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Religions

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11 years ago
Apr 20, 2014, 9:09:03 PM
I think the opposite way, in a fantasy world, religion fit perfectly.

They are new in these planet, they are exploring and discovering a new world.

All these changes are going to give people belief.



If they find a perfect place to live, they are going to think that there could be something above them that led them there.

The system of long winters influence too, in the history, people start to believe and pray when the times are hard, so they pray and try to please a god to have better time.



You can really use this in a game like EL
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11 years ago
Apr 22, 2014, 12:35:08 AM
I think that mind expansion is the idea I am talking about, it can come from many things, seeing the beauty of the world, reading a religious book or any other book, psychedelic experience, danger of death etc...



The important thing is that you can expand you mind and think that you are on this planet not to kill the others, but just to live and use your mind to see the beauty of the world
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11 years ago
Apr 21, 2014, 10:20:05 PM
Hmmm... not really sure it should be called religion. Maybe ideology or something along those grounds would be more sufficient.
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11 years ago
Apr 21, 2014, 7:06:53 PM
Hum.. that would be more on the scope of the game. Or something the community could create with the editor.
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11 years ago
Apr 21, 2014, 7:05:20 PM
Well they already have a core quest line but what they added religion as a more minor quest line? perhaps one granting specific improvements permanent/temporary bonuses, etc.?
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11 years ago
Apr 21, 2014, 6:00:02 PM
Let's finish cooking the meat before we put the garnish on.smiley: smile



But seriously, religion could be cool down the road but I'd rather the devs concentrated on getting the core mechanics solid first. Like you say, Ojimin, it should be something special if they add it, maybe religion could be added in an expansion or something?
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11 years ago
Apr 21, 2014, 5:30:51 PM
I think the rpg side of the game will fit with a religion system, but as I said this religion system should be something special.

It would be great that if it is so specific that only 25% of the people would use it during a multiplayer game.

I wouldn't like a system where you just choose a god in relation with the kind of victory you want.



This wouldn't add anything to the game, but if if you want to choose a god, you will really need to follow it more than everything.

All the quest would be for your god, if you are a wild walker and choose the Pachamama, you would have to follow it if you want to have a chance to win.



If you want a military victory and choose the god of war, but don't invest in your mind expanding, you will loose a lot of power, so it would be better to not have a religion.



In this case religion would just be a way to give a different kind of strategy to those who want it.



I totally agree that if it a religion system as civ5 would not work with EL, and to be sincere, I think that it is a very bad system, this is why I open this thread, to try to give some idea to have new and better religion system in 4x in the future,
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11 years ago
Apr 21, 2014, 2:54:44 PM
The first rule of the Alderbranch church is to not speak about the alderbranch church.

the second rule of ...



Soo, you'll die.

Soon (tm).



smiley: mrgreen
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11 years ago
Apr 21, 2014, 2:30:16 PM
VieuxChat wrote:
I don't think such system was intended by the devs. There's no mention of religion in ES or DotE.

But, as you mention it, it's strange there wasn't any religion created by the creatures of the endless.
Isn't the Church of Alderbranch mentioned in ES ? or does that not count smiley: stickouttongue
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11 years ago
Apr 21, 2014, 2:23:54 PM
Propbuddha wrote:
I'm not suggesting there shouldn't be religion themes and game play, just that Civ-style "found a religion and spread it" doesn't make a lot of sense for Endless Legend. Would the Windwalkers adopt the Broken Lords religion without breaking their character? How would this change the story-based quests? It doesn't fit when each faction has a rich back story and game play narrative...




I absolutely agree that a Civ style religion system is incompatible with EL. But potentially there are many ways to make it compatible with the lore.



As long is there is incentive to play factions how the lore dictates they should be played, and mechanics introduced to accommodate "moods" of your population, the character of each faction could take care of itself. For example, if a peaceful faction adopts a god of science, and the broken lords adopt one of war, the peaceful faction's people should obviously have a mood of peacefulness thus making them resistant to a god of war. But it the player decides to use a peaceful faction to warmonger, then the religion of war may spread through the empire. this could allow the way the player plays the faction and the events of each particular game to shape each one in its own unique way.



That is just an example of how it could work, but as you mention it does need some kind of system to keep the lore from being ruined. Which would totally ruin the immersion of the game.



Ojimin wrote:
For example instead of building a gun to defend yourself or attacking, you should use to power of mother earth.





