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Nothing From Amplitude On Faction Poll?

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11 years ago
May 18, 2014, 9:22:56 PM
Stealth_Hawk wrote:
Yes I see your point smiley: smile I do so hate to be such a cynic sometimes, and to be fair, the neiredes have allot of redeeming qualities too, like fresh gameplay, rich atmosphere, and probably allot of brilliant underwater artwork smiley: biggrin



But please understand that at the end of the day, the Eternal End simply suit me better. And the fact that Nos is a respected member of the community just has nothing to do with it.




Of course. And I have no beef with you or begrudge Nos his votes. If we all had the same opinions, there would have been no need for a vote and the world would be rather boring. But others are sadly not like you.
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11 years ago
May 18, 2014, 11:38:19 PM
Verdian wrote:
You are an experienced game designing team, creating a game. You should have taken a stronger hand in the contest.



I am a new customer to Amplitude, and I purchased the early access because I liked what I saw; you have a talented team. But this contest has made me lose a lot of faith in Amplitude as a companyand as designers. It was handled incredibly unprofessionally, and makes me worried that you are not putting as much thought as I assumed you were in Endless Legend.



An entire faction is not some unimportant decision. It is a massive part of the game. I still cannot believe your team thought not screening the entries was a good idea.[/QUOTE]



They're still a pretty young company and still trying to find what works. I don't think you should lose faith in them from one bad forum poll, albeit for an in game faction, but everyone trips up every once and a while and I don't think it turned out that bad. It definitely could have done better but Amplitude is a great company and have not disappointed me so far and I trust them to make good decisions... Plus El is still in Alpha so don't judge it too harshly smiley: stickouttongue
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11 years ago
May 19, 2014, 9:37:24 PM
Also, the vote system was really bad. It would have been easy to at least:

- make the proposals anonymously

- separate the factions in pools of 10 (and one of 9) so we have 10 winners before the last stage.



Also, G2G is cool, but an entire faction design is too much. That's not for nothing that people get paid to make that stuff. A hero design, or a minor faction design would have been better.



Think of that: one faction has been chosen, one entire faction. Of course some people don't like it - probably more than 50% of the people that voted in the poll as only 26,2% votes are for the cultists. And these people will have to accept this faction they don't like in the game. That's not fair. We are not electing a president. We don't need to agree with the dictatorship of the majority.

We were not voting for the best proposal here. I tried to vote for imaginative and creative factions and we finally have a very cliché faction winning the constest for partly obscure reasons.



And as we can see in this thread, it's not just about 2-3 frustrated guys.



I often saw very poor arguments here.

The first one is: "yeah I completely agree it could have been better organized. But now it's done. Don't blame Amplitude for that, you should be happy with what you have." I bought this game ok? Democracy is not always a good especially in the game. What would have been Skyrim if Bethesda had let people design a race? "the Hentai Scrolls"? We can still go backwards. Either by staging a new poll, with better rules and better organization (who cares (as a player) if the game take a bit more time before it's released if it's better?), or by abandoning this idea of community-designed faction. I think people would really enjoy to design one or more minor factions, and it would not be so penalizing for the people that don't like it very much.

The second one is: "People say that they don't like the cliché factions but they vote for other cliché factions. Anyway it could have been worse but that's how the world works. It's not that bad. Oh god I'm so pragmatic and cynical and wise.". Do I need to explain what I think of that attitude? ... Well, there was at least 10 original factions among the 99. Some were not developped enough to arbitrate. Some were clearly clichés. And of course, they had a lot of success... because it's easier to read these little summaries. It works well with cliché factions, because they are easy to identified (if I say: tribal warriors, cloaking spaceships, blood and honor : everybody knows I speak about a klingon-like faction). But if the faction is original and creative, it's very difficult to summarize in a few words. I'll take the example of the faction I designed, because I'm sure I understood what I wrote. Here is the summary.

52. The Paunches: Parasites, limb replacement, winter-immune, population can be grown or bought - Ezumiyr

-> The Paunches are not parasites. They have a caste system, and one of them is a caste of symbiots.

-> "limb replacement" Oh yeah, I guess everyone understood what it means and what it implies.

-> "winter-immune": nope. Some of the Paunches don't suffer form winter because they live in the underground.

-> "population can be grown or bought" Well that's a short summary. It is not very appealing.

If I just read this summary I don't want to read to full description of my own faction...

And a lot of faction description are like that. So yes it's THAT bad, because it ends with a DAMN ENTIRE FACTION in game.



(I didn't expect my faction to have many votes by the way. I participated because I wanted to add diversity, but each faction was classified and summarized... that's awful).

...



