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ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!

Endless Legend 2... What would you want?

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6 years ago
Mar 19, 2018, 11:22:30 PM


Add at least two factions from Endless Space 2


The factions that could bring the most fun mechanics to land-based gameplay would be either The Unfallen, The Riftborn or The Vodyani.



Unfallen city would be a great third and just like in space, they would colonize new provinces by vining them. Once vined the roots of the main city tree would spread to the other provinces. Walking along those tiles would maybe give your units bonuses like movement speed.


Riftborn would bring their time stasis powers that would affect the whole province.


Vodyani would have floating cities that can move from place to place, a bit like their arks and the Roving Clans. Once again, they will be going around sucking the essence from minor factions and riding on their sweet vehicles





Updated 6 years ago.
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6 years ago
Apr 4, 2018, 3:27:43 AM

Mod support would be amazing.


Another thing would be the fact that if they make the game from scratch would they be able to add all the features already included in the previous version? ( And not repeat the mistake of civ6 and other games).

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6 years ago
Mar 21, 2018, 2:31:01 AM

In terms of a different planet, they could have another random factor added to creation where it chooses from the other unique planets in ES2. So the planets like Bilgeli, Kyros, Tor, etc. Could even do Harrow before it was destroyed. The planet would determine general weather patterns, majority of terrain types (can still have them all, just one would be the "main" one), and special traits. The lore for each of these planets in ES2 is pretty interesting, so I think exploring it would be really cool.


I actually like a lot of the new mechanics that ES2 brought. Things like politics, improving tier levels by an improvement (as opposed to EL's burrows), and more diplomacy with minor factions. I think a lot of these systems could easily be adapted to work on a single planet basis.


Now the problem with doing a different planet, or having it take place after it turns to an ice planet, is that most of the races probably wouldn't be there. Vaulters would, of course, because they are in all of them.


I really do want more units per faction than in the first EL. At least two more. I, personally, would also want a darker, undead like faction. I know that might sound genertic, but I trust in Amplitude to give it a twist. Think of the Haunts minor faction, that's a good example of their take on an undead.


I know they have said they don't want to work on a second Endless Legend until they have learned enough... but i'd be OK with adding some features from ES2, more fancy graphics, and all the DLC from EL1.


Speaking of the DLC from EL1, i'm certain they could improve upon mechanics both of old and introduced in DLC. Things like the weather, where it happens on land as well as at sea. Espionage with more options and all of them useful (instead of just a few).


I could go on for a while, so I think I will stop here for now. 

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6 years ago
Mar 21, 2018, 2:14:21 AM

I would defently say that EL2 would need some more unit type's maybe like heavy and light versions as an idea (you could in EL1 but it wasn't to mutch different to your normal troops)


I would also love to see each race get an advanst unit as you get into the late game (advanst cavalry would be a tank, infantry would be a mech or someting, you get the idea)

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6 years ago
Mar 20, 2018, 10:20:22 AM
Lightjolly wrote:


Add at least two factions from Endless Space 2


The factions that could bring the most fun mechanics to land-based gameplay would be either The Unfallen, The Riftborn or The Vodyani.



Unfallen city would be a great third and just like in space, they would colonize new provinces by vining them. Once vined the roots of the main city tree would spread to the other provinces. Walking along those tiles would maybe give your units bonuses like movement speed.


Riftborn would bring their time stasis powers that would affect the whole province.


Vodyani would have floating cities that can move from place to place, a bit like their arks and the Roving Clans. Once again, they will be going around sucking the essence from minor factions and riding on their sweet vehicles





I mean, I doubt that would happen...
as the endless universe is actually a continuious flow. Which makes it unlikely that those species would be added like that.
(fun fact, the Vaulters are the main "species" from Dungeon of the endless to Endless space 2.)
But more factions would indeed be great :)

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6 years ago
Mar 20, 2018, 11:51:52 PM
Tnecniw wrote:
Lightjolly wrote:


Add at least two factions from Endless Space 2


The factions that could bring the most fun mechanics to land-based gameplay would be either The Unfallen, The Riftborn or The Vodyani.



Unfallen city would be a great third and just like in space, they would colonize new provinces by vining them. Once vined the roots of the main city tree would spread to the other provinces. Walking along those tiles would maybe give your units bonuses like movement speed.


Riftborn would bring their time stasis powers that would affect the whole province.