I like the idea of a race that uses mostly faith instead of science (kinda like an Amish thing) But I'm not so sure about practical effects (ie battle effects). It would be great for the early game but they probably couldn't compete in the later game. So perhaps a slow science progression coupled with the ability to enhance/add traits via religion might work? with practical effects being part of it of course, just perhaps not the main focus.
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11 years ago
Apr 21, 2014, 6:51:49 AM
In the opening of the game, when it creates the world, there's some "lore" : it's Auriga herself that speaks ! I would love to see her as a possible ally/opponent.

Maybe there could be other "larger sentient beings" ?

But I don't think such a system will be in the game, it would take them too much time to do something good.
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11 years ago
Apr 21, 2014, 6:12:59 AM
Ojimin wrote:
I think the opposite way, in a fantasy world, religion fit perfectly.

They are new in these planet, they are exploring and discovering a new world.

All these changes are going to give people belief.



If they find a perfect place to live, they are going to think that there could be something above them that led them there.

The system of long winters influence too, in the history, people start to believe and pray when the times are hard, so they pray and try to please a god to have better time.



You can really use this in a game like EL




I'm not suggesting there shouldn't be religion themes and game play, just that Civ-style "found a religion and spread it" doesn't make a lot of sense for Endless Legend. Would the Windwalkers adopt the Broken Lords religion without breaking their character? How would this change the story-based quests? It doesn't fit when each faction has a rich back story and game play narrative...
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11 years ago
Apr 20, 2014, 9:40:56 PM
Exactly, the religious part should evolve, you could find artifact, temples and relics.

Finding gods could be great too, for example, one prophet born in one of your city, and he find a relic and start a new religion, so you have two religion in your city and you can change but you need to convert your citizen with your prophet if you don't want to loose some productivity.

If you don't want to change, it is possible that your actual god will request you to sacrifice him, to prevent future apparition and retablish order in your city.
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11 years ago
Apr 20, 2014, 9:21:08 PM
To be sure Ojimin, but they may also find relics or perhaps gods themselves? out in the old ruins across Auriga.
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11 years ago
Apr 19, 2014, 4:46:27 PM
Hey,



I would like to know if there is going to be a Religion system in EL.

For example, you can create unite to promove your religions to the other factions, then if they build a church of your religion in their city you gain influence.

They will follow you because you represent their religions.



It would be an other non violent way to win the game.

You could be able to choose the god you want to be the preacher.

For example Ogma (god of eloquence) would help your religious units to convince other factions to believe in your religion.

Arès would give to your unite more attack power etc...



But Gods are not only giving positive influence, if for example you choose Arès (the god of war) to have more attack power, he can force you to attack one city and if you don't remove you power attack bonus, release one disease in your capital etc...



And for sure you can force the others to follow your religions by crusades too.



I don't like religions, but in a good 4x game they could add more depth to the game!
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11 years ago
Apr 20, 2014, 8:56:29 PM
Everyone starts with a blank state with no culture no history , true enough. However, in Endless Legend these factions come from rich backgrounds which would make religion all the more interesting. Perhaps they have an ancient religion and now want to convert the peoples of Auriga, they are atheists in the pursuit of truth, they have rejected their old beliefs in favor of finding a new, better path. The possibilities are endless and I'm sure amplitude would have no problem coming up with the lore of such cults, movements, religions.
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11 years ago
Apr 20, 2014, 8:51:20 PM
I don't think religion fits that well into a fantasy theme. The factions already have (or don't have) religions as part of their background. Religion works in Civ because every one starts with a nearly blank slate.
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11 years ago
Apr 20, 2014, 8:48:31 PM
That is why I really thing there should be a new system, for exemple a mind system.

Instead of building things, cutting trees, and mining the world, you would be able to develop you mind by a Mind System, that allow you to develop yourself.



For example instead of building a gun to defend yourself or attacking, you should use to power of mother earth.

The Pachamama could give you more defense, allow you to build trap in the world so when an army come near, they can die on it.

And if you develop your mind instead of technology, you would be able to win too.



I am just trying to give some idea of what could give depth to a game.
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11 years ago
Apr 20, 2014, 8:22:46 PM
Well you see, science allows you to further yourself and your country, it allows us to accomplish major achievements. Without science we would still be hunter-gatherers living in caves. An anti-tech faction would be interesting and possibly fun to play but you can't forgo science completely.
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