I'm realizing that so many things are wrong about that poll that I don't even want to keep elaborating. Just don't count me in next time you do that kind of thing, Amplitude. Also I won't buy any of your game before these polls are done next time, it really IS a bad surprise.





ps/ Sorry if I made grammar mistakes, i'm french, i work in latin, german and greek all day and i'm a bit tired to see people gaily joking while it's a very important choice for that game and the devs are doing nothing.
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11 years ago
May 19, 2014, 9:59:59 PM
I think that quest of whole faction is a bit too much, there could something less, like:

- minor factions

- hero

- unit



Smaller deal. WIth one of big 8 it cant end well. We do not even know other 3 races, so how could be sure it will fit, or enter some niche? Ah the "minor faction theme"! None of 3 g2g is about minor faction, we have aqua race (cool concept nevertheless), cultist (there is place for inqusition in any setting), and some kind of eldars in case Wildwakers havent done the job. And the winner will have aproval less than 25% of current active forum user, and possibly benefit from last/first pool position.



There is probably no cool way to get out of it, other than pretending it is all fine, and from beggining we wanted something like it.

But i would prefer votes for smaller things, and when it comes to big things just ask community for brainstorm.

Sorry for winners, but if the devs will just look through this 100 contribucion, and create a faction as mix or median of suggestion, that would be more interesting.
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11 years ago
May 19, 2014, 10:54:55 PM
Ezumiyr wrote:
Also, the vote system was really bad. It would have been easy to at least:

- make the proposals anonymously

- separate the factions in pools of 10 (and one of 9) so we have 10 winners before the last stage.



Also, G2G is cool, but an entire faction design is too much. That's not for nothing that people get paid to make that stuff. A hero design, or a minor faction design would have been better.



Think of that: one faction has been chosen, one entire faction. Of course some people don't like it - probably more than 50% of the people that voted in the poll as only 26,2% votes are for the cultists. And these people will have to accept this faction they don't like in the game. That's not fair. We are not electing a president. We don't need to agree with the dictatorship of the majority.

We were not voting for the best proposal here. I tried to vote for imaginative and creative factions and we finally have a very cliché faction winning the constest for partly obscure reasons.



And as we can see in this thread, it's not just about 2-3 frustrated guys.



ps/ Sorry if I made grammar mistakes, i'm french, i work in latin, german and greek all day and i'm a bit tired to see people gaily joking while it's a very important choice for that game and the devs are doing nothing.




Salve, amici. Sentio ut ego perdidi tota fides habebam, sed tui opinionem est vera. Tam multa res fecerunt male. Spero ut Amplitude auscultant nobis, sed cogito ut labor laborare est.



And yeah, I wanted to speak latin with you smiley: cool
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11 years ago
May 19, 2014, 11:09:40 PM
Ottopoika wrote:
Salve, amici. Sentio ut ego perdidi tota fides habebam, sed tui opinionem est vera. Tam multa res fecerunt male. Spero ut Amplitude auscultant nobis, sed cogito ut labor laborare est.




Hello, friends. I feel as if I lost all the confidence I had, yet your opinion is true. They did so many things badly. I hope Amplitude will listen to us, but I think that work's work.




Is that about right? My latin is really goddamn rusty... ^^'
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11 years ago
May 19, 2014, 11:19:26 PM
I can confirm the "Hello, friends." but that's about it, I'm starting Latin next year smiley: wink. Now just give me some time to process these posts smiley: stickouttongue



Well I'm too tired to mess with quote commands so here's what the devs said:

skamaks wrote:
Hello everyone,



We would like to give you a little more visibility on the faction poll mechanics and mainly tell you that we heard all the different comments you had since the beginning of the event.

On our side we sticked to the initial plan, which was use the forums polls for the submitted factions and make a G2G votes for the 3 finalists.



Why didn't we use the instant run-off voting?

We think it is a very good idea. We didn't have time to implement such a tool. We couldn't just add a mod to the Forums because the technology we use is tweaked to incorporate the G2G points and make the link between the accounts, the votes and the forums. We can't add mods without breaking and reworking everything and we didn't have time and manpower for that. We don’t want to use an external tool neither.

We didn't make a manual instant run-off voting (even though it was a good proposal) because we need to stick a minimum to a production planning. Dividing up the votes would have made the voting period way too long.


On a positive note, we learn, we never expected so many amazing faction proposals (almost a hundred??!), and we will make this system better for the future. This won't be available for this Faction Creation Competition though, and we'll stick to our initial plan.



Why not eliminate factions that didn't follow the "Theme"?

Amplitude wants to interfere the less possible in the process of this faction creation. We really want this to be your faction, your proposals, your decisions, your discussions, your teamwork. As said in the Faction Competition text, we will be working with the winners to make sure that the faction will be adapted to the gameplay and production constraints. The same process happened with Panzer's Automatons on Endless Space.



I hope this clears out some of the questions you have.

