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Multiple unique heroes in the same game?

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9 years ago
Dec 25, 2015, 2:52:49 PM
Yes that's one thing that EL suffers in. I would much rather prefer a limited number of heroes than limitless clones.



When it comes to this, Nobunaga's Ambition: SoI has 8500+ officers, with their own portrait, biography, stats, abilities....etc. While it would be foolish to expect Amplitude to do the same, as their heroes also have 3d models, it would be nice to see them modify the hero system a bit to have more unique heroes.
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9 years ago
Dec 25, 2015, 1:09:42 PM
Antistone wrote:
The game keeps generating new heroes as the game goes on; you can plausibly end up controlling ~10 heroes by the end of the game (not to mention all the options you'll pass on). To guarantee no duplicates, they'd need more like 500 heroes, not 45.



There was a semi-recent thread about the duplicate heroes here.




I think 500 heroes is a bit of an exaggeration, given that there are only 8 max factions in a given game. Why not just have about 100 or so heroes (about the double the current number), and stop generating more at that stage? Even with 8 factions, that's be 12 or more on average per faction, and more than sufficient.



Immersion and role-play are big deal for some people even in 4x games, and this is just atrocious.
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9 years ago
Dec 25, 2015, 7:58:20 AM
The game keeps generating new heroes as the game goes on; you can plausibly end up controlling ~10 heroes by the end of the game (not to mention all the options you'll pass on). To guarantee no duplicates, they'd need more like 500 heroes, not 45.



There was a semi-recent thread about the duplicate heroes here.
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