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What is the best combat hero poll.

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Broken Lords
Wild Walkers
Vaulters
Necrophages
Ardent Mages
Roving Clans
Cultists
Drakken
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10 years ago
Feb 21, 2015, 1:26:31 PM
natev wrote:
Those infantry reinforcement/winter skills say on unit in garrison. Way back when, I tried the winter ability just to see if it work on an army on the map-- nope. (Which leaves me wondering exactly what the point of negating winter movement penalties on garrisons is supposed to accomplish.)



Have these abilities been tested? Does the reinforcement thing work ("rallying call") on non-garrisoned armies? Has the winter ability ("ice in the veins") been changed?




Natev,



- You have right I made mistake about the reinforcement : it is said it is only about garrison. But it is strange because in my memory when I played the game, I guessed to have observed it was in any battle, not only when garrisoned units are involved. I saw 4 units coming per turn, not 2 (so with 4 units "invoked" per turn, battle is really easier if you got few heroes and army near).



Someone should test this skill.



To be clear, Endless Legend heroes are globally similar now. Their different skills does not create differences in the active resolution of the battle, except the drakken healer, and the passive effect tend to be the same between all heroes. We should have very different heroes and strategies. But this garrison skill is a real big difference (and battle near garrison occurs often).



- About winter skill, I don't know if it works, but it would be very good in late game, when the winter is persistent. But the problem would be that yours others hero would not have this speed, and having a fast, but isolated, army would not be so interesting...
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9 years ago
Dec 29, 2015, 12:50:43 AM
KnightofPhoenix wrote:
Two. An Ended and a Sister of Mercy.




Yeah, I had a Sister one my very 1st game ever. I wish there were more though -to boost hero pool.
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9 years ago
Dec 29, 2015, 12:26:04 AM
Xenophon wrote:
There is an Ended hero? Hmmm, how many minor faction heroes are there?




Two. An Ended and a Sister of Mercy.
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9 years ago
Dec 28, 2015, 10:21:46 PM
Rudest wrote:




The Ended Hero from the event improves initiative----High initiative can win fights by virtue of dealing with less retaliation. This is particularly important for Wild Walkers and Ardent Mages who always want to go first.





There is an Ended hero? Hmmm, how many minor faction heroes are there?
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10 years ago
Mar 1, 2015, 6:07:33 PM
Enlil wrote:
I gotta say Eslek Turosh is my #2 choice.. He is really awesome if you have flying units in your arsenal (Wyvern, Ended, Daemon)


Or you have a necro army.
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10 years ago
Mar 1, 2015, 6:53:01 AM
I gotta say Eslek Turosh is my #2 choice.. He is really awesome if you have flying units in your arsenal (Wyvern, Ended, Daemon)
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10 years ago
Feb 28, 2015, 4:50:02 PM
LittleSongbird wrote:
Oh, okay. Yeah, I rolled back and got the quest but I thought I would just have him for the game itself. Is he a quest hero in future games or with luck on the market?




He's now open, so he'll appear from time to time in the market place. There are a couple of main quest heroes, and then there is the winter quest broken lord.
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10 years ago
Feb 28, 2015, 1:30:02 PM
Oh, okay. Yeah, I rolled back and got the quest but I thought I would just have him for the game itself. Is he a quest hero in future games or with luck on the market?
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10 years ago
Feb 27, 2015, 3:14:50 PM
LittleSongbird wrote:
Haha, thanks. Too bad they removed him again.




Oh, he's still there. Just roll back your time (on your pc/mac) to right around christmas last year, and s/he should appear. Once you complete his/her quest line, this new hero is unlocked for all future games.
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10 years ago
Feb 27, 2015, 12:20:16 AM
Nasarog wrote:
Unfortunately, yes. Now if you had a time machine.... Though, for you, this one time only...

roll back the internal clock on your gaming rig to the start of the promotion, and you should get the hero. Unlock said hero, and roll the time forward again.... This is a one time deal



smiley: biggrin




Haha, thanks. Too bad they removed him again.
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10 years ago
Feb 26, 2015, 7:51:03 PM
LittleSongbird wrote:
Since the event seems to be over the hero is gone again? Minor faction heroes sound interesting. Thanks!




Unfortunately, yes. Now if you had a time machine.... Though, for you, this one time only...

roll back the internal clock on your gaming rig to the start of the promotion, and you should get the hero. Unlock said hero, and roll the time forward again.... This is a one time deal



smiley: biggrin
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10 years ago
Feb 26, 2015, 6:14:36 PM
Since the event seems to be over the hero is gone again? Minor faction heroes sound interesting. Thanks!
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10 years ago
Feb 26, 2015, 1:15:28 PM
LittleSongbird wrote:
What makes him good and how do you get him? I've never heard of him before and can't find any informations. I'm fairly new, though.