Good luck with the rest of the Faction Creation Competition!


Also DotE has had a major hiccup and that has likely taken up a lot of time and effort to fix.
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11 years ago
May 19, 2014, 11:19:26 PM
Nosferatiel wrote:
Is that about right? My latin is really goddamn rusty... ^^'




Pretty much, but "amici" in this case is the vocative form of "friend" (but it's also "friends"), and "fides" in this case is "credibility". "Labor laborare est" is more like "the work is done".
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11 years ago
May 20, 2014, 1:13:20 AM
It is really something to consider: Free the next stages of competicion from "minor faction theme" since none of the final 3 is build around it, and the theme is somewhere else.

If for example Cultists will be moved to "religious, holy city" nobody will notice. So it will be the 9th faction of communicy with total madness.

The main profit is that devs could bring some good idea for minor faction themed race.
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11 years ago
May 20, 2014, 6:52:30 AM
I don't really understand why you believe that the cultists have nothing at all to do with minor factions? smiley: confused

The main part of their affinity is that most of their income is derived from converting villages, indoctrinating minor factions.

They change the way villages work for other players, altering minor faction mechanics on a global scale.

And finally they make minor factions a coordinated part of their defensive warfare, should they or any of their villages in enemy territory be attacked.



The only parts of their affinity that don't relate to minor factions, directly, are the first and the last, which describe that there's only one city and what happens when they conquer another city. Every other one even contains the word "village".



The Nereides also have their slave-pens, doing s.th. completely new with villages, too.
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11 years ago
May 20, 2014, 1:44:04 PM
I don't understand either. Seems clear enough to me that the Cult use and are dependant upon minor factions for game play.



If the acid test being - can the faction be played without minor factions? - the answer for the Cult is no. So why imply they don't answer the brief?
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11 years ago
May 20, 2014, 2:37:10 PM
Ezumiyr wrote:


Also, G2G is cool, but an entire faction design is too much. That's not for nothing that people get paid to make that stuff. A hero design, or a minor faction design would have been better.





Hey Ezumiyr,



I totally agree with you, and that is what we have done most of the time.



But we really wanted to try out a full faction as we did for Endless Space.



Now let's be clear, whatever faction is selected, we will most likely not accept it as it is, we will adapt it, rework it in agreement with the author to be in the spirit to what he envisioned, yet make sure it fully fits within our vision of the world we are building, our gameplay mechanics, and complete the gameplay brought by the other factions.



We will never accept in our game a faction which does not fit within our vision. If you like the 4 factions that are in the game so far, I am sure you will like what we do with the winner of that vote...



Also we want to make sure all along that it is a fun for the creators to follow that process, and in no way, work.... although it is more work for us to create with that process as you can imagine.



now the next step will be for you guys to discuss visions of what the faction that was chosen will look like, which can also bring lots of interesting and creative directions. You can as we work on it also discuss and expand on the gameplay and story with the author and us to take it to the next level.



That faction creation is only starting now, I apologize if our process was far from perfect, but at the same time let's try to make the best use out of it to make of Endless Legend our dream Fantasy Civilization 4X game!
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11 years ago
May 21, 2014, 1:32:27 PM
Aww, dang it, I haven't really progressed with my designs for part 2 x-x; Dang lack of motoric(sp?) hand skills, my drawing skills suck. I guess I should post descriptions and then add designs later when I have figured out what to do since I remembered "Wait a minute, I don't have a scanner" or just post really crappy designs <_<



And second aww: Seems like we don't have chance of getting non sexy female only race. Ah well, robot cultists it is.



Ah wait, forgot this wasn't discussion thread about the poll, it was the criticism thread <_< Anyway, I think by now everything has already been said, glad that devs have been replying
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11 years ago
May 21, 2014, 2:29:55 PM
That's really good news. But a bit more communication about that would have been better lol . I still think the organization was a bit "drafty".

Well, we'll see what happens but I think I wan still have faith in the devs that brings me Endless Space.
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11 years ago
May 21, 2014, 2:47:14 PM
SpaceTroll wrote:




Also we want to make sure all along that it is a fun for the creators to follow that process, and in no way, work.... although it is more work for us to create with that process as you can imagine.



now the next step will be for you guys to discuss visions of what the faction that was chosen will look like, which can also bring lots of interesting and creative directions. You can as we work on it also discuss and expand on the gameplay and story with the author and us to take it to the next level.





This is very promising statement. The part about wide community influence, the big prize for the winner is always welcome, however it has nothing with community.
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11 years ago
May 21, 2014, 5:16:51 PM
Cultists won?



Hmm. Okay. Disappointing. Sorry, Nos.
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11 years ago
May 21, 2014, 7:19:42 PM
DevildogFF wrote:
Cultists won?



