Logo Platform
logo amplifiers simplified

Allow boroughs to be built on boroughs to level them up

Reply
Copied to clipboard!
11 years ago
Sep 5, 2014, 11:10:43 AM
I know what you mean, but I can't pay the salary of 40+ people to get the game I want. Maybe one day, when I win the lotto, I will hire a studio to make 3 perfect games for ME, just the way I want them to be... I surprised no multi-millionaire has done that.. but then again, they become rich by doing other stuff I suppose.
0Send private message
11 years ago
Sep 12, 2014, 11:00:42 AM
Yea, the borrough and city leveling mechanic not only needs more attention, but each faction needs unique art work for their unique playstyle....
0Send private message
11 years ago
Sep 11, 2014, 7:44:33 AM
Ok back on topic. I think building on top of each other makes no sense. Cause right now you are getting new exploitation and bonus from district field, as exchange for - happiness and need of population.



Your choices are "build in triangle, get fewer exploitations and lvl 2 districts" or "build wide, get more exploitations and no lvl 2 districts"
0Send private message
0Send private message
11 years ago
Sep 11, 2014, 5:58:32 AM
Propbuddha wrote:
Ahh, the old "evil corporate game publishers and greedy CEOs" line. Never gets old after hearing it for 20 years. If only people made games for free with an unlimited amount of time to finish them to everyone's satisfaction, we could get rid of those pesky robber barons for good!



Watch out though, AmpliMath, the CEO is on here and posts a lot. He'll be upset you've caught on to his evil plot...


why is it evil to spend tons money on a product you want, then allow others to play it for a reasonable fee? the only negative thing about it is that sometimes the CEOs feel they are making a product for the fans, yet never listen to them. if they made the game for themselves to play then there isn't really any negative thing about it (unless the CEO didn't earn the money he's spending, though there aren't many game companies around old enough for such things).
0Send private message
11 years ago
Sep 6, 2014, 6:26:21 PM
EcthelionHelm wrote:
Not quite true. Keeping topics like this alive (and new players coming in and making the same suggestion!) shows to the devs that this is a issue that many think needs improving.
We've been hammering them about the borough and city leveling mechanic for months. They know it's in need of a major rework. I think after they release the game, we'll have an opportunity to present our ideas again. But that' just my understanding of it.
0Send private message
11 years ago
Sep 6, 2014, 6:15:29 PM
Nasarog wrote:
Because until the dev's ask us how we think the borough mechanic can be fixed, there is no point to argue about which would be better. Everything here has already been covered before.




Not quite true. Keeping topics like this alive (and new players coming in and making the same suggestion!) shows to the devs that this is a issue that many think needs improving.
0Send private message
11 years ago
Sep 6, 2014, 4:13:42 PM
avidsupporter333 wrote:
How is all this related to the borough mechanics !? smiley: roll Why are you people writing all this off-topic nonsense ? Please, don't ruin the discussion. Relate to the inicial topic.









Because until the dev's ask us how we think the borough mechanic can be fixed, there is no point to argue about which would be better. Everything here has already been covered before.
0Send private message
0Send private message
11 years ago
Sep 5, 2014, 9:53:33 PM
Propbuddha wrote:
I imagine the designers liked the concept of the cities naturally evolving, rather than built to specification.




In Scandinavia in the viking era, cities were designed around fortresses very meticulously with defense in mind. During the reign of the Roman Empire, cities were designed so that large armies could move through them with ease.



Sure there were cities which evolved naturally, but quite a lot of them are designed.
0Send private message
11 years ago
Sep 5, 2014, 9:20:30 PM
Hey avid, there's already moderators on this forum. Stop trying to do their job smiley: wink Dumb posts get dumb responses...



To get back to the discussion, the city leveling mechanic (and accompanying approval penalties/bonuses) is consistently cited as one of the most confusing things in the game, something needs to change. Upgrading Districts manually ("building districts on top of districts") would probably be the most intuitive way of doing this.



I imagine the designers liked the concept of the cities naturally evolving, rather than built to specification.
0Send private message
11 years ago
Sep 5, 2014, 8:10:20 PM
How is all this related to the borough mechanics !? smiley: roll Why are you people writing all this off-topic nonsense ? Please, don't ruin the discussion. Relate to the inicial topic.