He was an Endless Day promotion. He is the first hero to come from the minor factions. He's a Haunt, and he's flying class.
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10 years ago
Feb 26, 2015, 3:09:30 AM
Florryworry wrote:
Elek Tosh would be nice but good luck getting him hue.




What makes him good and how do you get him? I've never heard of him before and can't find any informations. I'm fairly new, though.
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10 years ago
Feb 22, 2015, 6:35:59 AM
In any game that's going to stretch on into the late game, I have a hard time ever justifying anything other than infantry generals, because eventually you hit endless winter and even ranged heroes with their movement boost become slow as heck, but infantry heroes with the winter movement reduction immunity stay fast. That immunity skill definitely does work on armies on the move by the way. But you have to be careful, I'm not sure exactly what causes it, but picking a certain skill after you've picked that one will turn it back off again. Sort of an annoying bug.



Drakken in my experience are better as a defensive general than an actual campaign general because they have neither a movement bonus nor winter movement immunity, which makes them insufferably slow in the late game. If they have to leave my road network they become useless. Having a healing hero is awesome, but pointless if you can't get them where they need to be. If it wasn't for that one fact, I'd definitely pick Drakken as my number one for combat heroes. Healing, ranged damage, your choice of slow, defense debuff, or offense debuff, plus they have the army HP boost from the support skill set, AND one from the Drakken faction skill set, and many of them come with Army Health Boost 1-3, which means you can leave the dust insignia at home too.



I tend to like Broken Lords heroes for generals, because they're infantry with the winter movement skill, have decent stats all around, have a nice variety of weapons, and they have an army defense boost on their faction skill set to go along with the infantry hero defense boost skill. Though admittedly the cultists have both offense and defense... They're just so damn weird looking though. And I can't instantly heal them with dust.



Vaulters are my other choice, particularly for ranged armies, but again there's that late game slowness issue, though it's not as bad for them as for support heroes. I prefer them to the wild walkers' heroes, even when playing wild walkers, because more range = win. But they're horrible governors, unlike the Broken Lords who are great ones.



Though in general I choose clan heroes for my governors. They have a relatively quick path to Cold Operator, which is the most important skill for any governor in my opinion, and getting that sets them up to get the upkeep reduction skill immediately after which ultimately means you can keep a full army limit garrison at their city and pay nothing for it in upkeep, and their ability to make trade routes to cities of factions you're at war or cold war with is amazing. Not fond of them as combat heroes at all though.



So yeah... I guess my vote ultimately goes to the Broken Lords for best combat heroes, because in my opinion mobility trumps everything else.
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10 years ago
Feb 18, 2015, 7:23:54 PM
Again, I think there should be heroes that break the mold. An infantry Vaulter, a ranged Necro, a cavalry Cultist, a support Broken Lord, etc...



Also, please, please, please, please, please... let us change their names. I am tired have having the clones lead my armies.
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10 years ago
Feb 18, 2015, 5:52:24 PM
With only minor exceptions, most factions' heroes are well-suited to the faction they lead.

  • The rapidly available health bonus from infantry heroes is suited both to well-healed elite armies like Broken Lords and fragile hordes like the Necrophages and Cultists
  • Low initiative means less with horde armies than it does with elite armies
  • Healing general is well suited to the early military action of which Drakken are most capable
  • Roving Clan general is the only one that won't slow down other Roving Clans units
  • Vaulter tank+ranged style play is well served by a longer range, lead-from-the-rear general (although the awesome ranged move speed perk means less for them)




The exceptions are Wild Walkers and Ardent Mages, both of which are probably better served by a longer ranged Vaulter hero. I think the goal was that access to slow/exhaustion would serve their ranged-heavy armies well, but in practice, it's usually simpler and smarter to just focus fire.
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10 years ago
Feb 18, 2015, 5:38:15 PM
Yeah like many others I always hire a Dragon as my main general as soon as I can. They seem to be hands down the best for most armies.



I agree that the +2 reinforcements per turn is the most important skill for large battles (and I think almost all hero types have it somewhere in their tree?). The best way to *completely slaughter* a huge number of units with a smaller attacking force is to attack a small hero-less stack which is within range of being reinforced by multiple large stacks...reinforcements appear 2 units at a time and are easily overwhelmed with little chance to fight back.
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10 years ago
Feb 17, 2015, 2:42:42 PM
Tanel88 wrote:
The descriptions on some abilities are really hectic, but in my games +2 reinforcements and winter movement from icy veins work just fine. Haven't paid attention if the defense bonus also applies correctly.




There are two types. Hero specific and army wide. Actually, I think there is also a garrisoned unit defense bonus.
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