Hmm. Okay. Disappointing. Sorry, Nos.




On the bright side, you can't actually use anything that Nos wrote for Quest II. He already wrote the heroes, the units, and the design of the cities, so none of that can be used. His posted visual theme where they don't have a visual theme because every Minor Faction is hiding its allegiance is also unusable. Even his sketchy understanding of Endless lore where he thinks the Concretes and Virtuals were different races can be ditched.



Basically, only the name can be salvaged.



Since Amplitude is OK with entries not following the rules, this opens up Crazytown (tm). Draw that aquatic Faction you were thinking of. Sun cultists, OK! Elementals powered by Dust, go for it! Plant guys, perfectly fine even though there is already a plant Faction! Anyone can win!
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11 years ago
May 21, 2014, 7:28:37 PM
K__ wrote:
On the bright side, you can't actually use anything that Nos wrote for Quest II. He already wrote the heroes, the units, and the design of the cities, so none of that can be used. His posted visual theme where they don't have a visual theme because every Minor Faction is hiding its allegiance is also unusable. Even his sketchy understanding of Endless lore where he thinks the Concretes and Virtuals were different races can be ditched.



Basically, only the name can be salvaged.



Since Amplitude is OK with entries not following the rules, this opens up Crazytown (tm). Draw that aquatic Faction you were thinking of. Sun cultists, OK! Elementals powered by Dust, go for it! Plant guys, perfectly fine even though there is already a plant Faction! Anyone can win!
Please, behave.



@all:

Keep to the rules or this thread will get closed.
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11 years ago
May 21, 2014, 7:39:25 PM
K__ wrote:
On the bright side, you can't actually use anything that Nos wrote for Quest II. He already wrote the heroes, the units, and the design of the cities, so none of that can be used. His posted visual theme where they don't have a visual theme because every Minor Faction is hiding its allegiance is also unusable. Even his sketchy understanding of Endless lore where he thinks the Concretes and Virtuals were different races can be ditched.



Basically, only the name can be salvaged.



Since Amplitude is OK with entries not following the rules, this opens up Crazytown (tm). Draw that aquatic Faction you were thinking of. Sun cultists, OK! Elementals powered by Dust, go for it! Plant guys, perfectly fine even though there is already a plant Faction! Anyone can win!


No, he didn't write the heroes or units or design of cities.

The guardian an dthe queen are the only two that are really described. And they may well be characters "behind the curtain" and the Cultists heroes be some incarnation of the queen or just slaves of the guardian.

You can be creative with what Nos' created.

The only thing you have to do is th efact there's only one city. But why not designing some "outposts" ? Or city "nodes" that you could put on regions to get control of them but without the advantages of a regular city ?

Once again, you can be creative.

The visual theme can, contrary to what you say, be very creative as the 3 base units can be anything you want : maybe just some kind of sowers ? Or experiments from the guardian ?

Aren't only the armies with just minor faction units be seen as neutral ?

And you're wrong about his views on the concrete and the virtuals : where did he talk about them as "races" ? They are more something akin to "factions".
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11 years ago
May 21, 2014, 7:54:17 PM
VieuxChat wrote:
No, he didn't write the heroes or units or design of cities.

The guardian an dthe queen are the only two that are really described. And they may well be characters "behind the curtain" and the Cultists heroes be some incarnation of the queen or just slaves of the guardian.

You can be creative with what Nos' created.

The only thing you have to do is th efact there's only one city. But why not designing some "outposts" ? Or city "nodes" that you could put on regions to get control of them but without the advantages of a regular city ?

Once again, you can be creative.

The visual theme can, contrary to what you say, be very creative as the 3 base units can be anything you want : maybe just some kind of sowers ? Or experiments from the guardian ?

Aren't only the armies with just minor faction units be seen as neutral ?

And you're wrong about his views on the concrete and the virtuals : where did he talk about them as "races" ? They are more something akin to "factions".




nothing to add here.



K__ wrote:
On the bright side, you can't actually use anything that Nos wrote for Quest II. He already wrote the heroes, the units, and the design of the cities, so none of that can be used. His posted visual theme where they don't have a visual theme because every Minor Faction is hiding its allegiance is also unusable. Even his sketchy understanding of Endless lore where he thinks the Concretes and Virtuals were different races can be ditched.



Basically, only the name can be salvaged.



Since Amplitude is OK with entries not following the rules, this opens up Crazytown (tm). Draw that aquatic Faction you were thinking of. Sun cultists, OK! Elementals powered by Dust, go for it! Plant guys, perfectly fine even though there is already a plant Faction! Anyone can win!




And yeah u could draw for example any member of any major or minor race and transform them into a cultist member but thats not a bad thing at all, u could even draw one Naga unit or something.



But i think thats a huge +
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