Vodyani would have floating cities that can move from place to place, a bit like their arks and the Roving Clans. Once again, they will be going around sucking the essence from minor factions and riding on their sweet vehicles





I mean, I doubt that would happen...
as the endless universe is actually a continuious flow. Which makes it unlikely that those species would be added like that.
(fun fact, the Vaulters are the main "species" from Dungeon of the endless to Endless space 2.)
But more factions would indeed be great :)

It would be wasted potential if at least one of them weren't added; Their lore, style and aesthetic are far too great to not be given the land-based game justice, to actually see their unit models walk around and fight.


I don't get what you mean by continuous flow and how that would prevent any of them from being added, it's not like those factions are confirmed dead. Of course, it all depends if EL2 is a sequel to ES2 or a prequel.


But you know the Vaulters are going to return again, so why not another faction that plays even more unique

Updated 6 years ago.
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6 years ago
May 25, 2018, 4:30:09 PM

I also like the idea of adding more unique planets - they certainly have plenty to chose from in ES2. Of course, Auriga must come back, but a couple planet options would be cool. I also like the fantasy aspect, so wouldn't want to change that. 


Beyond that, 

-adding more flexibility to combat and unit selection

-more cinematics are always good

-better UI


It's an awesome game! Would love to see EL2!!

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6 years ago
Jun 26, 2018, 6:58:06 AM

i think for me i feel like Endless Legend 2 would only feel necessary when they can make really big step forwards in the tech/engine. I think the thing I would probably like most is for it to be on a whole new planet, get a view at a pre-space look at another world, maybe that of like the Hisho after they were experimented on. 


Another thing that could be fun is maybe a change is time period aesthetic, i don't want it to go full steampunk or anything but having the aesthetics be a bit more modern (maybe late 1800's) could be fascinating. 

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6 years ago
Jul 31, 2018, 8:29:10 AM

- Increase the uniqueness of gameplay factions. Special features like : Weak military civ but with advanges. Civ with automatic district developpement (like the necrophages). Nomadic cities. Hidden cities etc.


- But try to keep the factions balanced. Super important in the long term of the game.


- Same factions. No need any big changes or plethoric number of new factions. Need a rework of complexity, equipements, land features, graphism etc.


- Increase the complexity to give more strategic choice for the player. Like in Civ 5 where you had to choose between Tradiction or Liberty. It would be great to see this system applised to Endless Legend 2.

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6 years ago
Aug 4, 2018, 5:46:47 PM

- more district types with certain placement requirements

- more specifications for map generation

- a slight rework of the research system (i like the current system but it isn't easy to get a clear overview)

-something similair to the academy in endless space 2 in order to allow a more involed system for getting heroes.

Updated 6 years ago.
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6 years ago
Aug 4, 2018, 11:31:36 PM

Only some ideas...


* different areas the map takes place. On earth, in mountains, down the earth, on water, in water, in air, whatever. By tech in orbit?

* other ways of terraformation, like build rivers, hills, mountains, build (secret) tunnels, etc.

* place traps on map, map option to create prepared ambush

* would be nice to have different places on map, than only villages and/or ruins

* could be finally more rewarding for company, to at least explain how combat mechanics work ingame... (I look at you both, Endless Legend and Endless Space 2)

* repair option for equipment what gets damaged and finally destroyed

* options to improve buildings, stuff for anything to improve, add stats, etc.

* munition instead of upkeep in form of dust, only

* make units/armies tired, if they don't rest from time to time

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6 years ago
Aug 5, 2018, 3:16:45 AM

For me, there's a few minor UI tweaks I'd like to see implemented in to the base game and maybe they are there but I'm not finding them. When I'm doing research for the weapons and armor, I'd like to be able to sort by highest Attack and highest Defense when I'm adding gear to edited units. I feel like it gets cluttered towards end game on the second to last age.


Also, an option to fortify actual walls. Something to add an extra layer of defense to the city besides an 8 man army and the militia in the city and an army outside the city. Having the walls as part of a research upgrade for each age could make the boroughs more expensive and require strategic resources but it would give an extra layer of defense (besides the research for the fortification or as a replacement for those techs) as well as an interesting visual look and feel.

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6 years ago
Aug 6, 2018, 9:04:11 PM

* ability to build walls on map, quality depending on ressurces you take for

* more interaction options with given map (build/destroy dams -> flood area, remove rivers) i.e.

