that makes them unique or strictly speaking necessary. Only the ranged commander provides something unique and interesting to the table (+1 range). So I am skeptical about making more hero classes, as I doubt they would manage to make them that useful or interesting.



I do think hero diversity should be sought after, but more in the form of making more different heroes, with different models, different names, and different bios (as opposed to having X the third and Y the fourth), as well as different, more unique traits (as opposed to the usual boosts. Things like different abilities, unique small items, different traits like better exploration or better sea faring...etc).
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10 years ago
Sep 20, 2015, 5:19:17 PM
its not that you are limited to you faction it more that next to having to choose between how good of a goveneur it will be (mostly the racial skill tree) i would also like to see some more combat specific chooses like having a broken lord cavalry hero instead of a infantry hero. that isn't the best example but it should show what I mean.



also there really should be more flying heroes right now only the haunts hero has a flying skill tree but its a really good skill tree for combat.



I would like to see something like the examples I will give here under. these are always currently in-game available first and the possible additions.

Cultists: infantry or support hero

Broken Lord: infantry or cavalry hero

Necrophages: infantry or flying hero (definitely not support because a hero proliferator would be a problem)

Vaulters: ranged or cavalry hero

Wild Walkers: ranged or support

Ardent Mages: suppport or ..... hero (not certain about them infantry or ranged)

Roving Clans: ranged or cavalry hero

Drakkan: support or flying hero

Forgotten: infantry or ranged hero (could flying instead of ranged but ranged seems the most fitting)
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10 years ago
Sep 20, 2015, 4:43:45 PM
Why do you need 2 different hero types for every faction? It's not like you're limited to only buying heroes from your own faction. Diversify your hero roster according to your needs and what's available on the market, regardless of whether they're of your faction or not.
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