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A few weeks later - Impressions/fixes/ideas/rants

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11 years ago
Oct 3, 2014, 2:28:44 PM
Devs have hinted that the AI could not account for Zone of Control (implemented as increased move cost next to enemies) so they disabled it from the tactical battles. This effect still happens on the world map.



For archers I'd really like to see "Line of Sight", meaning archers shouldn't be able to target units over hills and through a hex of forest, mountains(rocks) or city. That way you'd be able to move through terrain that limits archers vision. The winter thing makes sense too, range should be limited by units vision.



Combat area is PERFECT as it is. Any bigger and it's too easy to avoid combat and archers will be stronger than they already are. It's contradictory to request ZoC and request a bigger battlefield and nerf archers...



Here's the score calculation (as of 1.0.2, defined in /SteamApps/common/Endless Legend/Public/Statistics and Achievements/GameScoreDefinitions.xml):



Per Each Level of Your Units 2 points
Per Each Level of Your Heroes 5 points
Per City 5 points
Per Level 1 District 2 points
Per Level 2 District 5 points
Per Level 3 District 10 points
Per Population in all Cities 3 points
Per City Improvement Built 1 point
Per Tech Researched 5 points




The Economic Victory is a tally of all Dust generated by everything over the entire game. I'm unsure if selling on the Marketplace counts for this.



Distance of reinforcements is 4 hexes or within the area that the battlefield will form, there's a little white outline that shows the battlefield before combat but there's a (reported) bug where it is one hex too small on the sides.



Adding archers to militia is a bad idea as not having ranged units is part of factions' characters. AI is currently dumb when it comes to defending cities, lets not buff everything to compensate. Playing against a human opponent that defends it city with garrisons makes them tough to beat.
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11 years ago
Oct 3, 2014, 1:19:11 PM
Agree with everything here. I just wanted to add that not only are generic diplomatic sayings a shame, but the fact they went through the effort to actually give diplomatic actions a cost, and make an alternate system to put that resource into so it's a real cost, and then made almost 0 interesting diplomatic options is borderline tragedy. There's so much potential with the influence/diplomacy system(and maybe espionage in the future) that I really hope they expand on.
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11 years ago
Oct 3, 2014, 12:01:56 PM
1. Love them, good job Nos. The conversion mechanic indirectly makes units like the Wyvern much better.

2. I'd like to see ZoC, but not for all units. Infantry only? Or tie it to a weapon.

3. Archers should have reduced range during winter.

4. This varies wildly depending on the units. Drakkenlings vs anything? Proliferator swarms? Annoying. Necrodrones vs soft units? Nice and quick.

5. +1

6. I haven't made up my mind about the soft victory conditions.

7. More information would be nice. Not sure about the second part.

8. Disagree. Infantry militia are what they need to be, not an area of the game worth making busier.

9. Unless/until they add naval combat and meaningful naval mechanics, I don't want them to spend any time on this sort of thing.

10. New, faction specific text would be great. Compliments are extremely annoying in MP, for both sender and reciever. I like that they give points toward the diplo win, I don't like that you have to spam them. Possible fixes: making compliments stronger & more expensive and limiting them to one per player per turn, a slider to adjust influence cost and weight of the compliment so you don't have a reason to send more than one per player per turn.

11. This hasn't been a problem for me.
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11 years ago
Oct 3, 2014, 11:42:17 AM
DevildogFF wrote:
I don't think number 10 is expansion stuff. They went SO FAR with all of that immersion stuff only to completely shortcut it with generic faction diplomacy text?



I could have sworn that they said they planned to add a bunch of faction-specific stuff. Either way, it's ridiculous that the Necros greeted me peacefully the other day, going on about their hopes for continued peace. BUT THEY CAN'T EVEN MAKE PEACE.




Cultists too. I don't see them making peace with anyone. Cravers work in space because by the time you meet them, they've usually had a chance to set up their empire. Necrophages? not so much. The only reason to make peace with them is to give yourself a break. The Necrophages would never attempt diplomacy, nor would they seek peace. I would think that in this game, the Necrophages WOULD be that global threat that starts out in various regions as they attack everyone and everything, and a different faction would take their place.



But I think at this point, my idea is moot.



@Eysteinh - I totally know what you mean, but until a total diplomatic rework, they still need to add unique text to each faction. Right now, the diplomatic aspect of the game is very threadbare, like it was in ES.
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11 years ago
Oct 3, 2014, 2:22:01 AM
Eysteinh wrote:
nasrog you obviously care about EL so thanks for making your comments for us in the community to discuss together.



2) I agree zone of control would be great. I think this has been requested many times by a lot of people.

3) actually very neat idea.

4) I personally think it is fine - but I agree it is somewhat slow. But for me I actually like it battles are not always decided in one round. The question is more importantly is it balanced - is it tedious? I think we can all agree it is not perfectly balanced yet. Tier 2 armor for example is much worse than tier 2 weapons.

5) 100% agree.

6) same

7) I would love for the game to show this visually with a border that can be toggeled on or off. Say a circle radius around each city that shows range of the reinforcements etc.

8) Techs or builds to improve militia would be really cool

9) + I love everything that plays more on the unique winter mechanic of EL.

10) I think this is expansion material. We want much more politic plays. A auriga seat of power , alliance blocks etc. Much potential. But for now I think priority is elsewhere. But I do agree long term.

11) why not




I don't think number 10 is expansion stuff. They went SO FAR with all of that immersion stuff only to completely shortcut it with generic faction diplomacy text?



I could have sworn that they said they planned to add a bunch of faction-specific stuff. Either way, it's ridiculous that the Necros greeted me peacefully the other day, going on about their hopes for continued peace. BUT THEY CAN'T EVEN MAKE PEACE.
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11 years ago
Oct 2, 2014, 7:02:39 PM
Zone of Control is a mechanic used in other 4x games. It involves the slowing down or at least a strike of opportunity of units passing next to your own unit in order to avoid high movement units such as cavalry to easily flank you.



And as for spawning next to the Cultists, I agree, they are very hard to deal with. (especially if you are the Wild Walkers and they have nothing but minotaurs smiley: frown) So how about giving them at least a 1 region buffer zone? it would also protect them from early game rushes against them.
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11 years ago
Oct 2, 2014, 6:50:29 PM
By zone of control, what do you mean? Like if an enemy passes by you in the battle mode, you have the ability to intercept within a 1 tile range or something?
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11 years ago
Oct 2, 2014, 4:51:07 PM
nasrog you obviously care about EL so thanks for making your comments for us in the community to discuss together.



2) I agree zone of control would be great. I think this has been requested many times by a lot of people.

3) actually very neat idea.

4) I personally think it is fine - but I agree it is somewhat slow. But for me I actually like it battles are not always decided in one round. The question is more importantly is it balanced - is it tedious? I think we can all agree it is not perfectly balanced yet. Tier 2 armor for example is much worse than tier 2 weapons.

5) 100% agree.

6) same

7) I would love for the game to show this visually with a border that can be toggeled on or off. Say a circle radius around each city that shows range of the reinforcements etc.

8) Techs or builds to improve militia would be really cool

9) + I love everything that plays more on the unique winter mechanic of EL.

10) I think this is expansion material. We want much more politic plays. A auriga seat of power , alliance blocks etc. Much potential. But for now I think priority is elsewhere. But I do agree long term.

11) why not
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