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6 years ago
Aug 13, 2018, 10:39:45 AM

While Endless Legend allready is a great game I feel there are a lot of areas to improve on just as ES2 did. 


For one I'd like the ability to have more than 8 players on a map. Also a population and politics system similar to ES2 would be nice. Other possible improvements would be revamped combat system, better UI and improved graphics.

Updated 6 years ago.
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6 years ago
Aug 20, 2018, 8:46:02 PM

Some things I'd like to see, either in an update to the current game or as part of EL2:


Multiple hero classes per faction. A unique skill or ability (at least, unique within their faction) for each Hero. Some more variability in equipment loadout for heroes beyond having multiple classes - so for example, a Drakken support hero who can use a spear.


More developed minor factions and minor faction interactions. Not necessarily the same as in ES2; but different, more interesting effects for assimilation than just +5% something per village. Better minor faction quests - that is, quests that offer some permanent reward rather than a small resource cache and some units. For example, the Erycis quest (land of the Godheads) could grant a building that gives its city bonus approval and influence for each type of terrain it exploits/has built over with a district, which is in theme with the quest objective of settling a variety of terrain types.


Districts that can be placed on otherwise unbuildable features, such as ruins (!!!), watchtower foundations, minor faction villages. Additionally, at least one more water district.


More naval stuff: faction-specific skins, techs, possibly units as well. The Morgawr shouldn't be the only ones who can build non-Fomorian naval units.


Something that takes advantage of mountain tiles, so that they are not useless.


Multiple wonders per era - perhaps have some of them unlocked via tech, rather than upon reaching an era. Also, more legendary deeds.


Better Guardians!

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6 years ago
Aug 20, 2018, 11:29:49 PM
Blandersnatching wrote:

Some things I'd like to see, either in an update to the current game or as part of EL2:


Multiple hero classes per faction. A unique skill or ability (at least, unique within their faction) for each Hero. Some more variability in equipment loadout for heroes beyond having multiple classes - so for example, a Drakken support hero who can use a spear.


More developed minor factions and minor faction interactions. Not necessarily the same as in ES2; but different, more interesting effects for assimilation than just +5% something per village. Better minor faction quests - that is, quests that offer some permanent reward rather than a small resource cache and some units. For example, the Erycis quest (land of the Godheads) could grant a building that gives its city bonus approval and influence for each type of terrain it exploits/has built over with a district, which is in theme with the quest objective of settling a variety of terrain types.


Districts that can be placed on otherwise unbuildable features, such as ruins (!!!), watchtower foundations, minor faction villages. Additionally, at least one more water district.


More naval stuff: faction-specific skins, techs, possibly units as well. The Morgawr shouldn't be the only ones who can build non-Fomorian naval units.


Something that takes advantage of mountain tiles, so that they are not useless.


Multiple wonders per era - perhaps have some of them unlocked via tech, rather than upon reaching an era. Also, more legendary deeds.


Better Guardians!

Good stuff!

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6 years ago
Aug 21, 2018, 8:57:41 AM

So much things to say.


To make a long story short...



1. Rationnal answer


- As Amplitude has been bought by Sega, they have an eaisier access to the huge asian market. Understand what asian gamers want and make a product feat for them is essential. Conquering this market means becoming really rich. I mean REALLY rich. ^^


2. Personnal answer


- I think Endless Legend should 2 be a nice improved version of Endless Legend. Not a revolutionnary thing. So :


* More specialisation in the factions, for a more unique gameplay.

* More specialisation choices in the game (like the Ideologies, in Civ V, or in Endless Space 2).

* Graphiquely even nicier, more fantasy (but no cartoon please).

* And more collaboration with experimented beta testers (EL has suffered a lot from balance problem. So this is an important point).


3. Background answer

- I'm not sure but it is possible that the singularity of the background of Endless Legend (with its original factions, cultists, kapakus) plays against him to a part of the public.

- Let me explain : the public likes to be able to identify "who is who" when they see a game. For example, if they see a faction of orc they say "ok, they are the big violent villains". If he sees elves he says to himself "Ok, those love nature and protect it".

- Endless Legend is right to have a background that sets it apart, but I think it should make this background easier to identify immediately, more archetypal. More Manichaean too (with factions more clearly marked as bad, and others as good, or neutral).

I think what I'm talking about is perhaps a brake on a wider spread of a future Endless Legend 2.

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