Propbuddha, you don't help with this sarcastic response. Neither do you prove yourself to be intelligent or funny, by writing all this BS. You just spoil the guy's thread. smiley: smile





I ask for the deletion of this post after the thread is cleaned.
0Send private message
11 years ago
Sep 5, 2014, 7:16:17 PM
jamoecw wrote:
take a look at any producer that makes a game that the fans are mixed about, then the producer says in corporate speak, "this is how we wanted the game." it obviously means that the CEO of the producer wanted the game made for him.




Ahh, the old "evil corporate game publishers and greedy CEOs" line. Never gets old after hearing it for 20 years. If only people made games for free with an unlimited amount of time to finish them to everyone's satisfaction, we could get rid of those pesky robber barons for good!



Watch out though, AmpliMath, the CEO is on here and posts a lot. He'll be upset you've caught on to his evil plot...
0Send private message
11 years ago
Sep 5, 2014, 6:10:25 PM
jamoecw wrote:
take a look at any producer that makes a game that the fans are mixed about, then the producer says in corporate speak, "this is how we wanted the game." it obviously means that the CEO of the producer wanted the game made for him.
Perhaps, but if I produced my own game, first and foremost, the game would be made for ME, that way I want it to play. Start to finish. Selling it to other to try and recoup the investment would be gravy, but I would be the ranked #1-#100k.



Remember, this is a hypothetical based on some astronomical lottery win.
0Send private message
11 years ago
Sep 5, 2014, 5:43:34 PM
Nasarog wrote:
I know what you mean, but I can't pay the salary of 40+ people to get the game I want. Maybe one day, when I win the lotto, I will hire a studio to make 3 perfect games for ME, just the way I want them to be... I surprised no multi-millionaire has done that.. but then again, they become rich by doing other stuff I suppose.


take a look at any producer that makes a game that the fans are mixed about, then the producer says in corporate speak, "this is how we wanted the game." it obviously means that the CEO of the producer wanted the game made for him.
0Send private message
11 years ago
Sep 5, 2014, 12:58:56 PM
Nasarog wrote:
I surprised no multi-millionaire has done that..




I think Notch did that with Age of Wonders 3, but this is going very, very OT now.



So could we please discuss the merits of my suggestion again? smiley: smile



Any very experienced players who can weigh in on possible repercussions to this?
0Send private message
11 years ago
Aug 29, 2014, 6:08:46 PM
It seems that the consensus on the forum is that the leveling up of cities is broken, and that the fix which restricted everything to level 2 only is... restrictive.



So, how about enabling boroughs to be built on top of boroughs in order to level them up instead?



The way you balance that (compound) cost is up for discussion, but at least it would enable those who want to snake to do so (especially since there is no empire wide tax rate to offset it).



EDIT: And alternatively, you could put a city level requirement on all buildings in the game, so a new city can't just plop down an advanced building without first having a level 2 or level 3 borough.
0Send private message
11 years ago
Sep 5, 2014, 4:58:12 AM
The devs will not delay release - they are simply too far along into the final stages of release.



Honestly, I think this will hurt them in the long run (a 7 game that becomes a 9 after free dlcs and some xpacs will still be known by most as a 7). Still, the decision is made.







At this point, our best bet is to try to make a comprehensive list of what needs some more attention in xpacs. A change of this magnitude is unlikely to make it into a free update, but an economic overhaul might be on the same scale as the warfare overhaul of disharmony.
0Send private message
11 years ago
Sep 4, 2014, 11:30:04 PM
TimBur wrote:
Nasarog - I appreciate your quiet confidence. I do wish things were otherwise, but I'll pipe down, cross my fingers, and hope for the best.
The truth is, I go but my experience with ES and by my conversation with SpaceTroll. I bought the game a good long while back, and I play on a MAC. I am the picture of confidence.. smiley: biggrin
0Send private message
11 years ago
Sep 4, 2014, 9:46:01 PM
Nasarog - I appreciate your quiet confidence. I do wish things were otherwise, but I'll pipe down, cross my fingers, and hope for the best.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message